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4.0 out of 5 stars
Dave Mirra 2 In The Eyes Of A Pro Bmxer,
By Diluted Acid "Marc" (Sydney, Australia) - See all my reviews
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
First off i'd like to point out to you that i am a pro bmxer who takes the sport seriously, meaning i would then take this game seriously aswell. When Dave Mirra Freestyle Bmx came out for playstation, i can remember all the hot gossip it got and how great it was for its time, and dare i say better then the tony hawks series, however with this game released today it just doesn't seem to be as good for its time as much as the original was.Graphically Dave Mirra 2 is a vast improvement from the original although unfortunately it bugs me trying not to concerntrate on how poor the graphics are after playing games like tony hawks 3. Aside from that i find the game has to much respawning and graphic glitches which can really drive you nuts(especially when playing proquest mode. Another disadvantage i must tell you is that, in my opinion the graphics seem a little too cartoony for me especially in the outdoor areas, otherwise the the faces on the riders are very realistic aswell as the bikes. 2.5/5(for ps2 graphics) Soundwise Dave Mirra 2 is below average for a extreme sports game, i mean there is just not enough sound effects, not even an improvement from the original just the same old bird chipping, metallic sounds when grinding, grunts when crashing. The creators really could have spent more time on the sound. Musically the game is a mixed bag with pop-punk, hip-hop, rock and modern metal, and the terrible thing is there's only ten songs!!!! ten songs!!!! And only three i like, although after a while you'll find yourself turning off the music. 2.75/5 The game play for this game is good with some of the best and largest levels in extreme sport games that i have seen. The levels are very detailed, well planned and fun to ride on. The controls are somewhat very responsive and easy to get use to, as for the tricks they look fairly realistic when performed, and not only that but their heeps of possible tricks to perfrom with new sik trick system which allows you to modify a trick like lets say, you could do a backflip-flair-turndown-barspin in one combo, making the game feature a shocking number of over 1,500 tricks to be done in this game(wonder how acclaim could fit that many tricks onto a controller). The proquest mode is very good aswell has challenges from ameuteur to insane, the missions also are terrific compared to the tony hawk series. 4.25/5 The multi-player mode for this game is actually very underated i guess since the multi-player mode where you verse a friend/family is not split screen, but really to tell you the truth i slightly prefer it it non split screen and where you just take turns however thats just an opinion. Their are also allsorts of multiplayer challenges(over ten) including best height, longest grind and the ground breaking wipe out mode which lets you challenge a friend/family at trying to do the most painful crash in 30 seconds, and what makes it even more cooler is that you can bail and one of the best features about this game is that its bails and crashes are without a doubt the most realistic i've ever seen in an extreme sports game. 4.75/5 The meat of this game is easily its replay value which amazes me at how a game with very average graphics can have an extreme replay value. With the park editor which lets you create just about anything and not only that but unlike the hawk series this games park editor i find is very simple to use. The free ride option will also have you coming back to the ps2 just to bum around at classic parks like woodward, and because of how realisticly funny the bails and crashes are you will most certainly not want to throw away this game. 5/5 Just before i finish this review i might just add a few minor complaints 1. doing backflips in this game is ridiculous you can pull em by jumpig from the ground i mean c'mon be a bit more realistic, 2. i find when performing tailwhips that the frame seems to move a little to slow and could be faster like normally if i'd jump off a box i can tailwhip and just land(and im not even a champion, whereas riders in the game are) whereas in the game if i tried i would only be 3/4 through finnishing the whip. 3. Sometimes and i mean sometimes the camera gets focussed on a large object if i pass by it rather then focusing on the rider itself. 4. I may be a little picky here but as one reviewer stated where are those tricks like fufanu's? and also the tomahawk trick. Otherwise this is a game i recomend everyone to atleast play.
