Most helpful critical review
on July 12, 2002
Some people apparently liked this book because it didn't give away too much of the plot.... why were these people reading a guidebook? The Icewind Dale guidebook was amazing. It had a complete walkthrough that took you through all of the little nooks and crannies of the game and separate sections for every item type and creature you can find/encounter.
The main section of this book is vague journal entries that are intended to take you throught the major plot moments. This was an awful idea as a typical entry reads something like "We hurried through the cavern encountering countless skeletons, spiders, and mercenaries". That will get you nowhere! If you're reading the guide you wanna know what corridors you will walk down and exactly who you will encounter.
The main narrative ignores almost all of the little subquests in the game. If you don't take on a good number of these quests your characters aren't going to have the experience you will need to beat the game. The section on subquests is nearly indecipherable.
The most inexcusable sin committed by this guide is it's horrible maps. The maps are not no help at all. The map of the sewers in Baldur's gate will not tell you what you will find in any given room or corridor.
I usually buy the guidebook for any rpg i play just to make life a little simpler, this book was no help at all. the game's non-linear setup would be challlenging for any writer but they coudl have at least labelled the maps!