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1 of 1 people found the following review helpful
4.0 out of 5 stars Nice Concept
Basically, the themes of this game are loneliness, death, isolation and desolation...and friendship and loss as well. It's pretty depressing. Don't play this game expecting anyone to go frolicking into the sunset. That said, because of the darker themes it was a bit refreshing; a change to all the happy-happy games out there. And please don't get me wrong; this game was...
Published 20 months ago by J. Trudeau

versus
3.0 out of 5 stars dans le noir
j`aime l`histoire mais on n`est toujours dans le noir tres dur a déchifer car on n`a pas beaucoup explication biens
Published 2 months ago by moustique7


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1 of 1 people found the following review helpful
4.0 out of 5 stars Nice Concept, Sep 16 2011
By 
J. Trudeau - See all my reviews
(REAL NAME)   
Fun:5.0 out of 5 stars 
This review is from: Fragile Dreams: Farewell Ruins of the Moon (Video Game)
Basically, the themes of this game are loneliness, death, isolation and desolation...and friendship and loss as well. It's pretty depressing. Don't play this game expecting anyone to go frolicking into the sunset. That said, because of the darker themes it was a bit refreshing; a change to all the happy-happy games out there. And please don't get me wrong; this game was good. It was sad (I cried at one part in particular haha) but at the same time there was something about it that made you want to go on. While I was playing I got absorbed into the world, it was near impossible not to. I liked the gameplay for this; it was different and the plot was also nice; searching for other living human beings. I would elaborate but I don't know how without spoiling some stuff.

I only gave this a four because a certain...thing happening to a certain character and the fact that I am a happy person and this game rained on my parade lol. If you don't mind a bittersweet, melancholic story give this game a try. If you like happier themes and still want to try this, just be prepared to shed a few tears :'(
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3.0 out of 5 stars dans le noir, Feb 22 2013
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This review is from: Fragile Dreams: Farewell Ruins of the Moon (Video Game)
j`aime l`histoire mais on n`est toujours dans le noir tres dur a déchifer car on n`a pas beaucoup explication biens
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3.0 out of 5 stars An example of big potential held back by poor game design choices, Jan 6 2013
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This review is from: Fragile Dreams: Farewell Ruins of the Moon (Video Game)
Fragile Dreams

This game is extremely imersive, the art, sound, voice acting* and premise are all great. The first hour and a half is excellent, even though you're in a drab abandoned shopping mall your companion PF makes up for it, she was everything that Fi should have been, robotic sure but still had a personality, it was kind of funny seeing PF get all jealous when you were talking about trying to find "the girl" (a survivor Seto runs into early on) despite the fact that she's a robot/A.I. The interactions between PF and Seto were genuinely entertaining to hear.

The environments in this game range from extremely beautiful to generic and bland, most of the game is spent in underground tunnels or buildings, but when you emerge from the light at the end of the tunnel (sometimes literally) the reward is stunning, its not a technical achievement by any means, if we're talking polygons here what he have is fairly rudimentary but it's the art direction that carries it. The story, while fairly minimalist is pretty compelling for what it is and fits the mood very well throughout the game, the ending however left me somewhat disappointed at how immature the main villain ended up being.

Unfortunately this game is a big letdown, Fragile Dreams hits all the right notes but stumbles face plants on the game play. The game's combat is very similar to 3-d Zelda games, except they give you resident evil 1 controls and don't give you Z targeting, Seto's clunky controls means that any difficulty isn't derived from the enemy A.I but rather struggling to make Seto do what you want him to. This is amplified in boss fights, the frustration even more so since the strategy to beating them is simply to keep pressing A until they die. It would have been far better to fix the controls than to dumb A.I down to accommodate them. Due to the highly immersive nature of the rest of the game it would have been far better off if combat was non-existent and exploration emphasized. At least an hour of game play was running around trying to catch a guy who stole your locket around an amusement park then followed by a 2 hour long fetch quest. The combat and the blatant filler leads me to think that less really would have been more.

3/5
Fragile Dreams is an example of big potential held back by poor game design choices. Because of this I cant bring myself to recommend it despite all the things it does right.

*played with original Japanese voices
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0 of 1 people found the following review helpful
3.0 out of 5 stars Just ok, Sep 23 2011
Fun:2.0 out of 5 stars 
This review is from: Fragile Dreams: Farewell Ruins of the Moon (Video Game)
This game looks beautiful and is very story driven. The character talks incredibly slowly and every room needs time to load.
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Fragile Dreams: Farewell Ruins of the Moon
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