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Showing 1-2 of 2 reviews(5 star).Show all reviews
on January 8, 2001
This book is a very handy guide to have while you are studying computer graphics. It explains a wide variety of topics in the field computer graphics as well as the math that is involved. However, this book is all concepts and math. You will not find much code in here, but rather a good review of the theory behind elementry computer graphics. I recommend this book to those taking an undergraduate course in computer graphics.
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on September 18, 1999
This excellent book enabled me to design my first graphics pipeline from scratch. Even though technologies like DirectX, OpenGL and Glide provide this all for you on a platter today; if you want to understand the maths that they all share at their core, this is the book !
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