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5.0 out of 5 stars Jedi Outcast Jedi Knight II
Jedi Outcast great game for the PC Developed by Raven Software who made ''Star Trek Elite Force'' and publshed by LucasArts, Jedi Outcast is one of the best Star Wars games I've played in a while. It has elements from the original movies that make it great: Stormtroopers, lightsabers, the force and most important it's very entertaining. It's the sequel to ''Jedi Knight''...
Published on May 3 2004 by GreatWriterChrisJames

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3.0 out of 5 stars JK2JO
This game is okay. There are some cool things and some things that suck. The story is that you're a new republic mercenary and you and your girlfriend are going to investigate this imperial outpost that appears to be abandoned. From here the plot develops. Now, down to the game.
Pros
OK Graphics
Some hilarious physics (you can open some airlocks and set 20...
Published on Nov. 16 2003


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5.0 out of 5 stars Jedi Outcast Jedi Knight II, May 3 2004
This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
Jedi Outcast great game for the PC Developed by Raven Software who made ''Star Trek Elite Force'' and publshed by LucasArts, Jedi Outcast is one of the best Star Wars games I've played in a while. It has elements from the original movies that make it great: Stormtroopers, lightsabers, the force and most important it's very entertaining. It's the sequel to ''Jedi Knight'' which I only played briefly and deals with Kyle Katarn, a former Jedi Knight called back into action to fight the Evil Side of the force. Seeing as I got this game at a fraction of what the console versions cost, I was not disappointed with Jedi Outcast at all
Graphics 9: The graphics in this game are top-notch, some critics complained that it wasn't good enough but in my epinion they are. Raven software has developed amazing 3d world and levels and characters that are incredibly realistic. Most of the 3d polygon created character move along with no trouble whatesover and the fact that they used ''Quake 3 Engine'' in this game basically made everything from textures to lightning effects that much smoother. To top it off ''Raven Software'' added several good cutscenes and animations to different action sequences (such as the different ways you can literally kill your enemy from lightsaber to using the Force).
Sound 9: Sound too was awesome. You start the game with the familiar Star Wars theme opening and from there are treated to fairly well made soundtracks through the game. The characters themselves are not dumb and speechless either. Almost everyone you encounter through Stormtroopers through your partner Jan-Ors talks using digitized voicing and many of them will come with different phrases and punchlines in different scenarios. Challenge and Gameplay 8: Well here is another area where the game shines.
The Gameplay is simple, however, one big complaint I had was using the keyboard and mouse to play through the game. The mouse and keyboard with PC Games is becoming almost obselete with games being calibrated and programming for Pc joysticks and Gamepads so why couldn't Jedi Outcast have been already programmed with this in mind I'll never know. Luckily though I believe you can play with the Gamepad and joystick provided your Joystick is compatible, so my advice is try it and see it. (I have 2 pc Gamepads, just in case if one doesn't work , the other one will). Back to the controls they are simple, and when are you making a huge game like this you better have great controls. Using the arrow keys and keys on the keyboard (or the mouse), you can manuvuer Kyle with ease and switch between different weapons easily. Also you have special keys (depending on how you have the keyboard configured, on mine it's E and Control Key) to open doors, use items and etc. You can adjust all the controls in the main menu.
You have really 2 main weapons here: The Force and Lightsaber. Just like in the movies, you can slice and dice enemies at will and you can even deflect enemy fire which is really cool (This has programmed into many Star Wars games already but it's cool that programmers had the brains to keep it in). So you can use both these weapons and destroy the Evil Empire to your hearts content.
Multiplayer 7: Jedi Outcast has a significant number of Multiplayer options that will keep fans of the game interested long after they beat the game. They are multiple modes of play and matches that you can play with people over the internet or against a friend. Artificial Intelligence 7: The AI for Jedi Outcast is pretty good. Enemy stormtroopers and Sith troopers seem dumb and force, but attacking in packs, they will give you a beating, and many of them are smart enough to duck and pick their spots in order to get to you. So the AI is not the horribly done garbage where you can basically kill the computer without a fight, no it's great here.
