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xUnit Test Patterns: Refactoring Test Code [Hardcover]

Gerard Meszaros
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Book Description

May 21 2007 0131495054 978-0131495050 1

Automated testing is a cornerstone of agile development. An effective testing strategy will deliver new functionality more aggressively, accelerate user feedback, and improve quality. However, for many developers, creating effective automated tests is a unique and unfamiliar challenge.

xUnit Test Patterns is the definitive guide to writing automated tests using xUnit, the most popular unit testing framework in use today. Agile coach and test automation expert Gerard Meszaros describes 68 proven patterns for making tests easier to write, understand, and maintain. He then shows you how to make them more robust and repeatable--and far more cost-effective.

Loaded with information, this book feels like three books in one. The first part is a detailed tutorial on test automation that covers everything from test strategy to in-depth test coding. The second part, a catalog of 18 frequently encountered "test smells," provides trouble-shooting guidelines to help you determine the root cause of problems and the most applicable patterns. The third part contains detailed descriptions of each pattern, including refactoring instructions illustrated by extensive code samples in multiple programming languages.

Topics covered include

  • Writing better tests--and writing them faster
  • The four phases of automated tests: fixture setup, exercising the system under test, result verification, and fixture teardown
  • Improving test coverage by isolating software from its environment using Test Stubs and Mock Objects
  • Designing software for greater testability
  • Using test "smells" (including code smells, behavior smells, and project smells) to spot problems and know when and how to eliminate them
  • Refactoring tests for greater simplicity, robustness, and execution speed

This book will benefit developers, managers, and testers working with any agile or conventional development process, whether doing test-driven development or writing the tests last. While the patterns and smells are especially applicable to all members of the xUnit family, they also apply to next-generation behavior-driven development frameworks such as RSpec and JBehave and to other kinds of test automation tools, including recorded test tools and data-driven test tools such as Fit and FitNesse.


Visual Summary of the Pattern Language 
Foreword

Preface

Acknowledgments

Introduction

Refactoring a Test

PART I: The Narratives
Chapter 1 A Brief Tour
Chapter 2 Test Smells
Chapter 3 Goals of Test Automation
Chapter 4 Philosophy of Test Automation
Chapter 5 Principles of Test Automation
Chapter 6 Test Automation Strategy
Chapter 7 xUnit Basics
Chapter 8 Transient Fixture Management
Chapter 9 Persistent Fixture Management
Chapter 10 Result Verification
Chapter 11 Using Test Doubles
Chapter 12 Organizing Our Tests
Chapter 13 Testing with Databases
Chapter 14 A Roadmap to Effective Test Automation
PART II: The Test Smells 
Chapter 15 Code Smells
Chapter 16 Behavior Smells
Chapter 17 Project Smells
PART III: The Patterns 
Chapter 18 Test Strategy Patterns
Chapter 19 xUnit Basics Patterns
Chapter 20 Fixture Setup Patterns
Chapter 21 Result Verification Patterns
Chapter 22 Fixture Teardown Patterns
Chapter 23 Test Double Patterns
Chapter 24 Test Organization Patterns
Chapter 25 Database Patterns
Chapter 26 Design-for-Testability Patterns
Chapter 27 Value Patterns
PART IV: Appendixes
Appendix A Test Refactorings  
Appendix B xUnit Terminology 
Appendix C xUnit Family Members
Appendix D Tools
Appendix E Goals and Principles
Appendix F Smells, Aliases, and Causes
Appendix G Patterns, Aliases, and Variations
Glossary
References 

Index 



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About the Author

Gerard Meszaros is Chief Scientist and Senior Consultant at ClearStream Consulting, a Calgary-based consultancy specializing in agile development. He has more than a decade of experience with automated unit testing frameworks and is a leading expert in test automation patterns, refactoring of software and tests, and design for testability.

Excerpt. © Reprinted by permission. All rights reserved.

The Value of Self-Testing Code

In Chapter 4 of Refactoring Ref, Martin Fowler writes:

If you look at how most programmers spend their time, you'll find that writing code is actually a small fraction. Some time is spent figuring out what ought to be going on, some time is spent designing, but most time is spent debugging. I'm sure every reader can remember long hours of debugging, often long into the night. Every programmer can tell a story of a bug that took a whole day (or more) to find. Fixing the bug is usually pretty quick, but finding it is a nightmare. And then when you do fix a bug, there's always a chance that anther one will appear and that you might not even notice it until much later. Then you spend ages finding that bug.

Some software is very difficult to test manually. In these cases, we are often forced into writing test programs.

