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5.0 out of 5 stars Marvelous !
The Marvel super heroes adventure game is a great product. The system is well balanced and easy to get used to. It is far better than the original MSH game.
Published on Oct. 14 1999

versus
3.0 out of 5 stars Adequate System
A somewhat fast-paced role-playing system. It uses a deck of cards instead of dice, which makes an interesting change of pace. Another interesting quirk is that the gamemaster/narrator doesn't...well, _do_ anything. If an opponent/non-player character tries to hit your player, your _player_ makes the determination of success or not (by dodging). Kinda interesting in that...
Published on Nov. 13 2000 by Stephen R. Crow


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1.0 out of 5 stars Written for the 60's not the 90's, June 7 2001
By 
This review is from: Marvel Super Heroes Adventure Game (Paperback)
Wake up Magic the Gathering. This game is not compatable with the internet. It uses an old card style system. The older system was and still is the Best system for the internet. Since, it used a 100 dice system. The even though the older system was written for the 80's it is very compatable with a lot of chat programs in the late 90's and 2000.
Same thing with that Star Wars 6d system too. Magic the Gathering destoryed that system too. Even I can write or design a better game system.
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3.0 out of 5 stars Adequate System, Nov. 13 2000
By 
Stephen R. Crow "gislef" (North Liberty, IA United States) - See all my reviews
(REAL NAME)   
This review is from: Marvel Super Heroes Adventure Game (Paperback)
A somewhat fast-paced role-playing system. It uses a deck of cards instead of dice, which makes an interesting change of pace. Another interesting quirk is that the gamemaster/narrator doesn't...well, _do_ anything. If an opponent/non-player character tries to hit your player, your _player_ makes the determination of success or not (by dodging). Kinda interesting in that it lets the gamemaster worry more about the story then endless die-rolling.
Despite several explanations and re-explanations, there are some parts of the rules that are still kinda vague. As someone else noted, character stats are rather...thin. Presumably the nice quality deck of 96 or so cards boosts the price up, but hey, I've seen it in bargain bins for much less (the game is out of print).
Basically, it's a nice "fast" game to pick up, and you won't have to spend a lot of time explaining to folks. Like the original TSR Marvel SuperHeroes RPG, it's fast-starting and players should catch on to it pretty quick.
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2.0 out of 5 stars I'll stick with the old game. Thanks., June 9 2000
This review is from: Marvel Super Heroes Adventure Game (Paperback)
The original role-playing game based on the Marvel universe was one of my favorites throughout the 80's and early 90's. The system was such that play was never bogged down with complex rules, which allowed the action and fun to flow naturally.
When this new Marvel game was released, I decided to give it a try. I rounded up some of my friends and former players, and sat down to dive in. We were utterly disappointed.
The SAGA system, which uses cards instead of dice, is an interesting idea, but often hard to swallow for experienced role-players. The game seemed to still maintain its emphasis on fast flowing action, but was not on par with the original (now out of print) game.
If you played the original, I suspect you will not embrace the SAGA incarnation. However, if you have never played the older version and can't manage to pick up a used copy, then you may want to give it a try.
If all else fails, you can always place it on Amazon auctions, right there next to the copy I bought.
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4.0 out of 5 stars Hey there fellow true believers!, Feb. 5 2000
By 
Gavin S. Richmond (New Orleans, LA USA) - See all my reviews
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This review is from: Marvel Super Heroes Adventure Game (Paperback)
The Marvel Super Heroes Adventure game is part of TSR's Saga system, which is touted as being a diceless RPG. "DICELESS! ," you cry....yep, you heard me right, it's uses a special variant form of playing cards. I guess this is the Magic(tm) effect, in that all new games must be ground breaking and innovative, i.e. use some form of cards. Fortunately, this isn't always a bad thing, as it fits the nature of this product. TSR's old Marvel game was just a variant of it's Gamma World system, and it was an awkward fit at best. The Saga system seems to be a good match, as it provides for fast and fun play, more of a beer and pretzels RPG (just keep the beer away from the cards, please). Don't expect volumes of tables and modifyer charts, 'cause this is not a game for rule-lawyering; Characters only have four main attributes, experience is determined by the number of cards you are allowed to hold in your hand, and most everything based upon the Narrator's (aka DM) judgement calls. My only major quibble is how little you get with this boxed set: The rule book, a quite slim colection of stats for some major Marvel heroes and villains, and the deck of cards. It would have been nice to have a larger collection of stats, but at least those included are the classic versions of Marvel favorites, except for Wolverine, who is presented in his more current non-adamantium form. Overall, this is a nice little game, and is great for those gamers looking for a light bit of gaming, and for those new to the field who would like an introduction to the new world of non-traditional RPGs. Now, if you pardon me, It's clobberin' time....
