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4.3 out of 5 stars
4.3 out of 5 stars
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Showing 1-3 of 3 reviews(3 star). Show all reviews
on June 18, 2002
Warning! If you are like I was and do not know much about 3d math, this is NOT a book for you. The author looks like he knows a lot on the subject but fails to explain clearly how and why that stuff works. Some important concepts are explained in only half a page and will leave you with lots of unanswered questions. And the problem is, what good is a book like that if it is for people who already know what the book is suppose to teach? Some chapters are almost identical to Mortenson's Mathematics for computer graphics applications. Really not enough on 3d game programming, just brief overviews. I think you will learn more on the subject with web resources. The author may be a 3D guru but he certainly is a bad teacher. You can see that customers that like the book already knew a lot on the subject. So beginners, stay away!
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on July 11, 2002
this book is not worth to buy, it only teach you linear algebra and calculus, you can get better book in your collage, so save your money to buy some standard math book , i give 3 stars because it has some openGL equations. but not much
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on March 14, 2002
This book are for people who already KNOW math. It's a review like book. If you're new to these math topics I wouldn't recommend it.
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