Replay Value 9: As so you can see there is enough going on Jedi Outcast to keep you playing for a long, long time. besides the single player missions, you have the Multiplayer levels which can be very fun.
PC Requirements: Depending on what machine you have, this are the minimum requirements to play the game (at least on my machine): *400-500 mhz processor *DirectX *A good 3d Graphics card *500-900 megabytes of Hard Drive space Both LucasArts and Raven Software have done a great job here. Lucky for George Lucas and company that if the Star Wars movies aren't as good as fans hope at least the games, rise up to everyone's expectations.
Happy Gaming!!!!
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3.0 out of 5 stars JK2JO, Nov. 16 2003
By A Customer
This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
This game is okay. There are some cool things and some things that suck. The story is that you're a new republic mercenary and you and your girlfriend are going to investigate this imperial outpost that appears to be abandoned. From here the plot develops. Now, down to the game.
Pros
OK Graphics
Some hilarious physics (you can open some airlocks and set 20 stormtroopers flying out into space hehehehe)
Cool force powers
A nice amount of weapons
Cool multiplayer mode with tons of maps and bots
Nice cutscenes
Stormtroopers and officers talk casually about really funny things
Low system requirements
Medium size levels (plenty of them too, there are 25 in all)
Cons
The shadows are crappy
Some really confusing puzzles
Unrealistic payload
Useless texturing
You are way to strong
First level is hard even on easy mode
When you have 17 players playing on multiplayer it can get pretty jerky
Many missions where you have keep other goodguys alive (AARGH!)
Mushy scenes with your girlfriend
Verdict
All in all this is a pretty good game. The levels are fun and big. The enemies are plenty (the more the merrier). LucasArts could have down a better job with the graphics and the puzzles are to hard the first time. However, multiplayer is a hugely reedeeming quality. Also, here at amazon, the price is great. You are getting a lot of bang for your buck.
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3.0 out of 5 stars Pretty cool, Nov. 8 2003
By A Customer
This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
It's a great game and all. You can also play the bonus games when you beat the missions. The problom is certain levels are realy hard to beat so after that there's nothing really to do. I mean you could still try and beat the game except those particular levels take miracles to pass. It is a very cool role playing game for several reasons. It has good graphics and a wide variety of enemies and weapons. On one of the last levels you even command a walker and kick some stormtrooper ... ! It's a hard call on buying it. If you buy it, oh sure you may enjoy it for weeks or even months. But once you get stuck and get bored with the bonus stuff (which you may not get bored with)that's like fifty bucks down the drain. Or you might get the game down early or you just played the other games and get past the tough levals. It totally depends on your skills as a gamer and whether or not you will get bored with it. It's your decision. My advice is be wise in your purchase and be absolutely sure you want it.
P.S. if you become a crazed fan of this game for some far off reason look for the two other Star Wars games.
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5.0 out of 5 stars This game has features like no other game, Oct. 4 2003
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This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
We've all seen the Star Wars movies and many of us know what a lightsaber is, but how many of us have played the role of a Jedi on a computer game? This game is actually "Dark Forces 3", with familiar characters Kyle Katarn and Jan Ors once again as the heroes of the story (I actually like it when game sequels keep the main characters). Kyle does not start out with any force powers, but gets them later in the game. My favorite thing to do in the game is use force jump & then use force pull to pull your enemies way into the air and then watch them fall to the earth. I also use the force grip & use force push to push them into the air or off ledges. The game uses the Quake III Arena engine and the graphics are even better than Q3A. The facial expressions of the characters are almost cute and quite convincing. The sound is superb and the music is from the Star Wars soundtracks. With plenty of levels, weapons, characters, force abilities and a very good storyline, this game is one of my most favorites of all time. I've literally lost track of how many times I've played it in sp mode. At least a dozen over the past year.
