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Core Web3D
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on October 10, 2000
This book is one of a kind, and the one the buy! Some of the best minds and technologies in Web3D are packed between the covers...
The first 3 chapters are the most accurate and detailed overview of 3D and the web I have ever come across in print. While these chapters give clear history and context for Web3D technologies, and their applications, they also provide a great foundation for launching into 3D computer graphics with principles of perception, rendering, and modeling being covered as well as fundamental terminology.
Now the book launches into the chief Web3D technologies in use today: VRML, Java3D, MPEG-4, and the forthcoming X3D. The biggest strengths in these treatments are not only the detail- enough for implement even the more obscure features- but the organization. Each has an overview, fundamentals, and then authoring sections. There is a LOT of info here and a lot of code! ...and all in one place!
If you are a professional or hobbyist gearing up to deploy or refine 3D content for the web, this book may become your bible. In addition, each section is packed with links and online resources. I particularly liked the concise descriptions of how to integrate VRML scenes with HTML since this is currently the most accessible media combination...
So hats off ot the authors and the publishers for delivering a forward thinking, comprehensive book about the dimension-breaking technology we can use today!
n_polys
Technical Writer, Producer [...] - the 3DEZine
Webmaster, Board of Directors for The Web3D Consortium
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on October 8, 2000
This book is one of a kind, and the one the buy! Some of thebest minds and technologies in Web3D are packed between thecovers...
The first 3 chapters are the most accurate and detailedoverview of 3D and the web I have ever come across in print. Whilethese chapters give clear history and context for Web3D technologies,and their applications, they also provide a great foundation forlaunching into 3D computer graphics with principles of perception,rendering, and modeling being covered as well as fundamentalterminology.
Now the book launches into the chief Web3D technologiesin use today: VRML, Java3D, MPEG-4, and the forthcoming X3D. Thebiggest strengths in these treatments are not only the detail- enoughfor implement even the more obscure features- but the organization.Each has an overview, fundamentals, and then authoring sections.There is a LOT of info here and a lot of code! ...and all in oneplace!
If you are a professional or hobbyist gearing up to deployor refine 3D content for the web, this book may become your bible. Inaddition, each section is packed with links and online resources. Iparticularly liked the concise descriptions of how to integrate VRMLscenes with HTML since this is currently the most accessible mediacombination...
So hats off ot the authors and the publishers fordelivering a forward thinking, comprehensive book about thedimension-breaking technology we can use today!...
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on January 27, 2001
I'm half way through this book. This is a very nice and comprehensive book to overview the history,future and competition development environment. But ,redundantly and redundantly, you will find the same description repeated and repeated all over the book (that's why 1142 pages). With more than 400 pages devoted to VRML, what you can learn is just very introductory, though the explanation is very clear but reduntant. To my frustration,most of the specificaions you need to know are not listed in this book. Instead you need to logon its web site to find out.
Though it's quite comprehensive as far as the overview is concerned, it's not worth spending your time through more than 1100 pages to just learn a introductory skills. If you need practical real-world skills, look somewhere else, just like me.
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on November 29, 2000
The first 3 chapters are the most accurate and detailedoverview of 3D and the web I have ever come across in print.
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