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Baroque - Xbox 360
|List Price:||CDN$ 49.99|
|Price:||CDN$ 39.99 & FREE Shipping. Details|
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- Hardcore dungeon crawling RPG action
- Many ever changing levels and perverse monsters
- each time your character dies more secrets are revealed
- deep customization options with vast amounts of weapons
- aquire powerful stat boosting parasites to multiply their potency
- Platform: Nintendo Wii
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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Platform for Display: Nintendo Wii
Amazon.ca Product Description
You awaken to find the world in ruin, your heart beset with unexplained guilt. A cataclysm has destroyed the cities and empires of men and disfigured the spirit of humanity. In this nightmare, it falls to you to descend a mysterious tower in search of absolution. Battle merciless foes in treacherous dungeons, scour for new items to aid you in your travels, and unlock the secrets of a devastated land. You will find death in the depths, yet learn that death is not the end of the story; in the twisted world of Baroque, it is only the beginning.
You awaken to find the world in ruin, your heart beset with unexplained guilt. A cataclysm has destroyed the cities and empires of men and disfigured the spirit of humanity. In this nightmare, it falls to you to descend a mysterious tower in search of absolution. Battle merciless foes in treacherous dungeons, scour for new items to aid you in your travels, and unlock the secrets of a devastated land. You will find death in the depths, yet learn that death is not the end of the story; in the twisted world of Baroque, it is only the beginning.Wii Extras:
- 16:9 Widescreen.
- Progressive Scan.
- Subtle motion control integration for power attacks.
- Intuitive controls using Wii Remote and Nunchuk.
- Classic Controller support for traditional play.
- The Wii version of Baroque will be one of the few games developed in Japan that will be released first in North America.
Top Customer Reviews
Be warned, Baroque is a traditional roguelike in that you lose all your items and levels with each death. Ironically, you must die to further the story, and believe me, you WILL die... often... which leads me to another way baroque deviates from regular roguelikes - you can restore save games to recover from death. But as I said, death is part of the story, so you will miss much of the game if you do this.
In short, Baroque is a rewarding experience for a certain type of gamer. It will be a polarizing game. You will love it or, you will hate it. Personally, I love it, but I wouldn't recommend it to everyone, thus, my four star rating. But if you're a fan of Izuna, Shiren the Wanderer, Pokemon Mystery Dungeon, Nethack, Angbandn, ToME, ADoM, or if you enjoy Salvador Dali's art and David Lynch's films... I would recommend it wholeheartedly.
What does that mean:
-Every time you enter the "dungeon" it's randomly generated-Map, items, enemies, npc encounters.
-You will die a lot, and (essentially) lose all your equipment each time. (It's expected, and part of the game)
-Great replay value ~ you can leave it for a month, come back and still start off on level 1 without losing your place in the storyline (and starting the whole game over). Any skills that have got rusty will come back on the easy levels, before it gets too difficult.
A few features I really liked about Baroque were:
-Good storyline. Strange, and at times a bit hard to follow, but interesting and well done.
-Nice selection of items, and some really interesting modifications you can make on weapons/armor/yourself (Ok, this one is part of any good rpg/rogue-like... Still, it needed to be said)
I do NOT recommend that you buy this game. I don't know you, or your game preferences. It's similar to a lot of games (Diablo-without magic, nethack, etc) but unique enough to make comparing it pointless. If at all possible, try it before you buy it. It's a hidden gem that some people will love, but most will hate for one reason or another.
Most Helpful Customer Reviews on Amazon.com (beta)
Me? I didn't know what to expect since my wife gave this game to me without consulting with me, and I had never heard of it. So I was in no position to not give this game a chance. Under my wife's careful scrutiny, I played this game during my free time for several weeks.
At first, I was pleasantly surprised. There was an interesting if not bloody opening cinematic that piqued my interest. The pleasantness soon dissolved, though, when I started playing the game.
I mentioned the cast of grotesque characters. These fit in nicely with the overall visual theme of the game which is something between surreal dream and post apocalyptic prison camp. The visuals are admittedly stunning and appropriate and very dark. This game does not beat Silent Hill in its human disfigurations, but it does come close.
