on March 8, 2012
Did you play the original Rhythm Tenega (Japanese GBA)? Rhythm Heaven? If so, buy this now. You're good to go.
For the rest of you: imagine WarioWare crossed with Guitar Hero, except the WarioWare minigames are longer (2-3 minutes instead of seconds) and there's no guitar. Rhythm Heaven Fever places you in control of a variety of wacky scenarios, from kicking soccer and footballs away from a pair of weasels on a date, matching the timing of a quintet of mile-high, square-headed tap dancers, and carefully screwing on the heads of robots in a factory.
The control scheme from the previous Rhythm Heaven games has been drastically simplified -- no waggle controls here. Rather, only the A and B buttons are used, with the majority of the games using only the A button on your Wii Remote. Sounds simple, right? The challenge lies in timing your presses to whatever inputs are on the screen and just plain getting the rhythm of the minigame down after multiple practice runs. For each given level, you can receive a "Try Again", a just "OK", and a "Superb". My kids are managing to get "OK" on most of the levels, but I can still challenge myself to earn "Superb" ratings on the minigames.
The bottom line is that this game is highly enjoyable and quite difficult. It's also longer than the original GBA game, if I recall correctly, but some favourites have returned (the square-headed tap dancers are reminiscent of the space dancers in the original, and Karate Man is back!). It's a fascinating and weird mix of genres that will have everybody in your family tapping their toes and singing along, "Yubayubadubadubayuba, is that true?" Great game and great value!
on February 22, 2012
This game was my most highly anticipated one for this year since the release of trailers from Nintendo came out. After viewing the various minigames they have, I began to believe that this game would be even better than the DS version.
Unfortunately the standard I had set was too high and the disappointment continued when I come across the first tutorial scenario, as well as the opening scene in the game wasn't necessary as it denied what the player desired: fun. Also I believe that dumbing down the information in the first tutorial was ridiculous that it was tempting to quit the game and play the DS version. But after the first tutorial, the pacing goes back to normal and I had enjoy the game.
There was this new feature that allows you view a demo video how to do it right. Personally enjoy the aspect and help my pacing when I needed it. The minigames they present after you get a certain amount of medals are more entertaining than the DS one and I find them worth the time getting. And I believe that the aiming for perfect is a little bit more easier to breathe now, since it isn't so gung-ho about timing as much as the DS version was, so even if you miss a beat by a millisecond, it won't notice it. The additional components in the game like multiplayer is interesting and can be competitive over who is better at the game or not.
Overall the game is enjoyable but the fun only last until you run out of games.