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5.0 out of 5 stars Fantastic Module- one of the best ever
Although it is out of print and written for 2nd edition, i can't express enough what a high quality product this is. Even if you are running a 3rd edition campaign, this boxed set is definitely worth your picking up if you can find it. The conversion to the new rules might take a little effort on the DM's behalf, but the payoff is the most exciting, deadly, and...
Published on Jun 5 2001

versus
3.0 out of 5 stars A reader
Come on, people. Where do you get the crazy notion that a "killer" module is good? Are you so lame that you cannot create your own killer modules? It is pretty [dang] easy. And that is what TSR does here, it creates a killer module that makes little to no sense.

Everything starts good as a plot is well formed and progresses well for a little while. It gets even better...

Published on Feb 22 2002


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3.0 out of 5 stars A reader, Feb 22 2002
By A Customer
This review is from: RETURN TO THE TOMB OF HORRORS (Game)
Come on, people. Where do you get the crazy notion that a "killer" module is good? Are you so lame that you cannot create your own killer modules? It is pretty [dang] easy. And that is what TSR does here, it creates a killer module that makes little to no sense.

Everything starts good as a plot is well formed and progresses well for a little while. It gets even better when the party arrives at the environs of the old tomb. All right, ervything pretty [dang] cool thus far. Realistic, fun, and the players better think before they act rashly.

So you are thinking why 3 stars only? Well, the problem is it all goes downhill from there. Once the players leave the old Tomb the new area is just silly. It makes no sense that something this powerful would have ANY trouble with the PC's. Plus the traps are illogical and almost impossible to detect. By this time, roleplaying is long forgotten as players just push their characters from point to point and hope to make their saving rolls.

Still, it gets 3 stars for a good effort from TSR. But there certainly are better choices out there.

Finally, I am amazed so many D&D'ers are impressed with killer modules. Big ... deal. Give me something to excite the players' imagination. That is what role playing is supposed to be about.

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5.0 out of 5 stars Fantastic Module- one of the best ever, Jun 5 2001
By A Customer
This review is from: RETURN TO THE TOMB OF HORRORS (Game)
Although it is out of print and written for 2nd edition, i can't express enough what a high quality product this is. Even if you are running a 3rd edition campaign, this boxed set is definitely worth your picking up if you can find it. The conversion to the new rules might take a little effort on the DM's behalf, but the payoff is the most exciting, deadly, and awe-inspiring campaign ever put to paper. It wraps seamlessly around Gary Gygax's original Tomb of Horrors, and you even get the chance to go back and explore it again if you did so for the first time twenty years ago. My players have no clue what the Tomb really is, and i'm still keeping them in the dark until later. Like other reviewers have said though, be warned. The module is deadly, and about halfway through and all the way to the end, it can eat up PC's like candy. But far as quality, it has some of the best writing, the best traps, the best plot, and over sixty illustrations to mesmerize your players. Definitely try to check this one out, as its going into the history books.
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5.0 out of 5 stars This is a quality product, Nov 25 2000
By 
Matthew G Miner (Columbus, Ohio United States) - See all my reviews
This review is from: RETURN TO THE TOMB OF HORRORS (Game)
I've purchased dozens of probucts from this website, but this is the first time I've felt compelled to write a review.

Return To The Tomb of Horrors is a quality product from top to bottom. The boxed set includes many maps, illustrations, the original Tomb of Horrors, an expansion to the Tomb of Horrors story (the equivalent of 3 more adventures), and more.

I have not yet run this module, but have read all the contents, and plan to implement it as soon as possible. The story is well written, EXTREMELY original, and the many traps are truly inspiring. Despite the fact this boxed set is the equivalent of 4 normal length adventures, all of the encounters are unique and often ingenious. As I read the module, I found myself often wondering what the writers would think of next.

Note to GM's: This module is possibly the most deadly I've ever read. I would only recommend it for experienced players. Even then, expect casualties.

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5.0 out of 5 stars An Intense Deathtrap Challenge Even For Experienced Players, Oct 20 2000
This review is from: RETURN TO THE TOMB OF HORRORS (Game)
Return to the Tomb of Horrors is a new boxed adventure module based on the old S1: Tomb of Horrors module from tournaments and 1st edition AD&D. The scenario is intended for four to eight characters from 13th to 16th level. Like the original Tomb by Gary Gygax, Cordell's Return is an intense deathtrap challenge even for experienced veterans of the game.

Set in Greyhawk but usable in any campaign, this adventure begins with mysterious villager disappearances and swarms of undead. Your party comes to investigate and becomes entangled in a web of deadly schemes. But what does this have to do with the original Tomb of Horrors? The one that's been dared by many, plundered by few, over the years? Well, it's still in business, and still merrily eating heroes. But if the original deathtrap dungeon was a satisfying meal, this new adventure, wrapped around the original module and set 20 years later, is a murderous banquet. This is the first dungeon adventure I've ever read where I actually felt sorry for the players, and I'm including the original Tomb in that. The new story enfolds the original dungeon crawl in a deadly blanket of new traps and additional story, creating a hideous multi-stage gauntlet for anyone seeking the final mystery at the end. Yes, you get to visit the Tomb itself again, but its significance has changed and deepened.

I have to agree with the author on the use of characters for this adventure: either the group ought to be specifically rolled up for this adventure, or, if the players' regular favorites are to be run through the scenario, tone the thing down, WAAAYYY down. There are sections in this beastly tome that can kill one character per page, and, as the party penetrates the deeper mysteries, the killer trap rate escalates to one or more per room. This makes a party of four-to-eight high-level PCs seem rather puny, and suggests a horde of henchmen, hirelings, and cannon fodder, preferably walking out in front.

