Top positive review
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Tons of New Features!
on May 4, 2011
It's my first review, so I'm warning it may or may not contain SPOILERS:
I have to say I was seriously impressed with this new Pokemon game. I've been playing them since Gameboy Colour, and the last generation before Black & White just didn't seem to have much in the way of improvements or changes than the generation directly before it...but with Black, there was so many good new changes, improvements, additions, and a really good story that it seemed to bring back a "new-ness" the same way the Advanced generation seemed to. Black still has the same Pokemon-catching/battling system as before, but they've added unique battle modes like Triple Battles, and online battles against people from around the world.
One thing that was a huge improvement in my opinion was the way they revamped the TM/HM system. For all the "collector" types out there that like not just catching and keeping 1 of every Pokemon, but also want to always save a TM just in case you use it and then want/need it later - they've fixed that. Any TM you get, you can use over and over, just like an HM. Now the only difference is that HMs are still permanent, but TMs aren't, so you could (in theory) teach a move to a Pokemon just for a battle, then get rid of it when a new move comes in, and even give it back the same move later....Or teach several Pokemon the same move. Also, when it comes to HMs, it's great that for the most part, for most of the story you no longer have to always keep a couple extra Pokemon with you just to keep some who know a certain HM-move, or use up a slot on one of your main Pokemon's moves with an HM you may not like, because now (from what I've seen in the first 20 hours of the game so far) most of the HMs are used for kind of extra areas to get extra items, etc. - kind of like a side-quest or something.
So when it comes to going through the story, aside from the initial use of your first HM, you pretty much aren't forced to use any for at least a good chunk of the game unless you want to. Another thing is, is that the moves themselves have all been powered up quite a bit from what I can see, and the Types seem more balanced against each other now. (I know someone is probably going to disagree with me on that one, but it's "More" balanced, I'm not saying they weren't balanced before) This game feels like the player needs a bit more strategy to win, at least at the beginning, compared to the older games. Now back to the HM thing, because they aren't as important (dare I say, lol) the game seems much more progressive in a line, instead of going back and forth from places the older games in particular were known for. (Not saying you won't go back at all, but see for yourself :P) And on a final note, the fact that it moves forward like that seems to be because of an almost constant story-line, which I'm actually quite impressed about.
All in all, they stayed true to the core ideas, but aside from that - everything was an improvement! There's a lot more that they changed and added, and I'm still figuring out some of them! but these were my most favourite features. Hope someone finds this useful. :)