Top positive review
Good But Watch HW Requirements
on July 21, 2003
I got my copy of this book today. So far I've read through chapter 6 and have been very impressed. The introduction to 3D concepts is appropriately brief (I hate when an intermediate level book spends 3 chapters on matrices and vectors). I like how Snook ties the terrain into a realistic 3D engine (Gaia). Many authors sidestep this daunting task and just build on top of generic, dysfunctional skeletons.
My only critique of the book so far is that it seems to only focus on shader enabled hardware. On my Geforce 2 TI, all of the demos run in software emulation mode (ouch). The first few demos run at .5 FPS. Nothing beyond that will even run. The book is very clear about this requirement from the start, but I still would have liked to see a progression from "antique" hardware like mine to the more advanced shader-friendly stuff. There's still a lot of 3D cards out there that aren't shader enabled so I am hesitant to make this a requirement for my current project (which is why I haven't upgraded my GF2).
This book has and will still be useful; it will just take some work discerning what is valid given my conservative requirements. ...