Can someone familiar with the original Tomb play or enjoy this? Absolutely. In fact, I'd like to see a group of players, all either DMs who have run Tomb or players who went through it successfully, go through the Return to the Tomb of Horrors. Maybe they'd live long enough to get to the second half of the adventure. Maybe.

This boxed set is stuffed with goodies. There are nine maps and seven new monsters in a full-color maps and monsters book. The maps are very clear, with one exception: Map 3 is so darkly printed that the color-coding is very difficult to make out, but I believe that because of the restricted movement in those areas there should be little impact on play. An illustrated "module" of 160 pages, with appendices of new spells and magic items, includes many "old" spells relying on several other AD&D books (some out of print) but the author urges the DM to make appropriate substitutions when necessary. There is a facsimile of the original S1: Tomb of Horrors module, which is actually used in play. DMs will want to go through this and make detailed adjustments beforehand, since it is not written to 2nd edition AD&D standards. No problem for collectors worried about the value of your original copy: this is not an exact facsimile, as the illustration booklet is bound into the middle. A new illustration book holds scenes to be shown to the players at various points in the adventure, and because since there are two scenes on each page you might want keep a sheet of plain paper folded length-wise handy for covering the second illustration. Lastly, there are handouts for the players, consisting of an eight-page "journal" (in a very difficult font) and a double-sided color card, with special instructions for photocopying and preparation.

In playing this adventure DMs may want to keep in mind their particular players' temperament and game style: are they looking for a real, undiluted challenge, or are they going to be murderously upset by the DM making their PCs into elf flambe, dwarf kabobs, and Halfling hash in one evening? If there is serious risk of you becoming a DM pretzel, you might want to edit this severely and just integrate it into your regular campaign.

Return to the Tomb of Horrors is an excellent adventure in the old module style.

--Sharon Daugherty for Skirmisher Online Gaming Magazine

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5.0 out of 5 stars Phenominal!!, Aug 21 2000
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This review is from: RETURN TO THE TOMB OF HORRORS (Game)
I first played the original Tomb back in 1980 and barely made it out alive! I thought we killed Acerack then...but I was wrong. Now I DM'd the "Return" module and was flabergasted at the content as well as the layout of it. It took my players 4 months of game playing to finish it and they are still talking about it! Top notch gaming material!!
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5.0 out of 5 stars ¡¡¡KILLER!!!, Aug 3 2000
This review is from: RETURN TO THE TOMB OF HORRORS (Game)
6 STARS

Excellent, brilliant, amazing and mortal.

TOH was a killer dungeon not more but Return is an extreme experince a nightmare for the pc's and possibly their last adventure.

This is one of the most dangerous adventures that TSR was published. Acererak's Place is a dark domain a lost realm that exists beyond our reality, a chilling one, your players will love and hate at same time this adventure but nobody can say that Return is another adventure, Return to the Tomb of Horrors IS THE ADVENTURE...

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5.0 out of 5 stars Let me collect my socks..., May 24 2000
This review is from: RETURN TO THE TOMB OF HORRORS (Game)
Amidst an exceptionally poor batch of releases from AD&D, Return to the Tomb of Horrors stands out as its shining best. Expanding on the original product by Gary Gygax, this module proves challenging, with new monsters, traps, and deadly situations. Your players will not be bored! Finally, to cap off the adventure, there is a nearly unstoppable villain, for whom death seemingly poses no threat! It knocked my socks off! Literally!
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5.0 out of 5 stars A CLASSIC MADE CLASSIER, April 9 2000
By 
Michael Demeritt "2bz2p" (Castaic, CA USA) - See all my reviews
(REAL NAME)   
This review is from: RETURN TO THE TOMB OF HORRORS (Game)
A fine example of adventure gaming at its very best. Fine design, detail that provides but does not overwelm, wonderful visual aids, and great material as its basis. "Return" includes an exact copy of the original "Tomb of Horrors" from the 70's in its box, and takes a well known tale to us aged vets and makes it wholly new. Wonderful. Revived my faith in TSR and Wizards of the Coast. Lets hope Hasbro does not ruin this new adventure gaming renaissance!
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5.0 out of 5 stars Almost sure killer at 99.99%, Mar 13 2000
By A Customer
This review is from: RETURN TO THE TOMB OF HORRORS (Game)
The original toh was among the best and worst of modules simply because it was so diffcult. Now updated with plane spanning travels, insane plots and almost unkillable main villian, you really have to hand it to the makers. The original toh is included as well.

It is not unbeatable but even experienced players will find it hard to evade all the devious traps. Monsters are only a secondary problem. Damage is going to be a fact of life, and even if you bring in 100 level characters as per h4, they will be munched into bits just as a first level character will be.

The rewards are up to the challenge as well. Only a single problem remains, why the heck did the main villian just wait for the characters to come? The reason given in the module is very much lacking.

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5.0 out of 5 stars This is what Fantasy gaming is supposed to be!!!!!, Jun 5 1999
By A Customer
This review is from: RETURN TO THE TOMB OF HORRORS (Game)
Top quality production adds to plain old good writing in this large scale adventure for high level Player Charcaters. It has it all, including a retro return to Gary Gygax' grand tomb itself. Been there in the 80's? Try this one on. Easy to DM, fantastic imagry, great NPC's. This one drew me back to TSR, and shows what gaming product can be.
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RETURN TO THE TOMB OF HORRORS
RETURN TO THE TOMB OF HORRORS by Bruce R. Cordell (Game - July 13 1998)
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