4.0 out of 5 stars The team is no longer invincible
The Legacy, the 7th book in The Legend of Drizzt (read in order, not by release date), takes the gang of Drizzt, Bruenor, Catti-Brie, Wulfgar and Regis back to Mithril Hall and facing Drizzt's kin, the drow, for the first time in the series. The remainder of Drizzt's house Do'Urden is out for vengance and attacking the dwarfs in their homebase is part of the plan...
Published on Dec 18 2006 by Larry Ketchersid
3.0 out of 5 stars review of the legacy
...it's mighty hard to sympathize with Drizzt's struggle for racial acceptance when he and his dwarven buddies can squash an entire tribe of goblins like cockroaches while enjoying every gory minute of it. I've also noticed that many of the stereotypes Salvatore uses come right out of American society. For example: the jive-talking goblins are inner-city gang members;...
Published on Jan 26 2003
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4.0 out of 5 stars The team is no longer invincible,
This review is from: The Legacy: The Legend of Drizzt, Book VII (Hardcover)The Legacy, the 7th book in The Legend of Drizzt (read in order, not by release date), takes the gang of Drizzt, Bruenor, Catti-Brie, Wulfgar and Regis back to Mithril Hall and facing Drizzt's kin, the drow, for the first time in the series. The remainder of Drizzt's house Do'Urden is out for vengance and attacking the dwarfs in their homebase is part of the plan.
Normally winners of almost every battle to date in the series, the team and the army of dwarves run up against a huge challenge in fighting the drow, as hardened warriors as the dwarves and much crueller. It is good to seem them challenged and even beaten in a skimish or two.
This book features the return of Artemis Entreri (did he ever really leave?), Drizzt's main enemy. Though their banter gets old (with Drizzt taking the high moral ground and Entreri the competitive) the fight scenes are well written as always.
Though disheartnening when it happens, the team finally loses its aura of invincibility as one of their members falls in battle (no name will be given, as I hate spoilers). This brings a bit more realism to the story, and hints at future strife for the team.
Not as good as the first three (Homeland, Sojurn, Exile) but well worth the read.
5.0 out of 5 stars The best Drizzt book period.,
With the reuniting of old friends, the introduction of new friends, and the plotting of old enemies with clever plans, this book deserves all five stars just because of these elements and a pace that does not slow down until the last few pages. In fact, this book all takes place in less than a day. This book also has unforgivable sad moments that only give credit to the author for making his characters more realistic, however sad that conclusion brings. I will never forgive Salvatore for the way this book ends, but that only gives tribute to how much passion he can deliver in simple text.
Let the swordplay dazzle you and the enemy scare you, but whatever you do, don't stop reading this book.
5.0 out of 5 stars FANTASIC!!!,
This review is from: Legacy (School & Library Binding)Definitely GREAT Fantasy epics and my personal favorites, The Dark Elf Trilogy-Homeland, Exile, and Sojourn, as well as The Icewind Dale Trilogy- The Crystal Shard, Streams of Silver, and The Halfling's Gem bring to life the story of the good hearted dark elf ranger Drizzt Do'Urden and his adventures in the magical World of Faerun. Legacy, Starless Nights, Siege of Darkness and Passage to Dawn are the continuation of these adventures in a way that you keep coming back for more and more and more... The books are all so incredibly well written that the reader feels that they have been transported to another universe and are actually present among the characters, seeing what they see, feeling what they feel, sensing what they sense. RA Salvatore has truly outdone himself and has presented us with a masterpiece of literature the likes of which we have seen only in JRR Tolkien's work and in authors Margaret Weis and Tracy Hickman's Dragonlance Chronicles and Legends trilogies. Duty, honor, bravery, magic, and swordfights are all about. One should seriously start thinking about maybe turning them into movies...
4.0 out of 5 stars Now we're talking.,
The Dark Elf Trilogy was probably the best trilogy I ever read, with Homeland and Exile both being 5 star books. I next read the Icewind Dale Trilogy, and it was pretty good, but not near the level of the DET (No big surprise there, it's what he wrote first). This quartet he wrote after both trilogies, and I was excited to get back to the level of writing that so enthralled me while reading the DET. This book delivered as promised. The only thing that kept me from giving this book 5 stars was the fact that the writing wasn't quite up at the level of Homeland, and (probably because most of the action takes plan in the span of a day) it didn't leave as much of a lasting impact. However, this book starts as a great introduction, and doesn't fail anywhere else.
