Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization Paperback – Jul 20 2010
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"This guide to creating architectural models with Autodesk's popular modeling, animation and rendering application, 3ds Max, provides a collection of lessons for designing sample room visualization projects and rendering them with the V-Ray rendering engine. The work begins with an overview of software functions and modeling and rendering theory and continues with four sample projects including a loft apartment in daylight, a bathroom, a bedroom at night and a simple house exterior. Chapters provide step-by-step instructions and numerous screen shots and a CD-ROM containing all project files is included."--Reference and Research Book News
"The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors, and daytime and nighttime scenes, and more. The companion CD includes all the project files that you need to recreate each of the projects presented in this book."--NeoPopRealism
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
The book is more of a walkthrough/step by step guide of the accompanied CD than anything else, it will show you how to create the images that are in the book but only a very few times does it explain *WHY* you are doing the things that it's telling you to do.
It constantly uses outdated methods/materials when there is no need to; such as the shellac material, thus ruining VRays own energy conserving material and potentially producing unrealistic results - something that this very book is aiming to teach you.
I strongly suggest taking a look at "Mastering Mental Ray" by Jennifer O'Connor instead. Yes, I am aware that it is specifically tailored towards Mental Ray and not VRay, but a suprising amount of the information can be ported over to VRay and will certainly give you a far better understanding of the ins & outs of photorealistic rendering than this book.
The illustrations in the book are beautiful, and the work done with 3DS Max and V-Ray is outstanding, but the book should be more than a gallery of the author's work, and should be more about how the reader can take concepts and turn them into renderings. I'm not sure I would recommend this for beginners, and seasoned users would already know the "how" of working with this software.
I highly recommend this book to anyone wanting to learn how to do photo-realistic renderings.
I am not an architect, but it suggests perhaps that the emphasis here is shifting from the design of a new building to the interior decoration of an existing building. The cover image of a loft apartment, which is from one of the examples, is a good example.
The software has many options, relating to items like the properties of a light source and of the reflective properties of numerous materials. You may find that to render photorealistic images, a lot of time will be initially required using the package, because of the extensive detailing and the need to make 3 dimensional furniture items. The sheer plentitude of V ray options is great, but can be daunting for a newcomer.
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