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4.0 out of 5 stars Star Wars Jedi Knight 2: Jedi Outcast, Sept. 29 2003
By A Customer
This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
Star Wars
Jedi Night Ï:
Jedi Outcast
Is The Force Strong Enough To Keep This Game On Top???
Rating: Teen (violence)
Platforms: Nintendo Gamecube
PC (Windows; Mac), Microsoft Xbox
Developers: LucasArts,
Raven Software, Activision Software, and Vicarious Visions
Imagine... You are walking down a long corridor. There are huge bulkheads all around you, and a window in every other one. Outside, you see countless stars speeding by, and the hum of the hyperdrive engines grows louder as you walk. Out of the darkness ahead of you, a wall with a solitary door appears. The hum, now slightly louder, abruptly stops. "Not again." You think, as you reach into a small pouch on your belt. You pull out a long metallic stick, and push a button on it. A large narrow blue beam of pure energy arcs out. Suddenly a red beam, identical to yours erupts
out of nowhere, followed by a man in black armor. Before you have time to react, he leaps to an amazingly high altitude, and an invisible force knocks you to the ground as the mysterious figure is about to land on you... Are you dreaming? Probably not, you are probably playing LucasArt's Jedi Knight II: Jedi Outcast
You have might have seen this game in stores, and the title didn't seem very convincing, and there isn't much else on the back, so you chose another game. As you read on, I'll tell you why you made a bad choice by putting it down, and why you may have made a good one.
Probably the best things about it are the characters. They are thoroughly described through how they act (with a little help from the bios in the manual and in the game).
Unlike LucasArt's The Clone Wars and Rouge Leader: Rouge Squadron II, Outcast is centered on one person: Kyle Katarn. A former Jedi, Kyle gave up his force powers in fear of going to the dark side. He joined the imperial army, but resigned before the fall of the empire. Now he helps to uncover remnant imperial forces for the New Republic. With his pilot Jan Ors, he encounters storm troopers, the terrifying Reborns and Shadowtroopers, and the dark Jedi Desann.
Don't think that the bad guys are easy to beat, because they are not. However you only need one factor on you're side to 'search and destroy' in a matter of speaking: guns and bombs. The weapons- well, to put simply: Rock. You have a choice of 13 controllable weapons, and two that you cannot have if you already have the other one (The stun Baton and the Lightsaber). The overall vote of best weapon (out of five anonymous people), was the lightsaber, which you can perform combo attacks, and block/reflect other enemies' shots. Second best (out of the same people, including myself) was the Imperial Heavy Repeater, which shoots out a wide range of metallic bolts, or (for secondary ammo) deploys a large grenade, which explodes on impact. There are many others, such as The Golan Arms FC-1, the Tenloss Disruptor Rifle, the infamous Thermal Detonators, and the well known E11 Imperial Blaster Rifle. Each weapon has two modes of attacks, and they all come in handy some time or another... One more thing, the view is first person, so your weapon is on the bottom right corner, except when you use the lightsaber.
One thing that you need to even use the weapons is the in-game graphics. Not to be confused with the cut-scenes (the movies). The in-game graphics are awesome, no doubt. If you pay close attention, you can even see the groves on the blaster of your enemy! The textures, even the ones you don't pay more than a second of attention to such as the lights on the walls, are practically flawless.
Now, the cut-scene graphics are horribly bad. As you play, notice that the movie scenes are very scratchy, and the characters move like they are stuck to the ground. This is explainable, because the game itself takes up a lot of disk space, so something has to be bad.
There are many scenes, where with the characters, they just turn without moving their feet. In other games, such as Bounty Hunter, the characters actually move their feet to turn but if you don't pay too much attention to this, they look okay. Don't skip them because you don't want to look at them, because they really help your game play.
In conclusion, I would give this game 4 ½, out of 5 stars. Also, I recommend it to any Star Wars fan, or anyone who like action role-play games.