4.0 out of 5 stars
A great disappointment from the makers of Dave Mirra...,
By "rufio2k4" (Valparaiso, IN USA) - See all my reviews
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
I bought this game expecting another great BMX hit from the makers of the original Dave Mirra for ps1. Good god was I wrong. This game is probably one of the worst sports games I have EVER played. The only reason I gave it 2 stars was because of the somewhat enterataing levels, the funny as hell bails when you bail your bike mid-air, and the medeocre soundtrack. Graphics - God aweful. Sketchy and contorted to look like a 5 year old drew them with the crayon in his mouth. The brand-name bikes have been ruined with this terrible animation. None of the riders you can talk to have any facial expression, and everything around you is glitchy when you ride. F-- In this catagory. Gameplay - Missions are damn-near impossible. 60% of missions are not even BMX related. Knock down 4 ladders..know how does this pertain to anything BMX? Some goals like doin' a 360 over a tabletop or a backflip over a building are more interesting though. At least they incorporated Pro riders to do missions for in this one... Sound - Surprisingly good soundtrack. Most likely the only thing enjoyable about this game..other than the hilarious gumby-like bails and sounds when you hit the ground. Good music selection from artists like Fenix TX, Sum 41, Ozzy, and more. Replay Value - Non what-so-ever. :-( If you wanna give this game a try..just rent it first. You probably won't be too impressed. If you find it for under $10..it might be worth it..hardly.
3.0 out of 5 stars
Tony Hawk for dummies,
By A Customer
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
Lemme tell you plain and simple- this game stinks. It just stinks. It would be good if it werent for a few things.PROS: CONS: Honestly, I would've loved this game if it wasnt for those things. I guess im just too used to tony hawk...
5.0 out of 5 stars
Dave Mirra 2 Vs Mat Hoffman 2,
By A Customer
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
Well since everyone is comparing this game to Mat Hoffmans 2 i thought i'd make a list of things which each game has which is better than the other.Dave Mirra 2: -A more tight and flexible modifier system then Mat Hoffman 2. Mat Hoffman 2: -Graphics are slightly more realistic then Dave Mirra 2(not sayin dm2 graphics aren't realistic). Conclusion: Get Dave Mirra 2 not Mat Hoffman 2, but if flat land tricks are important to you and very realistic graphics(not sayin dm2 graphics aren't realistic) are important to you then i'd say get this game, otherwise i say get Dave Mirra 2. Cheers!
4.0 out of 5 stars
Still the same with a few improvements,
By TwistaG "Quoth the Raven 'Nevermore" (Moncks Corner,SC) - See all my reviews
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
A little less than a year ago, Acclaim was the first to stake out BMX territory on the PlayStation with Dave Mirra Freestyle BMX. Nine months later, a "remixed" version of the game was released, containing new levels and a smoothed-out trick system. Now, Acclaim and Z-Axis have claimed the first PlayStation 2 BMX game with Dave Mirra Freestyle BMX 2. The jump to next-gen hardware has been good to the game in many respects, but the control problems that have haunted the last two games are still present, and a few new ones have cropped up to boot. Not straying from the script established in the first game, the focus lies in the career mode, where you take a pro BMX rider through the game's eight levels, completing a variety of level challenges along the way. The basic goals remain essentially unchanged, with the standard high-score, long-grind, and big-air challenges making a return. Beating Tony Hawk 3 to the punch, each level is populated with other pro BMX riders, who will lay down the level's more difficult challenges, most of which consist of executing tricks on specific items in the level. This character interaction helps to further immerse you in the level, but the challenges existed in the last two iterations of Dave Mirra, and the other riders essentially serve as window dressing here. You'll also find a variety of motorized vehicles rolling around the levels, each of them a grinding opportunity. The two-player modes have been expanded on greatly, now offering 13 different game types, such as a high-score challenge, a H-O-R-S-E variant, and a wipeout mode where players try to pull off the nastiest, most painful bail possible. The game also includes a hefty level editor, comparable to the one found in Tony Hawk's Pro Skater 2. You're given a choice of several level themes, a large open space, and a boatload of objects with which to design your level. Using the Dual Shock 2 to design levels can be a bit clunky, but that won't stop those determined to design their dream BMX track. One of the biggest improvements that the PlayStation 2 hardware has afforded Dave Mirra is larger level size. The Woodward Camp level, for example, essentially takes four levels from the original game and rolls them up into one. Other than the size of the levels, however, the level design is pretty much business as usual, with status quo courses set in old industrial train stations and busy urban centers, though the swamp and Arizona desert levels do provide a welcome change of pace. Balanced control has always been a bit of a trial for Dave Mirra games of past, and unfortunately, it has remained that way. Dave Mirra 2 employs the beefed-up control scheme from Maximum Remix, which