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The 20% Doctrine: How Tinkering, Goofing Off, and Breaking the Rules at Work Drive Success in Business Hardcover – Apr 17 2012
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“Tate’s enthusiastic but objective study gathers momentum as the book progresses; each chapter builds on the previous one, and he’s quick to point out the practicality of the process. Whether readers are in the corner office or the boiler room, they’ll likely find Tate’s opus to be inspiring and informative.” (Publishers Weekly)
“Useful and inspiring advice for tinkerers.” (Kirkus Reviews)
“In any organization a lot of the rank-and-file are ready to start efforts which will contribute to their community, maybe building the bottom line. The 20 % Doctrine shows how organizations have made that work in real life, and how you might make that happen where you work.” (Craig Newmark, founder of Craigslist and Craigconnects)
“The most innovative companies in America are those that are willing to let employees explore their own pet projects on company time. The 20% Doctrine is a smart, well-written look at this new path to innovation, full of examples that are engaging, thought provoking, and intriguingly diverse.” (Chris Anderson, editor-in-chief of Wired magazine)
From the Back Cover
An inspiring exploration of how unorthodox business practices and the freedom to experiment can fuel innovation
We're at a crossroads. Many iconic American companies have been bailed out or gone bankrupt; others are struggling to survive as digitization and globalization remake their industries. At the same time, the tectonic forces disrupting U.S. corporations—ubiquitous bandwidth and computing power, cheap manufacturing and distribution—have enabled large organizations to foster new innovations and products through experiments that are at once more aggressive and less risky than they would have been twenty years ago. At companies such as Google, employees are encouraged to spend 20% of their work time on projects they're personally interested in. Almost half of Google's new product launches have originated from this policy, including Gmail and AdSense. Now other companies have adopted the concept, providing them a path to innovation and profits at a time of peril and uncertainty and offering employees creative freedom when many are feeling restless.
The 20% Doctrine is about goofing off at work, and how that goofing off can drive innovation and profit. Here Ryan Tate examines the origins and implementation of 20% time at Google, then looks at how other organizations such as Flickr, the Huffington Post, and even a school in the Bronx have adapted or reinvented the same overall concept, intentionally and serendipitously. Along the way, he distills a series of common themes and lessons that can help workers initiate successful 20% style projects within their own organizations. Only through a new devotion to the unhinged and the ad hoc can American businesses resume a steady pace of development and profitability.See all Product Description
Most Helpful Customer Reviews on Amazon.com (beta)
What I liked about it is that the author did a nice job of looking at the subject of "tinkering" in a relatively broad way that made the prospect of doing something similar at any sort of company seem more tenable. There were several case studies that were intended to support the thesis stated in the title, and I think that they served their purpose well.
I ended up using several key concepts from the various case studies for my company's Hackathon, and felt that this was a credible playbook for how to instill this type of culture beyond its traditional software domain.
I bought it for my father and a friend and found that even with a 30 year age span between them they both found it not only equally as interesting but a great read.
I like the author's style and will definitely be looking for his next book.
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