3ds Max 2008 Bible Paperback – Jan 15 2008
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From the Back Cover
The 3ds Max reference 3D designers choose
Open this book to any page, and you'll quickly see why the 3ds Max Bible is a perennial favorite of 3ds Max artists. Whether you're a beginner looking for a quick start or an expert exploring the very latest advanced features, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to jump-start your creativity. This is the 3ds Max book you need to succeed.
Make global changes to multiple objects with Scene Explorer
Build MAXScripts more quickly with the new MAXScript ProEditor
Stream and focus light through a window with the Sky Portal
Create compelling characters using enhanced Biped tools
Learn to reference, select, clone, group, link, and transform objects
Discover new keyboard shortcuts for speed modeling
What's on the DVD?
You'll find before-and-after example files for every tutorial in the book. The DVD also includes:
Unique models and textures you can customize for your own designs
3ds Max 2008 trial version
A searchable full-color PDF of the book
Also in the Book
A 16-page full-color insert will inspire you with a selection of cutting-edge work done by 3ds Max artists
About the Author
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.
Most Helpful Customer Reviews on Amazon.com (beta)
3ds Max is a richly woven environment containing a plethora of options for animators; whole bibles could be written on any one of the many functions of this software. That being said, I do understand that a more in-depth bible would most likely be twice as fat (its roughly 3 inches now) with half the size font this particular book already sports. However, and as an example, information like this (re: adding sound to an animation via the Open Sound dialog box) helps few:
[page 843]: "..Although it can't be edited in Max, the sound file can be shifted left or right to change its starting point." That's nice... how about a tiny hint of how that's done? Anyone?? The track view curve editor has no indication of a tool or source which would allow a sound track to be "shifted left or right." 3ds Max help offers no information. The Internet offers no information... even Autodesk - the creator of this software - offers no explanation as to how this action is possible. You load the sound file and it automatically starts at zero, with no intuitive way of adjusting that starting point. A book such as this should at the very least back up the statement, "...the sound file can be shifted left or right..." with an example of how to do it. Just one example of the many, many examples I could pull from this book, and just my most recent frustration.
As I stated, I realize this book would be much thicker, much heavier and the print would be much tinier to include details about all the options this software provides, but simple, unexplained things as exampled above are frequently found throughout this particular version of the 3ds Max Bible.
In summary, I would not recommend this book to a beginner as a reference, as it is difficult to use if you do not have the terminology set in stone; also, with the frequent disregard for explanation, this book is frustrating as a resource for the experienced.
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