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5.0 out of 5 stars It's just a game--isn't it?
Only You Can Save Mankind is the first book in Terry Pratchett's Johnny Maxwell trilogy. While this is considered juvenile or young adult fiction, it's a lot of fun for adults as well. It seems a little strange to journey with Terry Pratchett to a place other than the Discworld, but this little jaunt is quite enjoyable. Johnny Maxwell is a rather typical twelve year...
Published on March 20 2003 by Daniel Jolley

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3.0 out of 5 stars Medicore
This book was somewhat unsatisfing. I honestly hope that Johnny Maxwell is not a show of what Terry Pratchett can truely do.
The basic plot? Johnny Maxwell, a thirteen year old, plays a video game in which the people he is fighting actually need his help to survive! This is a great premise for a novel, however, Johnny just doesn't act his age. The characters are...
Published on March 9 2000 by Troutford Longfish


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5.0 out of 5 stars It's just a game--isn't it?, March 20 2003
By 
Daniel Jolley "darkgenius" (Shelby, North Carolina USA) - See all my reviews
(TOP 50 REVIEWER)    (REAL NAME)   
Only You Can Save Mankind is the first book in Terry Pratchett's Johnny Maxwell trilogy. While this is considered juvenile or young adult fiction, it's a lot of fun for adults as well. It seems a little strange to journey with Terry Pratchett to a place other than the Discworld, but this little jaunt is quite enjoyable. Johnny Maxwell is a rather typical twelve year old boy; he's not smart or popular or rich, and he tends to prefer operating below the radar of those around him. He is living in Trying Times, basically having to take care of himself for the most part while his parents argue and come ever closer to splitting up. Like any kid, he enjoys a good computer game every now and then, and his friend Wobbler, born to be a hacker, supplies him with just about any illegally pirated game he could want. As earth's last remaining fighter, he has destroyed all but the last big alien ship in the game Only You Can Save Mankind when a message suddenly appears on the screen: We wish to talk. Thus begins a journey that takes him inside the game as the Chosen One, the human who will lead the alien ScreeWee race back to safety beyond The Boundary. The reptilian captain of the ScreeWee is tired of fighting; the human fighters appear out of nowhere, kill and destroy ships in her fleet, and keep coming back no matter how many times they are killed. She has seen what happened to the Space Invaders and would rather surrender than die fighting.
You don't have to remember playing Space Invaders to enjoy this book, but it does make the story a little more enjoyable. As always with Pratchett, the characters are well-developed and quite remarkable. I really liked Wobbler, the future hacker who designed a game of his own called Journey to Alpha Centauri to be played in real time, meaning all the thousands of years it would take to reach Alpha Centauri is how many years the game would take you to actually finish it. Beyond the comedy present in this story, there is also a message. The backdrop of the earth-based events of the book is the Persian Gulf War, and the juxtaposition of this war that is real but seems like a game with the computer game that becomes real for Johnny Maxwell conveys a message about violence and one's attitude toward it. It is not an overbearing theme, but it is there to some degree, helping make this short novel much more than just a juvenile read intended to entertain the reader and nothing else. This is a short book that never falters from beginning to end, and it houses much more in its pages than might be apparent at first glance. It is not as complicated or brilliant as the Discworld novels, but it is a fun read nonetheless, sure to entertain Pratchett fans while capturing the attention and interest of young readers.
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4.0 out of 5 stars "Mankind" never stumbles, July 21 2002
By 
E. A Solinas "ea_solinas" (MD USA) - See all my reviews
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Best known for his "Discworld" series, Terry Pratchett actually penned several books prior to starting that. One of those is "Only You Can Save Mankind," the first book of a young adult trilogy, which shows some of his initial roughness but is still convincing and enjoyable.
Johnny Maxwell is an extremely smart but otherwise ordinary English boy, who enjoys hanging out with his friends Wobbler, Yo-less, and Bigmac (their respective nicknames are all explained in the book) and exchanging pirated video games. One of these, "Only You Can Save Mankind," focuses on defeating reptilian aliens called ScreeWees.
