Top critical review
An Unneeded Effort
on December 10, 2000
I've played and enjoyed the Werewolf rpg, but was disappointed by this newest White Wolf release. For those of you unfamiliar with the earlier editions of this game, in Werewolf you play, well, werewolves (or "Garou") -- not the cursed monsters of folklore and film but a unique species possesing human and animal traits and a shamanistic, tribal culture. The Garou see themselves as the protectors of nature, but their bickering and internecine conflicts make them nearly as dangerous (from a human standpoint, anyway) as their chief foes, demonic minions of a corrupting spritual force called the Wyrm. The tension between the heroic and mythic qualities of the Werewolves -- who wield superhuman physical and magical powers -- and their capacity for destructive violence can make for highly entertaining gaming.
The reason for my low review is that the "revised" edition of Werewolf is basically a reprint of the second edition of the game, with just a few cosmetic changes that make the setting slightly gloomier. I had hoped that the new edition of the game would give me more information on werewolf culture and cosmology, but this was not the case. If you already own the Second Edition of Werewolf, save your money on some other product. If the idea of gaming as a werewolf appeals to you, I'd be inclined to recommend the earlier edition of this product.