I recall a project I was working on in 1996. My task was to build an event framework that would let client software register for an event and be notified when some other software raised that event (the Observer GOF pattern). I could not think of a way to test this framework without writing some sample client software. I had about 20 different scenarios I needed to test, so I coded up each scenario with the requisite number of observers, events, and event raisers. At first, I logged what was occurring in the console and scanned it manually. This scanning became very tedious very quickly.

Being quite lazy, I naturally looked for an easier way to perform this testing. For each test I populated a Dictionary indexed by the expected event and the expected receiver of it with the name of the receiver as the value. When a particular receiver was notified of the event, it looked in the Dictionary for the entry indexed by itself and the event it had just received. If this entry existed, the receiver removed the entry. If it didn't, the receiver added the entry with an error message saying it was an unexpected event notification.

After running all the tests, the test program merely looked in the Dictionary and printed out its contents if it was not empty. As a result, running all of my tests had a nearly zero cost. The tests either passed quietly or spewed a list of test failures. I had unwittingly discovered the concept of a Mock Object (page 544) and a Test Automation Framework (page 298) out of necessity!

My First XP Project

In late 1999, I attended the OOPSLA conference, where I picked up a copy of Kent Beck's new book, eXtreme Programming Explained XPE. I was used to doing iterative and incremental development and already believed in the value of automated unit testing, although I had not tried to apply it universally. I had a lot of respect for Kent, whom I had known since the first PLoP1 conference in 1994. For all these reasons, I decided that it was worth trying to apply eXtreme Programming on a ClearStream Consulting project. Shortly after OOPSLA, I was fortunate to come across a suitable project for trying out this development approach--namely, an add-on application that interacted with an existing database but had no user interface. The client was open to developing software in a different way.

We started doing eXtreme Programming "by the book" using pretty much all of the practices it recommended, including pair programming, collective ownership, and test-driven development. Of course, we encountered a few challenges in figuring out how to test some aspects of the behavior of the application, but we still managed to write tests for most of the code. Then, as the project progressed, I started to notice a disturbing trend: It was taking longer and longer to implement seemingly similar tasks.

I explained the problem to the developers and asked them to record on each task card how much time had been spent writing new tests, modifying existing tests, and writing the production code. Very quickly, a trend emerged. While the time spent writing new tests and writing the production code seemed to be staying more or less constant, the amount of time spent modifying existing tests was increasing and the developers' estimates were going up as a result. When a developer asked me to pair on a task and we spent 90% of the time modifying existing tests to accommodate a relatively minor change, I knew we had to change something, and soon!

When we analyzed the kinds of compile errors and test failures we were experiencing as we introduced the new functionality, we discovered that many of the tests were affected by changes to methods of the system under test (SUT). This came as no surprise, of course. What was surprising was that most of the impact was felt during the fixture setup part of the test and that the changes were not affecting the core logic of the tests.

This revelation was an important discovery because it showed us that we had the knowledge about how to create the objects of the SUT scattered across most of the tests. In other words, the tests knew too much about nonessential parts of the behavior of the SUT. I say "nonessential" because most of the affected tests did not care about how the objects in the fixture were created; they were interested in ensuring that those objects were in the correct state. Upon further examination, we found that many of the tests were creating identical or nearly identical objects in their test fixtures.

The obvious solution to this problem was to factor out this logic into a small set of Test Utility Methods (page 599). There were several variations:

  • When we had a bunch of tests that needed identical objects, we simply created a method that returned that kind of object ready to use. We now call these Creation Methods (page 415).
  • Some tests needed to specify different values for some attribute of the object. In these cases, we passed that attribute as a parameter to the Parameterized Creation Method (see Creation Method).
  • Some tests wanted to create a malformed object to ensure that the SUT would reject it. Writing a separate Parameterized Creation Method for each attribute cluttered the signature of our Test Helper (page 643), so we created a valid object and then replaced the value of the One Bad Attribute (see Derived Value on page 718).
We had discovered what would become2 our first test automation patterns.

Later, when tests started failing because the database did not like the fact that we were trying to insert another object with the same key that had a unique constraint, we added code to generate the unique key programmatically. We called this variant an Anonymous Creation Method (see Creation Method) to indicate the presence of this added behavior.

Identifying the problem that we now call a Fragile Test (page 239) was an important event on this project, and the subsequent definition of its solution patterns saved this project from possible failure. Without this discovery we would, at best, have abandoned the automated unit tests that we had already built. At worst, the tests would have reduced our productivity so much that we would have been unable to deliver on our commitments to the client. As it turned out, we were able to deliver what we had promised and with very good quality. Yes, the testers3 still found bugs in our code because we were definitely missing some tests. Introducing the changes needed to fix those bugs, once we had figured out what the missing tests needed to look like, was a relatively straightforward process, however.