It starts off right after the end of The Halfling's Gem, book 3 of the IDT. Since the book is so short, I won't give away any plot details, but just suffice it to say that trouble soon arrives for Dritzz and friends in the form of those deadly masters of combat known as the drow. It was nice for me to see characters like Bruenor, Wulfgar, and Cattie-brie (characters not in the DET) endowed with new depths and characterized more realistically. It was nice to be returned to that previous form of writing that gripped me when I first started reading Salvatore. Once trouble arrives at Dritzz's doorstep, the action takes off at a bang and doesn't stop until the end. I finished this book in two days, would have finished it in one if not for school, and that's fast for me. For those of you who complained about the action, I really don't see what your problem is. It's like you're saying "Let's get rid of that more interesting stuff so we can make the story more dull." If it was mindless action I might have had a problem, but it wasn't. This book is gripping from start to finish, action-packed and at the same time emotionally-charged. It has many well-drawn characters, a complex plot, and many plot twists. Also, in the IDT characters tended to be a little superheroish, and that tendency is gone here; now he's playing for keeps. This book delivers on everything that matters and lacks in nothing, except on that lasting impact I mentioned earlier. This is a very entertaining and gripping novel that deserves everything it's earned.
5.0 out of 5 stars One of Salvatore's best Drizzt books.,
This book starts soon after the book "The Halflings Gem" (icewind dale book 3) ends. In "The Legacy", we find Drizzt and the Companions of the Hall living happy lives in the new home of Mithril Hall. But the peace doesnt last long. The evil world of the Drow is not finished with Drizzt and want revenge for leaving their city in torment. The spider queen orders the 1st house to the drow city to attact Mithril hall and find Drizzt.
This soon to be war with the Dark elves starts in this book and continues throughout the series "The Legacy of the Drow". Drizzt is forced to begin this war with his evil kin and his life will never be the same, also, we will lose a dear friend in this great novel.
5 stars for this book. READ IT.
3.0 out of 5 stars review of the legacy,
By A Customer
In spite of these problems, Salvatore has managed to create original characters in the form of Drizzt and especially Jarlaxle. He also has the ability to draw his readers into each of his battle scenes, making them as emotionally exhausting on his readers as they are on his characters. I've noticed that above all else, Drizzt wants to find love; and it's easy to see that Drizzt, Cattie-brie, Bruenor, Wulfgar, and Regis have a lot of love for each other. I really appreciated that, and for its redeeming qualities, I give "The Legacy" three stars.
1.0 out of 5 stars of all the utter garbage. . .,
Where to start? The characters (this applies to all of his books) are a total joke. Drizzt is possibly the most idiotic, self-riteous, hypocritical jerk I've ever read about: He can't stand violence and evil and such, as is supported by his constant whiny self-praising journal entries, yet he never has any hesitation when slaughtering 50,000 orcs and goblins and such because they're evil and deserve to die... Sure, R.A. decided to give him a religion once, but the religion was too inconsistent with his actions, so he hardly ever mentions now. If he did, then he might run into problems with the opening scenes of this book, which feature Drizzt and company slaughtering an entire goblin settlement to steal their mithril, and managing to torture many of them in the process.
Of course you might like this book especially, because it features the diabolical villain Artemis Entreri, (or is that the next seven books?) who is necessary so that Drizzt can engage in battles with him that go on for fifty pages. Why R.A. named his villain after a Greek Goddess is anyone's guess. Anyway, the book is entirely combat no matter who's engaging in it, so the last fifty pages are more or less identical to the first fifty pages.
I've no idea why people like these books so much. I mean, I guess if you're a kid then it's understandable, but adults? Well, these are probably the same people that think Dragonball Z is the best anime ever, so what can you expect? Anyway, don't bother with this. If you like Forgotten Realms then Elaine Cinningham is probably your best bet. This just isn't worth it.
5.0 out of 5 stars The Legacy?,
By A Customer
5.0 out of 5 stars Bravo!,
5.0 out of 5 stars Terrific Book,
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The Legacy by R.A. Salvatore (Audio Cassette - Sep 29 1992)
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