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4.6 out of 5 stars
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5 of 5 people found the following review helpful
on October 22, 2014
Let me start off by saying the following: I did not enjoy this collection. At all. Why am I giving it four stars instead of one? Because I feel that this is not so much a collection of video games as it is a collection of interactive art, and art is something that is subjective to each individual. I didn't like it. But a lot of people do. Maybe you will too.

It would be incorrect to say that the themes and emotions conveyed by this collection of art is juvenile. They are positive themes. They try to make you feel better about the world and your place in it. I've been playing video games since Pong and have seen enough winters to have been thoroughly crushed by the weight of the world and, as such, I find the themes and emotions conveyed by this collection to be... juvenile. But its not correct to call them so.

If you have been around as long as I have, you probably like complaining a lot. If you buy this collection and don't like it then you have one more thing to complain about. I've found that a lot more people are willing to listen to me complain about art than are willing to listen to me complain about video games. Its a win win situation.

In closing, I did not enjoy this collection. But a lot of people do. Maybe you will too.
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11 of 12 people found the following review helpful
TOP 500 REVIEWERon September 25, 2012
thatgamecompany is an incredible development studio, that looks at game design differently. Sony is a wonderful company for supporting developers and games such as these.

Here's the bonuses that the game includes, aside from the 3 games (flOW, Flower and Journey)

*Thirty-minute behind-the-scenes documentary about the making of Journey
*Creator Commentary playthroughs of all three games
*Three exclusive mini-games from thatgamecompany
*Concept art and screenshot galleries for all three games
*Original soundtracks for all three games
*PS3 dynamic themes and wallpapers
*PSN avatars including eight exclusive new Journey avatars never released before
*Official game trailers and developer diary videos
*Reversible cover art

flOw is great, though their 'worst' game. That's not saying much, because it's still a good game. The tilt controls can get a bit wonky at times though. Once you get used to it though, you're good to go. You basically play as an organism, going through it's evolutionary process. It sounds weird, and it is a bit. You eat other organisms and grow. That's about all there is to it, going through 'layers' (sortof levels) until you unlock a new 'class' of organism to play through it's life.

The art design is incredible, the game has a screenshot feature for a reason.

Flower, my favorite of the 3. You play as a pedal in the wind, gathering more pedals from flowers. You fly around using tilt, hitting any button to speed up. You hit a flower and a musical queue is played along with the INCREDIBLE music. It blends so well. When you bloom a flower, you gain another pedal.

As you bloom more and more flowers, the world becomes beautiful again.

There is no death, so you can just focus on the emotional journey that Flower is. It's hard to really explain this game, it's an experience that you just have to try for yourself. The emotional impact it had on me is unmatched by any game. It's art. No matter what people say about it. If you play it with an open mind, then you'll understand.

Journey, probably thatgamecompany's biggest success. It's incredible as well, and very close to Journey. The story of the world is magical and mysterious. You go through the world, collecting glyphs that extend your scarf. Which allow you to glide/fly further.

The online is innovative. You'll randomly be connected to other players (only one other at a time), going on their own Journey. You're able to follow them, or ditch them and do your own thing. And the online is so good, that you'll more than likely end the game thinking you've been through the game with one person. Only to see the names of multiple people you met on your Journey after the credits roll.

There's a lot of attachment to that other character when you go on a Journey together. The bravery they had to avoid any form of real world communication (voice, text, usernames while playing) really enhanced their overall game design and pushed the connection they wanted people to have with their companion to new heights.

The only form of communication you have is a 'call'. You can hold it for a different amount of time for different sounds. Calling near another Journey-er restores your scarfs 'energy'. Which allows you to fly. Through limitation comes creativity. People have to pay attention if they want to figure out what their new friend is trying to say. It's a lot of fun to communicate this way. It puts everyone on even ground.
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2 of 2 people found the following review helpful
This review is on Journey.

It is really hard to tell the genre of this game. It is unlike any video game I ever played. I like to call it spiritual adventure. The game involves the player in a journey from a desert to a mountain summit filled with light and ends with the player walking into the void, followed by a cutscene of a sparkling shooting star retracing the journey and returning to the very same spot where the journey begins. The story strongly hints at the endless cycles of birth, death, and rebirth in eastern religions.

