The Art of Assassin's Creed III Hardcover – Oct 30 2012
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“Titan doesn't scrimp on quality and these books are gorgeous! All serious fans of these games are going to want them.” – Library Journal
“This art book will be the highlight of my coffee table.” – Unfinished Man
“Another layer to an already engaging game.” – Pixelitis
“This truly is an art lover’s book. If you had ever shown interest in the art of video games, or even questioned whether video games were art to begin with, I strongly recommend to read this book. It will change your mind. It is a book of beautiful imagery and shows the longs steps it took to bring this art to reality.” – Gaming Truth
“Both of which turned out to be absolutely spectacular – and both of which included literally dozens of artwork that I would enlarge and proudly frame and hang in my home in an instant (that is, is my wife let me). The artwork featured in these books will blow you away. In a word: mesmerizing.” – Barnes & Nobles
“One of the best art books for a video game that I have ever seen.” “5 out of 5 stars.” – Cybertron Reviews
About the Author
Andy McVittie has worked in the video games industry for more than twenty years. The Assassin's Creed III art book represents a pinnacle in a career that encompasses magazines such as Mean Machines, Nintendo Official Magazine and PlayStation Plus, and a client roster that includes Yahoo!, Turner Broadcasting and Microsoft.
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Top Customer Reviews
|Length: 1:24 Mins|
The Art of Assassin's Creed is a 144-page hardcover artbook in rather similar size to the first artbook Assassin's Creed Limited Edition Art Book.
This time, the game travels back in time to the American Revolution from 1753 to 1783. As such, you'll see a lot of period costume designs, so much that I think fashion design probably flourished at that time. Most of the character designs are of soldiers and generals in uniform.
The environment art consist of a small portion on present day and the rest are in the past. You can really see how the mood is set by colours and lighting. Abstergo offices look rather sterile with the hard edges and the Temple is more stylized without going into much details. Environments for the past look bleak. It's like the sky is overcast every day, regardless of whether you're in the forest, town or at sea.
I noticed that many paintings have a tendency with subjects blending into the dark shadows. Like if Connor Kenway is perched atop a structure with his face lit, the unlit part of the body will just merge with the unidentifiable structure. That's the soft edges technique in art. In this case, I guess it's to emphasis something about camouflaging, and to keep you wondering what's lurking in the shadows.
There's not a lot on weapons. The main bulk of art are on characters and the environments.Read more ›