But suddenly the ScreeWees surrender. Johnny is, unsurprisingly, quite taken aback: video game enemies are supposed to continue fighting, not surrender and ask him to stop firing. Then the game shows nothing but empty space. Johnny assumes that there is something odd about it, but nothing can prepare him for what it turns out to be: The ScreeWees are real aliens, who are attacked when someone uses the video game.
Though very different from his Discworld series, "Only You Can Save Mankind" has the stamp of a Terry Pratchett book. From the quiet hero who sees it all, to supporting characters called "Wobbler," it's all Pratchett. The conversations are Pratchett's usual slightly rambling, nuggets-of-wisdom dialogue. The narrative style is much rougher and starker than in this later books, without the polish to be found in his later books. However, he also adds in some swsssh and fplatfplatfplat sound effects whenever the video game is dealt with.
The ScreeWees are interesting and original, although I hope Mr. Pratchett has since learned that amphibians do not have scales. The humor is very unique and original, such as when the Captain tells Johnny to order Jumboburgers for an entire spacefleet, or the long-running Sigourney Weaver joke. On the other hand, he also provides some intelligent questions that are left for the reader to ponder, and an enjoyably whimsical plot: "What if video games were real acts of war?"
Johnny is an endearing hero in the mold of Pratchett's Discworld character Teppic, a young and slightly naive young boy with a quick brain and a very difficult situation. His supporters Kristy, Wobbler, Yo-less and Bigmac are all set apart by individual quirks like Wobbler's endearing lack of ethics, Yo-less's conscientous attitude, and Bigmac's appetite. The Captain doesn't appear much, but she is tough and easy to sympathize with.
Though hard to find in the United States, the Johnny Maxwell trilogy is well worth the read, especially for Pratchett fans.
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3.0 out of 5 stars Medicore, March 9 2000
This book was somewhat unsatisfing. I honestly hope that Johnny Maxwell is not a show of what Terry Pratchett can truely do.
The basic plot? Johnny Maxwell, a thirteen year old, plays a video game in which the people he is fighting actually need his help to survive! This is a great premise for a novel, however, Johnny just doesn't act his age. The characters are poorly written and flat, not to mention stereotyped to great lengths. The world just doesn't seem believeable, and Johnny seems more like a child than a teenager.
Conclusion: This book is alright if you want to buy it for a young kid around the age of 11 or 12. Otherwise, you're stuck with a book that is REALLY immature for you.
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5.0 out of 5 stars Enjoyable and different, Sept. 20 2000
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Kathleen Cobcroft (Australia) - See all my reviews
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This is a terrific story, with many classic bits and a very realistic portrayal of kids in primary school. Johnny's best friends include Wobbler (a computer hacker), Yo-less (named because he never says Yo), and Bigmac (who lives in the rough part of town).
Johnny Maxwell, while his parents are going through "trying times" and the Gulf War is getting going on the tele, was playing a shoot-em-up computer game when he found that the Mighty ScreeWee(tm) Empire had no interest in fighting back, and wanted to surrender. This becomes quite complicated.
There are deeper meanings, etc, but don't let them frighten you off a book that is also very entertaining for adult Pratchett fans. :)
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5.0 out of 5 stars One of the most thought-provoking books I've read, July 15 1999
By A Customer
Don't dismiss this as a simple Children's book, it's one of the most thought-provoking books I've ever read. It shows us how we portray warfare in the real world, particulary the Gulf War, and reduce it to a computer game on our television screens, a fun game where nobody really gets killed, excpet for "The Bad Guys".
Of course, after reading this book we understand that there really isn't any good or bad side in any war. I'd better stop now before I write a lenghty essay on this subject!
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5.0 out of 5 stars A hot Sci-Fi book for kids *and* adults., July 2 1999
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There are darn few sci-fi books that work for both kids and adults--miss this one at your own risk! A great read-aloud, a fun read for YA's, not half bad for the most jaded adult fan.
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5.0 out of 5 stars Brilliant!!!, Nov. 8 1998
By A Customer
Tbest of the "Johnny"-series
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ONLY/SAVE MANKIND
ONLY/SAVE MANKIND by Terry Pratchett (Hardcover - Jan. 1 1993)
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