Even if you are not convinced, try renting it and maybe you'll change your mind...
I really must tell you a vital tip: cheat codes are available, and are helpful, but remember, when you are in a long- dark corridor, look behind you...
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5.0 out of 5 stars How does it stack up to the console versions?, July 26 2003
By 
This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
Jedi Outcast is, beyond any doubt, one of the greatest games in the Star Wars saga I have ever played. Which says a lot, since many aren't that great and lack the "immersement" feel that is so vital to a good Star Wars game.
But what's this? You can buy this game for Xbox and Gamcube too?
Let's compare.
So, how are the graphics? It depends on the computer you're looking at now. I have JKII for my GCN (Nintendo Gamecube) and my PC. The PC wins in the graphics department. The Xbox has better graphics than a Cube, but a decently-equipped PC blows them out of the water.
Sound? Depends on the computer, but most should have great sound. It's a tie here between the console and the PC.
Multiplayer options? The PC, with its online capabilities, is better as well.
Cheats? The PC wins with a vast amount more cheats than the console versions. Invisiblity, God mode, passing through walls, all force powers anywhere....the consoles have none of these fun goodies.
Replay? The consoles have the standard levels, and not much else.
The PC can download new maps and character models with relative ease.
Modding? For those not familiar, Mods are modifications to a game. They typically replace an aspect of the game to enhance or alter it. Sort of like removable patches. Since the console versions do not have these, the PC wins here too.
Control: This is where the PC gets sticky. Keyboard controls are very cumbersome to those not used to them. The mouse can be used, but it doesn't help much. Fortunately, if one has a few bucks to spend, one can buy a controller for the PC.
However, consoles come already equipped with controllers, so the Consoles win here.
I recommend: Try the free demo. Decide if you like it, and buy it if you do. You won't regret it.
-Darth Meatloaf-
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4.0 out of 5 stars Better than "Jedi Knight", but also MUCH harder, July 24 2003
This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
"Jedi Knight: Outcast" is the third of first-person shooter games set in the "Star Wars" Universe that began with "Dark Forces" (1994) and continued into "Jedi Knight" (or JK) (1997). As before, you become "Kyle Katarn" - an ex-Imperial commando turned mercenary, rebel scout and Jedi. Although Outcast has the action and puzzles combined with sound and graphics faithful to Star Wars of the older games, it ramps up the action with the "QuakeIII: Arena" engine, with harder puzzles and longer and more complex level-maps than before. Puzzles are more counterintuitive, enemies fiercer, coordination requirements more precise and some mission demands much more...demanding. In short, unlike other games, Outcast has some stiff hardware requirements for you, not jut your PC.
STORY: If you played JK (and decided not to play as a "dark" jedi) you may recall saving the "Valley of the Jedi" from evil. Now working for the "New Republic" nee rebellion, and having renounced the force, Katarn and the lovely Jan Ors weed out pockets of ex-Imperial forces called "the Remnant". Enroute to infiltrating a Remnant stringhold, Kyle and Jan are warned of Remnant interest in the Valley of the Jedi. Soon they learn that Galak Fyar, a remnant boss, is allied with a dark Jedi named Desann. Desann finds the Valley and uses it to empower an army of warriors called "Reborn". Katarn follows this combined enemy from an Imperial prison to Nar Shadaa (a sort of interglactic truck stop); from the lofty plaza's of Bespin's Cloud City to the labyrinthine interior of a Remnant stonghold hidden in an asteroid belt. Eventually, you'll return to Yavin Four (the moon that hosted a hidden rebel base in the first SW flick; now its home to the Jedi academy. If you remember the first flick, you'll see that the game expands on the location while staying faithful to what you saw on screen). Now Katarn is forced to return and relearn the Force (but not before Luke Skywalker subjects him to an elaborate obstacle course, one which tests your coordination and force powers).