We were hooked. Automated unit testing and test-driven development really did work, and we have been using them consistently ever since.

As we applied the practices and patterns on subsequent projects, we have run into new problems and challenges. In each case, we have "peeled the onion" to find the root cause and come up with ways to address it. As these techniques have matured, we have added them to our repertoire of techniques for automated unit testing.

We first described some of these patterns in a paper presented at XP2001. In discussions with other participants at that and subsequent conferences, we discovered that many of our peers were using the same or similar techniques. That elevated our methods from "practice" to "pattern" (a recurring solution to a recurring problem in a context). The first paper on test smells RTC was presented at the same conference, building on the concept of code smells first described in Ref.

My Motivation

I am a great believer in the value of automated unit testing. I practiced software development without it for the better part of two decades, and I know that my professional life is much better with it than without it. I believe that the xUnit framework and the automated tests it enables are among the truly great advances in software development. I find it very frustrating when I see companies trying to adopt automated unit testing but being unsuccessful because of a lack of key information and skills.

As a software development consultant with ClearStream Consulting, I see a lot of projects. Sometimes I am called in early on a project to help clients make sure they "do things right." More often than not, however, I am called in when things are already off the rails. As a result, I see a lot of "worst practices" that result in test smells. If I am lucky and I am called early enough, I can help the client recover from the mistakes. If not, the client will likely muddle through less than satisfied with how TDD and automated unit testing worked--and the word goes out that automated unit testing is a waste of time.

In hindsight, most of these mistakes and best practices are easily avoidable given the right knowledge at the right time. But how do you obtain that knowledge without making the mistakes for yourself? At the risk of sounding self-serving, hiring someone who has the knowledge is the most time-efficient way of learning any new practice or technology. According to Gerry Weinberg's "Law of Raspberry Jam" SoC,4<...


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5.0 out of 5 stars Inspired to Test Dec 23 2007
Format:Hardcover
I've been familiar with agile concepts of automated unit testing (AUT) and test-driven development (TDD) for awhile now. In the past few years I've made several attempts at incorporating AUT and TDD into my own personal workflow, but each attempt soon resulted in my abandoning the whole idea. The testing effort quickly outweighed the benefits. I've believed in the ideal of TDD, but I didn't see quite how to pull it off.

Then I bought XUnit Test Patterns by Gerard Meszaros. Wow! Finally the issues I've struggled with are being addressed. Okay, I must admit I'm not very plugged in to the online software development community, and I'm sure these issues have been discussed before. But this book looks special. I sense it's giving voice to these issues in a big way that's introducing many developers to these ideas for the first time. After all, it had to take time for this kind of book to be written. Time for the patterns to be developed through hard and frustrating work.

Rarely have I bought a thick book on software development and eagerly read every single word from cover to cover. But I have with this book. And I know I'll soon do it again. I'm even tempted to also purchase the PDF version of the book, just so I can reference it wherever I happen to be.

It's not the final word on AUT, but it has me embracing the ideal of TDD once more. The company I work for develops a huge OO-based enterprise software system with no automated tests. As Meszaros explains, this kind of legacy system is the most difficult for incorporating AUT (and daunting for those new to AUT). But at least now I feel like we have a good chance.
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5.0 out of 5 stars Comprehensive Aug 3 2007
Format:Hardcover
This book is advertised as "three books in one" which I originally figured was just the usual publisher's marketing. But it really delivers in all three areas: introductory narratives, discussion of test code smells, and of course, the testing patterns themselves.

Even if you have done automated unit testing using any of the xUnit frameworks in the past, it will be useful to read the introductory narratives. Meszaros accomplishes the difficult task of clearly describing all of the aspects of xUnit including fixture management. I say "difficult", because it can be hard to document something that is so familiar that you do every day. Even though most of this content is not new, it provides clear terminology, which is valuable in making the rest of the book understandable.

Mezaros writes in a clear and highly detailed style and the book appears suprisingly free of typos and grammatical errors, which is a nice change for technical books.

Don't be scared by the size of the book. There isn't anything unnecessary here, and even the glossary is comprehensive and useful.

Highly recommended!
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1.0 out of 5 stars xUnit Testing: The Explanation of Irrationality Aug 29 2010
Format:Hardcover
Length: 5:43 Mins
This video explains xUnit Testing and gives an explanation of irrationality. The video shows how Amazon.ca's irrational delivery policies are justified, and how Amazon.ca is perfectly happy to lose customers in the interests of promoting poor customer service.
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