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4.0 out of 5 stars Promethea Book 3: Trippy Occult Comics
I liked this 3rd volume better than the first two. The first volume, largely a tale of superheroics, tends to put you in mind of Wonder Woman. But by this volume, the story has morphed into a Madame Blavatsky/Theosophical Society-type occultic quest story. Two of the Prometheas set out to find the older, fatter Promethea's dead husband in the afterworld. They ascend...
Published on April 19 2004 by miles@riverside

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1.0 out of 5 stars A walk through pedantry
Moore has put everything he read on the tarot, the Kaballah, eastern mysticism, paganism and religion in his graphic novel. The result is a lifeless walk through a hodgepodge of references, humourless, boring to the extreme and not really interesting for the fans of the above mentioned fields. The text displays a false depth with no relation to the extremely slim...
Published on Nov 13 2003


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4.0 out of 5 stars Promethea Book 3: Trippy Occult Comics, April 19 2004
By 
miles@riverside (Indio, CA United States) - See all my reviews
This review is from: Promethea Book Three (Paperback)
I liked this 3rd volume better than the first two. The first volume, largely a tale of superheroics, tends to put you in mind of Wonder Woman. But by this volume, the story has morphed into a Madame Blavatsky/Theosophical Society-type occultic quest story. Two of the Prometheas set out to find the older, fatter Promethea's dead husband in the afterworld. They ascend several of the 10 nodes in the Kabbalist Sefiroth, each of which corresponds to a plane of reality. They run into Greek and Hindu Gods, Aleister Crowley, Death, various demons, and so forth. So there's a bunch of discussion about magic and metaphysics along the way, that sort of thing.

The visuals contain several nice special effects, including a moebius-strip path (with inverted and sideways word balloons) and a set of rotating panels that can be read clockwise or counterclockwise. I guess it's nothing exactly BRILLIANT, but the book demonstrates some neat things you can do with comicbook graphics that you can't do with film or prose. I think PROMETHEA has the best artwork in any of the ABC Alan Moore series.

Some readers might be disappointed by the relative lack of conflict in the story (compared to, say, the first volume). This is more of an exploration/discovery thing, and a pretty druggy one at that. A little irritating in a few places, but I thought it was kind of cool.

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4.0 out of 5 stars Promethea 3:, April 4 2004
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wiredweird "wiredweird" (Earth, or somewhere nearby) - See all my reviews
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This review is from: Promethea Book Three (Paperback)
This book takes off in two directions. The second one (I'll come back to the first) introduces a new Promethea. That plays by the rules - there have been lots of them and will be lots more. This plane of reality just has one at a time, though. The new one embodies "punk", in attitude and style.

Promethea is a semi-mythic ideal of womanhood - certainly too rich and complex a topic to embody in any one person. Various Prometheas carry various parts of that vision: motherly, raw and angry, innocent, and sensual, but always powerful and involved. Some parts of the complete image are unpleasant but needed for the image to be complete, and that's where Promethea/Stacy fits. She exorcises demons by being more demonic than them.

The book's other direction explains why the first Promethea was off duty. She is on a trip through the mythic planes, led by a succession of spirit guides. She acts as a passive display of each realm she traverse, and that seems a real under-use of a very worthwhile character. It's a verbal and philosophical trip, but Promethea is a character of action. Worlds of fantasy, sensuality, and judgement could have been settings for active exploraiton of each idea, but Promethea just talked about them while passing through. I consider that an opportunity lost.

Still, the series is readable, well-drawn, and full of ideas well beyond the usual comic. Despite some flaws, I intend to keep reading.

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1.0 out of 5 stars A walk through pedantry, Nov 13 2003
By A Customer
This review is from: Promethea Book Three (Paperback)
Moore has put everything he read on the tarot, the Kaballah, eastern mysticism, paganism and religion in his graphic novel. The result is a lifeless walk through a hodgepodge of references, humourless, boring to the extreme and not really interesting for the fans of the above mentioned fields. The text displays a false depth with no relation to the extremely slim narrative plot. When you think he has also authored the truly excellent "League"... you wonder what demon got into him.
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4.0 out of 5 stars A Journey, Tract, a Treat for your eyes., July 29 2003
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This review is from: Promethea Book Three (Hardcover)
There is no comic book being published today that even comes close to the beautiful, intelligent art in Promethea. J. H. Williams goes all out. The story is very challenging to the mind and spirit. Kabala stuff is not really my thing, but if Alan Moore cares about it enough to do it, I care enough to come along for the ride. This, along with Top 10, LOEG, and Greyshirt, is the best of the ABC line. And it is a good time to jump aboard.

In the 5th and final book, now being published in comic-book format, Promethea brings about the end of the world. But remember it is Alan Moore's version of the end of the world--so it may not be what you expect. Remember, too, the kind of generous swan-songs Moore did when he closed out his runs on Swamp Thing and other books he cared out. We may be in for something amazing in the final volume.

Even if you looked at Promethea when it first came out and found it confusing or preachy, I recommend taking a second look at it in collected form. It rewards close and repeated readings. And the examinations of occult theories turn out to be, for the most part, a metaphor for creativity and growth.

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Promethea Book Three
Promethea Book Three by Alan Moore (Paperback - Aug 1 2003)
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