The game is also fun. The player assumes the role of a cloaked figure with a magical scarf as she walks, runs, slides, and flies through various environments. The scarf is charged with magic every time she touches a cloth creature or the ground (in white cloak only) and the magic runs down as she flies. As she discovers glowing symbols along the way, the length of the scarf grows and hence enables her to stay airborne longer. In the final ascent to the summit, the player is challenged to stay airborne all the way by hitting the waving seaweed-like and jellyfish-like cloth creatures and the magical waterfalls.

The multi-player mode can't be simpler. The player meets other players on the way and travels together. There is no competition. Players can choose to help each other by showing the way and the locations of glowing symbols and glyph sites, or by re-charging the magical scarf by touching or shouting at each other, or they can choose to ignore each other, just like real life. There is no spoken language in the game. Players communicate with each other and other cloth creatures with shouts and chirps of musical notes.

The player is immersed in one of the best classical music score I have ever heard - inside or outside of video games. The music is composed by the famed American composer of film and video game scores Austin Wintory. His music score in Journey was nominated for a Grammy Award. Don't miss out on this fabulous and one of a kind video game.
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2 of 2 people found the following review helpful
on August 26, 2014
Product as described, disc and bonus content work.

I purchased the Collector's Edition because it came with soundtracks for Journey and Flower. A lot of good things have been said about Journey, and for me, they all ring so true. I've actually bought the game twice (two different systems), and am still playing to this day.

It's not particularly difficult or challenging, but can be enjoyed by casual and experienced gamers. Journey is an experience, and intensely emotionally satisfying. Do your sense of wonder a favour and play this game.
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2 of 2 people found the following review helpful
on January 11, 2013
I have Journey and flower, flower is my favorite it's an eloquent emotional journey, it's very relaxing to wind down after the zombie and action filled games I play, it's very meditative, the graphics are gorgeous, the experience is indescribable, Journey is excellent also, you can Journey with a random anonymous person online, which is neat, the graphics are beautiful. Definately worth buying these games, you'll love them, and possibly love yourself more for trying them.
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on April 19, 2015
First, the negative: Flow doesn't really appeal to me and I admit I haven't tried it yet. Flower is just ok. I only played the first three chapters. I didn't find the objective of the game very motivating, and I'm not crazy about using the sixaxis (?) controller. I don't know if it's the over-saturation, but I didn't appreciate the art in this game like I did in Journey.

On to Journey: I'm not really a serious gamer, but just had to try this game, which I loved! This edition came with Journey''s soundtrack, artwork, and there's also a link for free avatars. The game play and the soundtrack worked so well together, and add the artwork to the mix, it's just a feast for the senses. I just couldn't help but become fully immersed when I played this game. One of their great features is the co-op play where the other player(s) remain unidentified until the end. There's no ability to talk in this game, but somehow you find ways to communicate with the other player, and it's just amazing when you do find someone who works with you so seamlessly. Because of this feature, each game can be a different experience depending on who you stumble upon. I wish there were more games like this. So, I gave this item 5 stars just because Journey was so worth it!
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1 of 1 people found the following review helpful
on January 20, 2014
This is definetly a worthwhile purchase! The use of visual imagery over verbal communication in all three of the main games only enhances the storylines; Journey's in particular was very moving. A very straightforward control system is quickly mastered and allows for the player to pay better attention to the details of their surroundings as opposed to the controls. Has good replay value as you'll pick up more of the story with each playthrough.
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1 of 1 people found the following review helpful
on February 9, 2013
Very unique and touching experience. Beautiful soundtrack. Extremely suitable for all ages and a single playthrough can be accomplished in just a few hours.

Parents can be comfortable with their children playing a game like this.

Not for those preoccupied by leaderboards, kill counts, competition.
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1 of 1 people found the following review helpful
on January 9, 2013
my boys (who have the ususal action stuff) really liked this! Different. The extra games very cool too. My daughter - who does not game - liked this one even (kids are 15-20)
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on July 15, 2014
Play this game alone, but with PSN logged in. Play it all in one session, so make sure you are undisturbed for about 2 or 3 hours.
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