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iPhone Programming: The Big Nerd Ranch Guide [Paperback]

Aaron Hillegass , Joe Conway


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Table of Contents

Introduction

  • Prerequisites
  • Typographical Conventions
  • Hardware and Software
  • How to Use This Book
  • Learning is not Fun

Chapter 1: Simple iPhone Application

  • Creating an Xcode Project
  • Using Interface Builder
  • Model-View-Controller
  • Declarations
    • Declaring instance variables
    • Declaring methods
  • Making Connections
    • Setting pointers
    • Setting targets and actions
    • Summary
  • Implementing Methods
  • Event-driven Programming
  • Deploying an Application
  • Application Icons
  • Default Images

Chapter 2: Objective-C

  • Objects
  • Instances
    • Creating an instance
    • Sending messages
    • Destroying an instance
  • Writing the RandomPossessions Tool
    • NSArray and NSMutableArray
  • Subclassing an Objective-C Class
    • Instance variables
    • Accessors and properties
    • Instance methods
    • Initializers
    • self
    • super
    • Initializer chain
    • Class methods
  • Exceptions and the Console Window
  • Objective-C 20 Additions

Chapter 3: Memory Management

  • Memory Management Concepts
    • Managing memory in C
    • Objects and memory management
  • Reference Counting
    • Using retain counts
    • Avoiding memory leaks with autorelease
    • Managing memory in accessors and properties
    • Retain count rules
  • Managing Memory in RandomPossessions

Chapter 4: Delegation and Core Location

  • Delegation
  • Beginning the Whereami Application
    • Using frameworks
    • Core Location Service
    • Receiving Updates from CLLocationManager
    • For the More Curious: Compiler and Linker Errors
  • For the More Curious: Protocols
  • Challenge: Heading

Chapter 5: MapKit and UITextField

  • Object Diagrams
  • MapKit Framework
  • Interface Properties
  • Being a MapView Delegate
    • Your Own MKAnnotation
    • Tagging Locations
  • Renaming an Application
  • Challenge: Annotation Extras
  • Challenge: Reverse Geocoding

Chapter 6: Subclassing UIView

  • Creating a Custom View
    • The drawRect: Method
    • Instantiating a UIView
  • Drawing Text and Shadows
  • Using UIScrollView
  • Zooming
  • Hiding the Status Bar
  • For the More Curious: Retain Cycles
  • For the More Curious: Redrawing Views
  • Challenge: Colors

Chapter 7: View Controllers

  • Using View Controllers
    • Creating the UITabBarController
    • Creating View Controllers and Tab Bar Items
    • Creating Views for the View Controllers
  • viewWillAppear:
  • The Lifecycle of a View Controller
  • For the More Curious: Paging
  • Challenge: Map Tab

Chapter 8: The Accelerometer

  • Setting Up the Accelerometer
  • Getting Accelerometer Data
  • Orientation and Scale of Acceleration
  • Using Accelerometer Data
  • Smoothing Accelerometer Data
  • Detecting Shakes
  • Challenge: Changing Colors

Chapter 9: Notification and Rotation

  • Notification Center
  • UIDevice Notifications
  • Autorotation
  • Forcing Landscape Mode
  • For the More Curious: Overriding Autorotation
  • Challenge: Proximity Notifications

Chapter 10: UITableView and UITableViewController

  • Beginning the Homepwner Application
  • UITableViewController
    • Subclassing UITableViewController
  • UITableView's Data Source
    • UITableViewDataSource protocol
  • UITableViewCells
    • Reusing UITableViewCells
  • Next Steps for Homepwner
  • Challenge: Sections

Chapter 11: Editing UITableViews

  • Editing a UITableView
  • Begin and End Editing
    • Deleting Rows
    • Moving Rows
    • Inserting Rows

Chapter 12: UINavigationController

  • UINavigationController
    • UINavigationBar
  • An Additional UIViewController
    • The XIB File and File's Owner
    • Setting Up ItemDetailViewController
  • Navigating with UINavigationController
    • Appearing and Disappearing Views
  • Challenge: Number Pad

Chapter 13: Camera

  • ImageCache: a Singleton
  • NSDictionary
    • Singletons
  • UIImageView
    • Giving Possessions an Image
    • UUIDs
    • Dismissing the Keyboard
  • Challenge: Removing an Image

Chapter 14: Saving and Loading

  • Application Sandbox
  • Archiving
  • Writing Other Data to Disk
  • More on Reading and Writing to Disk
  • Challenge: Archiving Wherewasi

Chapter 15: Low Memory Warning

  • Low Memory Warning
  • Handling Low Memory Warnings
  • Be Careful
  • Simulating Low Memory Warnings

Chapter 16: UITableViewCell

  • Subclassing UITableViewCell
  • Image Manipulation
  • Archiving the Thumbnail Data
  • Challenge: Accessory Views
  • Challenge: Making it Pretty

Chapter 17: Multi-Touch

  • Create a Drawing Program
    • Touch Events
    • The Responder Chain
  • Instruments
    • The ObjectAlloc Instrument
    • The Sampler Instrument
  • For the More Curious: UIControl
  • For the More Curious: Touch Dependancy
  • Challenge: Saving and Loading
  • Challenge: Circles

Chapter 18: CALayer

  • Creating a CALayer
  • Layer Content
  • Implicitly Animatable Properties
  • For the More Curious: Programmatically Generating Content
  • For the More Curious: Layers and Views
  • Challenge: Dynamic Layer Content

Chapter 19: CAAnimation

  • Spinning the Time with CABasicAnimation
    • Timing Functions
  • CAKeyframeAnimation
  • For the More Curious: Presentation and Model Layers
  • Challenge: More Animation

Chapter 20: Media

  • The MediaPlayer Application
  • Playing System Sounds
  • Playing Audio Files
  • Playing Movie Files
  • Low-level APIs
  • Challenge: Audio Recording

Chapter 21: Web Services

  • The RandomNumbers Application
  • Fetching data from a URL
  • Parsing XML
  • For the more curious: The Request Body
  • For the more curious: Credentials
  • Challenge: Cancel Fetch

Chapter 22: Address Book

  • The People Picker
    • Additions to Possession Class
    • Address Book Functions
    • For the More Curious: That Other Delegate Method

Chapter 23: Localization

  • Internationalizing Homepwner
    • NSLocale
    • Localized Resources
    • Strings Tables
  • For the More Curious: NSBundle

Chapter 24: Bonjour

  • Publishing a Service
  • Browsing for Services
  • TXT Record
  • For the More Curious: Socket Connections

Chapter 25: Settings

  • Settings Bundle
  • NSUserDefaults
    • Registering Defaults
    • Using the defaults

Chapter 26: SQLite

  • What Am I doing?
  • The Interface
  • Making the database
  • Fetching
  • Making and Using the Tree
  • Challenge: Fetching more Data

Chapter 27: Core Data

  • Inventory
    • Edit the Model File
    • AppController
    • LabelSettingViewController
    • LocationListViewController
    • AssetListViewController
    • CountViewController
  • How it Works
  • Trade-offs of Persistence Mechanisms
  • Challenge: Deleting

Chapter 28: OpenGL ES

  • Setting up an OpenGL ES Project
  • Creating an OpenGL ES Capable View
    • Creating the EAGLContext
    • Frame and Render Buffers
    • Creating the Timer
    • The Rendering Method
  • The Rendering Controller
    • Rendering Shapes in OpenGL ES
  • Start and Stop Animation

 

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