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Burnout - GameCube

Platform : GameCube
Rated: Everyone
3.6 out of 5 stars 46 customer reviews

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1 new from CDN$ 321.82 13 used from CDN$ 2.98


Game Information

  • Platform: GameCube
  • ESRB Rating: Everyone Everyone
  • Media: Video Game
  • Item Quantity: 1

Product Details

  • ASIN: B0000631VG
  • Product Dimensions: 19.6 x 13.7 x 1 cm ; 136 g
  • Release Date: May 1 2002
  • Average Customer Review: 3.6 out of 5 stars 46 customer reviews
  • Amazon Bestsellers Rank: #17,854 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

Like your racing games fast, furious, and full of spectacular smashes? You're in luck. With Burnout, Acclaim removes all pretense of providing a serious simulation and instead serves up a delicious dish of pure arcade fun. The title features two key selling points--the speed of the action and the spectacular crashes. To facilitate these, the setup couldn't be more straightforward, as the aim is simply to be first past the post. You can increase your chances by driving more dangerously, although that comes with obvious pitfalls in the shape of those aforementioned smashes. Let's just say that to get through the game you're going to have to take your chances.

Contrary to the serious approach of racing simulators like Gran Turismo 3 for the PlayStation2, this is foot-to-the-pedal stuff, and it's tremendously good fun to play. And when you do put your proverbial foot down, get ready to move, for this is a blisteringly fast title that deceptively requires more concentration than at first appears. The downside is that this won't appeal to those who like their racing games nice and serious, nor to those looking for anything particularly innovative. Burnout has few qualms about marrying the multimedia power of next-generation game systems to a game engine that forsakes bells and whistles for speed, destruction, and sheer good fun. Fortunately, in this case, it's all the better for it, making it yet another four-wheel treat. Highly recommended. --Simon Brew

Note: This review refers to the PlayStation2 version of this game.

Gamespot Product Review

Like your racing games fast, furious, and full of spectacular smashes? You're in luck. With Burnout, Acclaim removes all pretense of providing a serious simulation and instead serves up a delicious dish of pure arcade fun. The title features two key selling points--the speed of the action and the spectacular crashes. To facilitate these, the setup couldn't be more straightforward, as the aim is simply to be first past the post. You can increase your chances by driving more dangerously, although that comes with obvious pitfalls in the shape of those aforementioned smashes. Let's just say that to get through the game you're going to have to take your chances.

Contrary to the serious approach of racing simulators like Gran Turismo 3 for the PlayStation2, this is foot-to-the-pedal stuff, and it's tremendously good fun to play. And when you do put your proverbial foot down, get ready to move, for this is a blisteringly fast title that deceptively requires more concentration than at first appears. The downside is that this won't appeal to those who like their racing games nice and serious, nor to those looking for anything particularly innovative. Burnout has few qualms about marrying the multimedia power of next-generation game systems to a game engine that forsakes bells and whistles for speed, destruction, and sheer good fun. Fortunately, in this case, it's all the better for it, making it yet another four-wheel treat. Highly recommended. --Simon Brew

Note: This review refers to the PlayStation2 version of this game.


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Customer Reviews

Top Customer Reviews

Burnout is the type of game that I really wanted for quite a while; an arcade type racing game with huge detailed crashes. Burnout delivered most everything I was expecting.
Some people have complained about the fact that none of the cars are licensed reproductions of real cars. This doesn't bother me at all. The cars do lack detail but that still doesn't bother me. The tracks are pretty long (especially the Marathon tracks) but that just gives you more time to put the pedal down and smash into oncoming traffic.
The opposition drivers are pretty smart. They'll try to run you into cars and they don't crash very often. You don't really want to crash into other cars, but the amazing crash visuals make you want to make a huge wreck.
There are several different cars available, and then two special cars (a city bus and a big-rig tow truck). All of them handle differently and have different speeds. For racing I like the roadster. For causing huge wrecks I like the bus.
A big plus is the large number of tracks you can race on. Granted, several are just reversed version of other tracks, but there are different traffic patterns, weather changes, and some tracks are at night (really neat).
You can save your best replays, but each one takes up 15 blocks on a Gamecube memory card.
I was kind of sad that the dents and things don't stay on your car after a wreck. They somehow get fixed when you start to race again. I was also wishing it had a "demolition derby" mode where you had to try to smash up as many opponents as you could. No such luck. These little things don't really make me that upset though.
Last Word: Burnout is a very fun racing game that is an excellent time-killer. If you want to see some of the best crash visuals ever, do check out Burnout.
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My feelings on BURNOUT are very mixed. On one hand, it offers a lightning-fast racing experience that is absolutely thrilling. At the same time, it suffers from some serious flaws. The game is unique in that it allows you to race through busy streets rather than on a racetrack, so you get to weave in and out of traffic at insane speeds in a realistic looking environment. The graphics are terrific and the inevitable crashes are impressive...although the three consecutive crash replays may be two too many. The sound is uneven, with engine noises being too loud and horns too quiet. The crashes are very loud, as you'd expect. The MIDI music is monotonous, but you can't really hear it over the constant drone of your car's engine anyway. The car selection is extremely limited, with only FIVE generic choices available at the start of the game. They include: "Supermini," "Sports Coupe," "Saloon," "Pickup," and "Muscle." The best of these is the Muscle car, which looks a lot like a Viper. You can at least change the color of your car, but this feature is also very limited: The Burnout paint shop stocks only red, black, white, silver and blue (yellow is exclusive to the Pickup truck). I remember playing Test Drive 6 on the PlayStation 1 and having a whole SLEW of awesome authentic automobiles to choose from. Not so with Burnout, and it's a crying shame. Furthermore, the game provides only TWO camera views: an external (or 'chase') view, and an interior view. Select the latter, and you'll see nothing more than the road -- no dashboard, no steering wheel...not even the hood of your car (kind of disorienting). But by far the most unfortunate aspect of the game is, of course, those vexatious and unnecessary CHECKPOINTS.Read more ›
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This is hands down the most exciting racer on the cube for a sheer sense of speed. The graphics are good, the physics are great and the crashes are fun to watch. Other than affording too little damage to the vehicles involved, the crashes appear to be fairly realistic with a bit of added flair. The cars also have pretty varied feels and handling. All of this makes for a very fun game, especially in multiplayer, which allows up to four simultaneous players. I have one complaint in that the screen space for the 3 or 4 player mode is very small and Acclaim could give more room to the action than the meters and numbers on the screen.
As other reviews have mentioned, the repeated crash replays do get a bit annonying and cannot be turned off. This is not, in my opinion, the most serious problem, however. The thing that really ruins this game is the overly-sensitive checkpoints that must be passed in time in order to continue with the rest of the course. I have a lot of video game experience, and I have a hard time believing those who say they have finished the game in a day or two. I and three other decent video game players have worked on this game for multiple weeks and all of us repeatedly fail to make the same checkpoint on two of the initial tracks--Harbor Town in particular. There seems to be one section of each track where the time afforded for the next checkpoint is unreasonable. One single crash (which are not infrequently caused by the AI drivers) or a loss of a couple of seconds on a curve or railing will always cause you to fall short and end your game. This usually occurs near the end of the last lap and often happens even when you appear to have built up time through the race. As you watch the crash replay multiple times, your hope of continuing vaporizes.
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