DOES IT ROCK? Outcast is mind-blowing, but less of gaming or entertainment leap than JK was. Much of JK's appeal was its mix of both great gaming technology (c. 1997), graphics and sound with a storyline that linked "missions" into a single plot (like an interactive SW movie). Outcast is more like "Dark Forces" - meandering back & forth from one planet to the next. While the organization of levels becomes more plot-like as Outcast progresses, levels themselves, remain unstructured. The first level is a perfect example: you've infiltrated a Remnant base, only to be told that you must explore it. Explore? For what? It's just an excuse to keep you prowling hallways, killing stormtroopers, nabbing power-ups and pass keys. Also, the levels are so long, it's easy to lose focus, making them seem as uninspired as one of those 3rd party levels that fans make and distribute on the internet. Outcast is a long game - Raven probably remembered the complaints they got about"Star Trek: Elite Force", their last QuakeIII shooter. At a leisuerly pace, I could finish ST:EF in about a week. It took me over a month to complete Outcast. How hard is Outcast? Let's just say it will severely test your resolve to stay out of cheat mode and away from wealkthroughs. Besides the puzzles and coordination tests (is it really that hard to walk along a ledge?), you'll face hoards of enemies who fear no Ewoks, or turn yellow when you force-yank their guns away. (Stormtroopers in this game move fast, laugh at blaster fire, and won't die without some John-Woo style flying death-spin. These aren't 1977-83 model Jedi-Mind-Trick-Prone troopers. Step aside? I think not!!) There are also assassins who can snipe you from miles away, and hoards of Reborn who make every level a boss-level.
BUT DOES IT ROCK? Though harder and longer(!?!?!?), there's some imagination lacking. The graphics engine is great, but it's still another reiteration of Quake and, lets face it, we got this game because we wanted to more of something we've already seen hundreds of times since the Carter administration. Outcast tosses in some new tricks - like being able to throw your lightsbaer around like "Captain America's" shield, but it all boils down to JK with better graphics. Near the end, when you're depositited back on Yavin 4, the game pulls out all the stops (Yavin 4 is a world of swamps and canyons which creates challenges unlike anything you'd have seen in the rest of the game; you must fight your way through a remnant armored assault to get back to the Jedi academy, You get to drive an imperial scout-walker - the game's only driveable vehicle; adding vehicles might have conjured up bad memories of "Rebel Assault" or "Rogue Squadron". Confronted with Yavin 4, I had to wonder why they waited til the end to notch things up to "11". Outcast tosses in only a few SW characters - Luke Skywalker, but mostly in cut-scenes; Lando Calrissian has a more substantial role - good choice there, he was sorely underused in the movies, while his appearance here is a prelude to the Bespin level - my personal fave. The game also uses the in-game engine for cut-scenes, junking the FMV scenes of the last game. (Most players hated the FMV, but I loved them - it was like a preview of a long-waited SW movie. The scenes looked cool, and that was before we had "Phantom Menace" to compare them to.)
In short, not a game that will completely make you forget "Jedi Knight", but one that will keep you too busy to remember it that much. I ran this game on my P4-2Ghz system, with WinXP and a GeForce card and it ran smooth as butter. Not all OpenGL graphics cards are supported - check LA's website before you buy this game.
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4.0 out of 5 stars Great game -could have been special, July 2 2003
By 
Michael G Loffelman (Grand Rapids, MI United States) - See all my reviews
This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
There is nothing like drawing your lightsaber in anger to hew stormtroopers and other baddies. Throw in some force powers and nothing beats playing as a Jedi in the Star Wars universe. Nothing except for the pseudo Mario Brothers jumping and maddening puzzles. A number of times throughout the game you'll wonder why the designers mapped the levels the way they did -the puzzles remind you that you are at home playing a PC game, which really undermines and diminishes the joy of fantasy Jedihood. I did enjoy the storyline and the gradual build up of the Force and lightsaber powers, but just as you really start to immerse yourself in the Jedi role, the game winds itself up before you have the chance to really see what you can do. Oh yeah, and there are more puzzles at the end. I don't remember ever seeing much if any puzzles in any of the Star Wars films; it's ridiculous to think that Empire soldiers would have to go through the same silly steps to activate key doors or access storage areas. I would like to comment on the multiplayer aspect of the game, but I haven't played online yet. It's fun against the bots by yourself -I can only imagine how much more enjoyable it must be against human foes! Essentially, this is a great game, but should have made full and better use of the Star Wars license.