uses the X button for jumps, the triangle for grinds, the circle button for bike and body tricks, and the square button for trick modifiers. The trick modifier is a suitable wild card, as it exponentially increases the game's trick catalog, but it also lets you perform physically impossible tricks, such as the physics-defying 360 No-Handed Superman. The game still suffers from magnetic grind rails and easily landed tricks, and the collision detection and environment clipping is way off, making it possible to put yourself inside otherwise inaccessible buildings, or else right through metal rails with a well-placed bail. Suffice it to say, the physics in general lack polish, and considering it's the area that has been begging for improvement through the life of the series, it's disappointing to see the same flaws rear their ugly heads yet again. There are significantly more good things to say about the presentation in Dave Mirra 2, though it is still hampered with a few noteworthy problems. As stated earlier, the levels are big, and any pop-up you might see is so minute that it has little impact on the game. The character models have been improved, adding a greater sense of diversity to the collection of riders. The riders are better animated as well, making for smoother trick transitions. Bland, fuzzy textures are now but a memory, as is texture warping. On the bad side, the game still suffers from the occasional fit of slowdown. The camera has a tendency to get stuck on corners and low overpasses, leaving you to watch your rider go off into the distance until the camera catches up. The soundtrack is pretty much occupied by the types of musical acts you'd expect in an action-sports game: current pop-punk darlings Sum 41 contribute a track, as do Methods of Mayhem, Rage Against the Machine, Sublime, and Fenix TX. While hardly a genre-shattering collection of artists, the soundtrack is serviceable and serves as decent background noise. Dave Mirra Freestyle BMX 2 does not suffer from any single huge, crippling flaw; rather, a handful of smaller problems plague the game and keep it from achieving BMX greatness. If you're looking for some BMX action, you could certainly do worse, but Acclaim and Z-Axis could certainly do better.
5.0 out of 5 stars
Best game ever made!,
By SleepyJD (USA) - See all my reviews
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
This game has the funniest and greatest crashes ever made. Along with them, there is a 2 Player Wipeout mode which awards you on crashes. Best crashes ever made + funniest crashes ever made = Best Game Ever Made. People who have played this know exactly what I'm talking about. Pray to god for a Dave Mirra 3 on our PS2s everyone. We definately need it.
4.0 out of 5 stars
Harrrrrrrrrrrrrd,
By A Customer
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
Dave Mirra BMX 2 is a hard game. I would rent it and get used to it before you buy (especially if you have played Tony Hawks). This game was the first game I got when I bout my ps2 and I still havent gotten to the last level. It is a veeeerrrryyy long game unless you rock at it which I don't. It only has eight levels but they are really hard. I got to one point where I thought it impossible to go on but I did. You really half to play a long time to get any fun out of it but I have gotten far so it is fun to me. Hope you get far too.
5.0 out of 5 stars
A riders game,
By Rider146 (CAlifornia) - See all my reviews
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
A great game no matter who you are, but if you dont like bikes you probaly wont like the game. But if you ride then this game will be the best game ever, which i do ride and think it is. Everyone should buy this game.
5.0 out of 5 stars
Best Bike Game In a LONG Time!,
By A Customer
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
Hi this bike game is really cool, because you can do about 100 different tricks. The levels are really big and full of jumps. The are plenty of riders to choose from. All around this is really really good bike. It is well worth small price like ... I would pay around ... for this game. So it is a really good game. It is a must buy for any real gamer like myself.
4.0 out of 5 stars
A big improvement over the original,
By
This review is from: Dave Mirra Freestyle BMX 2 (Video Game)
While the original Dave Mirra BMX for the PS1 and Dreamcast wasn't much to look at, Acclaim and Z-Axis managed to make some big improvements here and there to make this sequel stand out on it's own, for the most part. Graphicly speaking the game is superb, except for a few glitches here and there. Controls are tight, fans of Tony Hawk and Mat Hoffman will feel right at home for the most part, and a surprisingly good soundtrack (featuring Ozzy with the late Randy Rhodes doing "Paranoid", along with Rage Against the Machine and The Cult) keeps the game moving along nicely. But there are a few flaws worth noting as well. Collision detection should have been improved upon greatly, you'll run into a wall and fall off your bike unknowingly sometimes, and now and then the screen will freeze up for a second or two and then keep going, which can detract from the gameplay. All in all, there is nothing wrong with Dave Mirra BMX 2, but those who have discovered the recently released superb Mat Hoffman Pro BMX 2 will be disappointed when they play this.
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Dave Mirra Freestyle BMX 2 by ACCLAIM (PlayStation2)
CDN$ 55.08
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