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5.0 out of 5 stars Compelling
"Count Zero" pulls it off without being cheesey. I was surprised by how unstupid this futuristic setting was. I also thoroughly appreciate that Gibson does not write down to his audience... he acknowldeges our ability to understand the lingo and nuances of his future-world without having to explain it to us. His style is fresh and sharp.
The three main...
Published on Sep 3 2003 by Napualani Ahina
3.0 out of 5 stars Not as good as Neuromancer
I loved Neuromancer and was happy to find that it was made into a sort of trilogy, but I was quite disappointed with Count Zero. I think it is a combination of the writing style, characters, and overall plot.
As part of a trilogy, it does not have all that much in common with Neuromancer other than the world it is set in. None of the main characters from Neuromancer...
Published on Sep 29 2003 by J. Umbach
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4.0 out of 5 stars An interesting continuation of the Neuromancer universe.,
Count Zero follows the stories of three separate people throughout the world that Neuromancer set up. I was expecting the stories to come together into an impressive finale, but finished the novel disappointed. I won't spoil anything for you, but the three stories do not mix together as much as I would have liked.
The character depth is much improved over Neuromancer. I really felt as though I knew exactly what was going on in these characters' heads, and they're all very likable characters in their own ways. The characters are about as opposite from one another as you can get, making it somewhat refreshing as Gibson switches between them. I also loved the Voodoo elements to this book, especially the secondary characters who are involved in it. They are surprisingly likable for the image they portray. Voodoo is not just in this book for kicks and giggles, Gibson uses it to add another dimension to his story, and to thicken the existing atmosphere.
Overall, great book. I just wish the three stories had been more closely tied together. If you plan on reading Count Zero, then plan on reading Mona Lisa Overdrive as well. No ifs, ands or buts.
4.0 out of 5 stars Prophecy?,
5.0 out of 5 stars Great Gibson,
5.0 out of 5 stars This is my second copy of this book.,
Well, yes...yes it is. I was only on my third or fourth time through it. So, a few years later I bought it from Amazon to read again. And yes... I do watch movies over and over again...
I would tell you all of the same things everyone else has written, but Gibson books are very worth the read.
5.0 out of 5 stars Count Zero,
Some characters and locations are familiar from Neuromancer although some play a bigger role than others. The Finn is instrumental in marketing software to cowboys in the Sprawl. Molly and Case are mentioned vaguely and the Tessier-Ashpools influenced several aspects of the story. The remnants of Freeside remain in orbit and have become almost deserted.
Three separate plots follow three new main characters through their attempts to survive their dangerous lives. Turner, a business mercenary, is introduced in the story as a target for a bombing and barely survives the blast. The wonders of medical science in this time are able to reconstruct his body and reload his mind from a simstim construct. Bobby Newmark enters a run for his life when detected attempting to hack a company's mainframe with a new icebreaker. Marly Krushkova, an out of work art gallery owner, interviews with Joseph Virek for a job after struggling to make ends meet after being disgraced for mistakenly trying to sell a forgery. Virek hires Marly to find the maker of the artistic boxes that he has been collecting and makes his immense wealth available to her in her efforts to do so.
These plots become more and more complicated for the characters as they continue to run into snags and attacks throughout the book. Count Zero will keep you reading to find out just how they will get through the growing difficulties encountered. Gibson in develops each separate plot well and brings them together in the end for an incredible finish.
Well worth the read
5.0 out of 5 stars continuing the slide,
and the violence is damn good.
4.0 out of 5 stars Count Zero,
All the parallel stories may sound a bit confused, and Gibson isn't really able to tie everything up in the end. Either he should have skipped two of the plots and only kept one, or he should have made the book a whole lot longer. The climax of the story never really appears, and it feels like he is just cutting the whole thing off slightly too abrupt. It's like the way I usually do when I'm supposed to write some short story in school. It begins well but loses speed towards the end, and eventually comes to a complete halt too soon.
I think the characters are good. The description of the degenerated society is great. William Gibson really manages to get the gray and pessimistic atmosphere over. This is well-worth the read.
3.0 out of 5 stars Who needs a global village when you can have global sprawl?,
I have seen the characters from Count Zero in countless other stories since then. In movie, in stories, they've had different names, and though it would be foolish to suggest that Gibson created these archetypes, he did have a big part in placing them in the hyper-networked distopian futureverse, where they will forever live, die, and rent time-share condos.
Dropping straight into the world of Count Zero might leave the reader a little confused: some of the economic realities are a little unclear. For instance, how dire is Marly's economic situation because she's been fired from her job? Is her survival at stake, or simply her career in her chosen field? Gibson never entirely makes it clear why her instincts are so crucial to her nearly omniscient employer.
The gaps in explanation are often irritating, especially as they seem to exist for the sole purpose of maintaining the tone of the environment, the characters, and the dialogue. I can't help but wonder if these things could have been explained without losing the art that is at the heart of the story. These issues become very important as the story draws to its conclusion.
Still, this is a very competent exploration of ambition, religion, and sacrifices made for friends and freedom. In that sense, it seems like an oddly relevant story these days.
5.0 out of 5 stars more than just a sequel,
Count Zero, on the other hand, is a fine story all by itself. It's not a continuation of Neuromancer or just a precursor to Mona Lisa Overdrive and you haven't already read this one.
The action moves pretty fast in Count Zero and there are a pretty interesting group of characters. Some of the characters will be familiar to readers of Neuromancer although sometimes only in reference (Molly, for instance, who was so central in Neuromancer is only vaguely referred to once early on and again later as ' a girl with mirrors for eyes'). Still, it's fun to remember our earlier heroes while picking up a whole new crew; you won't be disappointed.
5.0 out of 5 stars William Gibson at his best,
young William Gibson at his finest. The second in William Gibson's
Cyberspace triology, "Count Zero" is a spellbinding look at
the interactions between art and computer technology. It sizzles with
crisply written prose that is state of the art high tech
poetry. Gibson's tale adroitly weaves three intersecting plots. The
hero Turner, a corporate mercenary, barely survives an assassination
attempt in the novel's electrifying opening before embarking on a
quest that will have unexpected consequences for himself and a young
woman he rescues. Marly, a disgraced former art gallery owner, finds
herself working for the Howard Hughes of her age. And Bobby Newmark,
aka "Count Zero" finds himself mixed up with Haitian vodou
gods lurking in cyberspace. Somehow their paths will intersect via
Gibson's terse, poetic prose. Those interested in reading exceptional
Gibson and cyberpunk fiction won't be disappointed.
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Count Zero by William Gibson (Paperback - Mar 7 2006)
CDN$ 17.00 CDN$ 12.27