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5.0 out of 5 stars ..., June 10 2003
By 
John Coppola (Scottsdale, AZ) - See all my reviews
This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
This, simply put, is an amazing game. The plot is original, the levels are challenging, and the gameplay is GREAT! There is so much variety between enemies, weapons, difficulty levels, and ways you can choose to battle. It's not a short game either. It will keep you playing for a long time, even after you beat it. Also, the lightsaber fights are the coolest things I've ever seen. You can pull off moves like a quarter-corkscrew flip or a 360 turn fast slash. You can jump off of walls and do flips too. Also, in single player, you can clash lightsabers with the enemy and have them interlock! Then you push downward until the opponent falls back. Plus, you can't forget the force powers. There's lightning, push, pull, mind trick, grip, jump, and saber throw; just to name a few. They can turn the tide of the battle completely, and it makes it completely different from any other game I've played. Additionally, the gun variety is great. From the Wookie Bowcaster (a crossbow with green reflective bullets) to the E11 Blaster Rifle (a single-shot with a secondary machine gun), it's guarenteed that you're not going to get bored with the selection quickly. If you're a hacker, by the way, there are some superb cheats out there, including one that will let you drive an AT-ST. The only slight weakness I see with this game is that you're not a Jedi for the first six levels (however, there's a total of 41 levels, so there's no need to get alarmed.) Some of the levels can also be quite tough to figure out at one point or another. Other than that, however, it's a great game and anyone that doesn't hate Star Wars!
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3.0 out of 5 stars A Worthy Sequel, but lacking overall. 3Â Stars., June 10 2003
By 
Mark Hills "Nobody gets me, I'm the wind, baby!" (Ottawa, Ontario, Canada) - See all my reviews
(REAL NAME)   
This review is from: Star Wars Jedi Knight 2: Jedi Outcast (CD-ROM)
In 1997 LucasArts humbled the gaming world with the release of Dark Forces II: Jedi Knight, a first-person action shooter that let players direct Kyle Katarn's quest to avenge the death of his father, Morgan and become a Jedi. The game flattened the competition with its near total immersion in the Star Wars environment that had been sorely lacking, even in the original Dark Forces in 1995. For twenty levels you became Kyle, the quirky smart-mouthed mercenary aiding the fledgling New Republic on a mission against Jerec and his cabal of Dark Jedi bent on locating and consuming the power of the Valley of the Jedi. A thousand years ago a great battle between the forces of light and dark saw thousands of Jedi spirits trapped within the valley. As Kyle you progressed in your powers until eventually having to make a choice between Light and Dark. To stop Jerec in order to keep the valley safe or take the power for your own and rule the galaxy.
Jedi Knight II: Jedi Outcast is set nine years after Jedi Knight, making it 14 years after the fall of the Empire at Endor, and Kyle has abandoned his Jedi heritage after nearly killing Mara Jade at the Sith temple on Dromund Kaas when he fell to the Dark Side. Still working for New Republic Intelligence, he and Jan stumble across an Imperial Remnant base that appears to be growing gem-like crystals- similar to the ones found in lightsabers. It turns out that a fallen Jedi and the Remnant are attempting create a Force-using army by combining the crystals and the Force. The first couple of levels are also painfully dull and the goals are often poorly defined. After encountering the fallen Jedi Desann, Jan is murdered by Desann's apprentice, Tavion. Secretly, Kyle flies to Rusaan- the secret location of the Valley of the Jedi. There is reasserts his connection to the Force. Reluctantly Kyle must reclaim that which he abandoned, traveling back to Yavin IV, he meets with Luke Skywalker in order to retrieve his lightsaber. At the Yavin academy, Kyle relearns his basic Force abilities in a test devised by Luke before traveling to Nar Shadda to begin his search Desann and the Reborn.