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5.0 out of 5 stars Marvelous !, Oct. 14 1999
By A Customer
This review is from: Marvel Super Heroes Adventure Game (Paperback)
The Marvel super heroes adventure game is a great product. The system is well balanced and easy to get used to. It is far better than the original MSH game.
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5.0 out of 5 stars The best Super Hero RPG ever!, Aug. 17 1999
By 
Stephen Kenson (Merrimack, NH) - See all my reviews
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This review is from: Marvel Super Heroes Adventure Game (Paperback)
The Marvel Super Heroes Adventure Game is simply the most enjoyable super hero RPG I have ever played (and I've played just about all of them). If you want fast-paced, simple, and fun, then give this game a try. If you're looking for more of a "design kit" approach, with a lot of tactical combat options, try Champions or GURPS Supers.
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5.0 out of 5 stars Unbelievably imaginable and simple, yet not simplistic, April 30 1999
By A Customer
This review is from: Marvel Super Heroes Adventure Game (Paperback)
This has got to be the easiest way to learn what RPG is all about. I suggest this game for the novice or beginner. But, I also give a strong vote for it for well advanced players since the only true rules in the game are self-imposed blocks on one's imagination.
I could go on and on with countless positive experiences I have has with this game system but I strongly suggest for you to check it out for yourself. Be patient and discover a new universe.
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5.0 out of 5 stars New Marvel System Best Ever, April 19 1999
By A Customer
This review is from: Marvel Super Heroes Adventure Game (Paperback)
I was skeptical about the new system, being a big fan of the older version. After trying the new Marvel system I was thrilled with it! I've yet to find a system so simple, and yet so much fun to play. My group won't go back to the old system! If you haven't tried this game yet don't hesitate you won't be sorry! If you like this system which stresses "Role Playing" over "Roll Playing" Try WotC/TSR's Dragonlance 5th Age game as well. The mechanics are similar and just as fun! After playing this game, your dice may well get very dusty!! Enjoy!
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5.0 out of 5 stars Worth a second look, April 13 1999
By A Customer
This review is from: Marvel Super Heroes Adventure Game (Paperback)
I think many of the early reviews on this game came immediately after people purchased the game. Better to play Marvel Super Heroes than just to read it and dismiss it as overly simplistic. MSH concentrates on roleplaying, not roll playing. The SAGA system does an excellent job of conveying comic-book-style storytelling without the burdensome mechanics of previous superhero RPGs. Give it a shot! You won't be sorry!
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4.0 out of 5 stars Clever, but lacks clarity, March 14 1999
This review is from: Marvel Super Heroes Adventure Game (Paperback)
The new system is clever. It's strength is its weakness; it is easier to play than its predecessor, but some ways of calculating things seem counterintuitive. The rule book must be read from start to finish, no sense in trying to flip through and figure it out. The card system is much better than the dice, in my opinion, as it allows some degree of calculation and not mere chance. And the idea of trump suits are great. What they need is a booster pack with a theme. X-Men theme, Avengers theme, etc. Overall worthwhile and an improvement upon the former TSR game.
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Marvel Super Heroes Adventure Game
Marvel Super Heroes Adventure Game by Mike Selinker (Paperback - Nov. 24 1999)
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