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The Animator's Survival Kit Expanded Edition Paperback – Dec 15 2009

4.8 out of 5 stars 65 customer reviews

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Product Details

  • Paperback: 392 pages
  • Publisher: Faber & Faber; Main edition (Dec 15 2009)
  • Language: English
  • ISBN-10: 0571238343
  • ISBN-13: 978-0571238347
  • Product Dimensions: 23.7 x 2.6 x 27.9 cm
  • Shipping Weight: 2.1 Kg
  • Average Customer Review: 4.8 out of 5 stars 65 customer reviews
  • Amazon Bestsellers Rank: #117,688 in Books (See Top 100 in Books)
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Product Description

Review

"Williams is miles ahead of anyone in the world of animation."--The New York Times

About the Author

Richard Williams is best known as the Director of Animation and designer of the new characters for Who Framed Roger Rabbit, for which he won two Academy Awards, including a Special Achievement Award.

Canadian-born Williams has won three US Academy Awards, three British Academy Awards, and an Emmy among 246 international awards - starting with his first film The Little Island in 1958.

Williams has also animated title sequences for Return of the Pink Panther, The Pink Panther Strikes Again, What's New Pussycat, Casino Royale and linking sequences for The Charge of the Light Brigade, as well as countless prize-winning commercials.

In 1990 he was voted by his peers as 'The Animator's Animator', and in 1995 he started giving the Richard Williams Animation Masterclass for professionals and students worldwide.


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4.8 out of 5 stars
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Top Customer Reviews

Format: Paperback Verified Purchase
Aspiring animators need this book. If you're in a program studying animation, you need this book. It breaks down the very basics of animation and takes it up step by step. Richard Williams has a set of videos that are nearly verbatim to what's in this book, so if you find you're having trouble understanding, you can look up the videos as a secondary explanation (he acts and draws out a lot in a lecture-like setting). With that said, I don't think it's all that necessary because it's assumed that people are coming in knowing pretty well nothing.

It shows a great variety of movements and body types and how different characteristics (personality or physical) influence the principles of animation. While you can read about these principles and see something like a cube act them out, the sheer number of different examples showing the timing and spacing on a timeline is a huge, huge asset that does a great job bringing it all home and making these concepts a very visual and reinforced experience.
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Format: Paperback Verified Purchase
Really good book on the fundamentals and a long list of techniques helpful to animators. Unfortunately, Richard Williams is an animator, not a writer. There are many places in the book where he deviates from what he's trying to teach and half the book is him writing "what if we do this???".

He often says "this is how you do this thing", but goes on to say "of course, there are no rules". If he believes so strongly in experimenting and then going back on what he's saying, WHY WRITE A BOOK ABOUT IT?.

However, if you can manage to ignore Williams' shortcomings, this book provides a lot of useful information, granted you have the patience to go through his "process".
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Format: Paperback Verified Purchase
That book is almost a bible to me at the moment. There is a lot of content explained in a fun and comprehensive way, the anecdotes and life stories makes me feel like a have a mentor by my side, I recommend this book to any animator, potential or actual.
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Format: Paperback
Some Love it some HATE it.

I called an antiators group and the fellow tells me he didnt like.

What this book has is a lot of technical drawings and concepts of various walks and actions.

As you flip the author shares his life journey and the many people that taught him things.

As he shows you a walk he explains why you would add the style without a hard formula (by saying "lets try" and "what if") giving you the basis of the cycle while leaving room for creativity.

I loved this book, but I am more of a logical thinker.
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By A Customer on Sept. 24 2003
Format: Paperback
I can't belive I didn't buy this book sooner. I can't believe I haven't reviewed this book sooner. I graduated with a 4 year university degree in classical, traditional animation and this book actually provided more information than my college education. I got it my senior year, just in time for my thesis. His ability to simplify exposure sheets is worth its weight in gold. This book put into practice will give any student a head start. An earlier review said the only reason you shouldn't buy this book is due to bankruptcy. I agree. Wholeheartedly. I can't even believe you are sitting here reading this review instead of buying it. QUICK! BUY IT! You're wasting time that could be used reading it!
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Format: Paperback Verified Purchase
Usually, students sell their textbooks after they're done with the course. I'm keeping this one forever. It is sooooo helpful!! There's a lot of tips and tricks in this. It shows you different ways of animation and many different components of animation (time, spacing, etc). I really like this and I don't regret buying it at all.
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Some love this book, Others hate it. Depends on your thinking style. Those that are able to use some left-brain (logic) thinking will love the book.

Throughout the book Richard shares his personal experiences as an artist starting out working with other great animators and passes on what these folks taught him when he was learning.

It is a book of formulas (sort of). He explains a lot on timing and spacing, Walk cycles, Movement, etc. Fully illustrated with the cell markers (traditional start, end, passing positions and inbetweening) marks.

You may love page after page of "what-if we" as he moves from boring poses to add dynamic poses for maximum effect.

I appreciate his teaching style:
1. Building a base knowledge of animation (timing and spacing)
2. Disects various walk, dance, run, movement of things (what makes movement work)
3. Then explores how to improve or adds a "What-if-we..." to build better action cycles (Tries getting people the ability to think how they can improve their future drawings).

This book was written for 2d animation but concepts carry over to 3d. (using pop-through to set key start-end-pass through middle keys).
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By A Customer on April 21 2004
Format: Paperback
This book is essential if you're just getting started in animation, and I suspect it would prove equally useful to someone with experience too.
It's well-written, funny, and accessible. It's worth reading just for William's anecdotes about the business and the people.
It covers the history of animation in such a way that modern techniques make sense within context. Most books treat the history in boring, unimaginative ways. Not Williams.
It offers a wealth of practical, how-to information. Want to know how to make characters stride, using only two poses? Williams tells you. When should you use "ones" and "two's"? It's in there. How can you troubleshoot your work before you're too far into a project? He covers this too.
Williams doesn't just give you a toolbox full of tips and tricks though -- by the end of this book you'll understand _why_ things work the way they work. The result? You'll be ready to handle even the new and unexpected as you pursue animation.
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