Game play is much improved over Jedi Knight in many areas, not least of which is lightsaber combat, which is now handled almost exclusively in the third-person view. I had misgivings about this, but having tried it out, I see that it's much better- allowing for greater control and freedom of action during duels. Graphics are not through the roof 'awesome', but very clean and exceptionally well detailed. I have a ATI Radeon 9700 Pro video card, so I guess I expect all new games to be earth-shattering in their visual appeal. Raven did pay close attention to lightsaber duels from the Phantom Menace- giving the ones in the game a distinct cinematic feel, especially when view from a distance in multi-player. Mostly the game is fluid- the visuals flow nicely and Raven manages to overcome one of the Quake III: Arena engine's short comings by producing attractive vistas, whether indoors or out, everything has the right Star Wars-zy feel and look to it.
Weapons range from Kyle's Bryar pistol, E-11 blaster rifle, Bowcaster and Repeater Rifle, plus new additions like the Tenloss disrupter, which can disintegrate distant targets in sniper mode, an EMP gun for dispatching droids and other electronic devices, a flechette cannon which is just a knock-off of the flack cannon from Unreal Tournament, plus a rocket launcher. Kyle also has access to munitions like thermal detonators, laser trip mines (a la Duke Nukem), and detpacks that can be blown by remote control. All three explosives and the rocket launcher do far more damage than their small, wimpy explosions would indicate. An additional weapon that Kyle carries that I really liked are the portable sentry gun- a cannister that once dropped deploys a blaster turret and begins shooting enemies within its range. Players also get macrobinoculars, bacta canisters for healing, and light amplification goggles. Plus you will find no end of shield and health power-ups through out the levels. One of the game's down sides is that it is difficult to tell when you're being shot- there are no accompanying green flashes or sizzling sound effects as your personal shields take a beating
The game ships with 10 multi-player maps, customizable Force powers to fine-tune your character. You can even play games without the Force, though it tends to favor the dark side powers. Multi-player games include standard death matches, capture the flag, king of the hill where only one play has a lightsaber and Force powers and it's up to everyone else to deal with it, capture the ysalamiri (the Jedi Kryptonite creatures care of Mr. Zahn). One of the down sides in single-player missions is Raven split Kyle's Force powers between the Light and Dark side. He can throw lightning and choke someone, but no longer has Force Seeing and Protection- two powers that were, in my opinion, instrumental in the first game. I didn't like the addition of Dark Side powers that seemed to be there just to satisfy those players who think the Dark Side is 'kewl'. Raven also has the Outcast version of its Q3 Radiant level builder and other tools, like script managers etc. for creating single and multi-player levels.
This is an o-kay game. It didn't completely suck me in like Jedi Knight did, but it is a worthy successor. It lacks the impact of Kyle's momentous decision between Light and Dark nor is the story as epic. And strangely, the feel is closer to that of the original Dark Forces than it is to Jedi Knight. Plus it suffers a little too much from console hell like Dino Crisis, where on some levels you must find the key to open the door in order to get to the next key to open the next door. It has some nice animated full-motion video, but nothing like the live action scenes that added so much to Jedi Knight. It is also a hard game- get used to not completing later maps on the first try even on easy 'Padawan' setting, plus some of the jumping can be a little frustrating. I waited a long time for this game and I'm glad I wasn't completely disappointed.
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Star Wars Jedi Knight 2: Jedi Outcast
Star Wars Jedi Knight 2: Jedi Outcast by Lucas Arts Entertainment (Windows 2000 / 95 / 98 / Me / NT / XP)
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