The progression of the game is also something novel. That is, you start the game with essentially no clues as to the reasons behind the sorry state of affairs in which you find yourself and, seemingly, the rest of the world (your character is an amnesiac). The only direction you receive is that you must get to the bottom floor of the "tower", and it is primarily in the tower that you uncover the means by which you find out more about the back story and the pre-amnesiac nature of your character. It is also in this tower where you will die quite often. In fact, dying is one of the means by which you advance the story. So don't be frustrated when you die ALL THE TIME.
Reading what I have just written, this sounds like a game I should keep. However, there were a host of issues that I encountered that ultimately ended in me asking myself, "Why do I care?"
First of all, the camera is nuts. When you're not battling, it's serviceable. You can always snap the camera back behind your character. During battle, though, you're usually out of luck if the camera swings to an angle that puts your adversaries below the scope of the camera or behind a wall if you happen to be engaging a monster from around the corner.
Secondly, most of the dialogue sounds like it's being read straight from the script. Particularly that of the coffin maker. I hate that he says "God dammit" all the time, but more than that, I hate how forced it sounds -- like Spock saying, "I'm going to roll with my homies."
Thirdly, the system by which you can throw your various items seems to have been added as an afterthought. Nearly anytime you want to throw something, the action must be interrupted as you pause the game and select the item you would like to throw.
The last nail in the coffin for me was how boring the game was. This game plays so much like Diablo, and I played Diablo before for countless hours, and I am done with it, thank you very much. The only thing that breaks the monotony of the hack, hack, hacking on monsters is the rare encounter with someone or something that triggers the surfacing of an old memory or association.
Plus, I didn't care for how selfish most of the ancillary characters were. But that's just me.
Its definitely a 'hardcore dungeon-crawler' like it advertises itself to be...I wish the Wii had more games with complex psychological storylines like this. If you like anime, thought-provoking rpgs, or just hacking and slashing, I'd definitely recommend Baroque.
For one thing, It doesn't follow your standard RPG elements. Yes, you can do level up and have to deal with status effects. For one thing, you deal with some slightly different stats: HP, VT (That's Vitality), Attack, and Defense. No Speed or Agility, no Dexterity. Speed is set but can be improved with specific weapons, brands, and parasites, or it's worsened when afflicted with a certain ailment, Lethargy. And on the subject of ailments, you have your Poison and your Paralysis, but you also have to deal with Lust, Lethargy, and Stomachache, among a few others. Lust is the funniest of them all because everything, monster, item, and character (Yes, even the one you're playing.) becomes a beautiful woman. The same woman. You can tell what's what by checking shadows and the sprite that becomes the items floats above the ground. And the reactions you get from the NPCs when "talking" to them are priceless. One says "What are you getting all hot and bothered in a place like this for?!" Your character is completely mute, but the NPCs don't seem to care. They talk to him anyway.
Now, some have complained that you don't get to keep your stuff. This is remedied by throwing them into things called Memory Orbs. An NPC on the outside will pick them up and you can get them back from him when you start over. Consequently, this is the only way to fill up the item list. And it doesn't matter if the monsters get you or if you make it all the way to your destination, if you die, you start over. That much is true. Herein I can see why people would be annoyed with this factor, seeing how I was on a roll, making it to the bottom 5 times. The sixth time through, I was hit with Poison, and the monsters got me. Aggravating. But hey, if you don't think of starting over when the monsters get you as punishment for failure, then it won't be. Indeed, when you do start over, even if the monsters got you, you learn a bit more about the main character's past. And who doesn't like a good mystery?
No one's said anything about the music that I've read, and so I will. I like the music. It's catchy. Some I don't particularly care for, but all in all, thought was put into the music for this game.
I purposely didn't touch on everything I've experienced so far because I want people to experience it for themself, rather than having someone tell them what they think and go on that. Indeed, I did some research on this game, looking at videos and reading reviews and whatnot, but hey, if you weren't slightly interested by this point in my review, you wouldn't still be reading, would you?
And another thing. Some have said it's too hard. I wouldn't say that. With no definable boss monsters and the fact that every monster you do face perishes rather quickly when you use your items in conjuction with your sword, I don't think it's particularly hard at all.
All in all, rent it first and if you think it's one you'd like, then buy it.
It may be that we misunderstood the genius of the game, but to us it definitely wasn't appealing. The characters and the premise of the game is definitely intriguing. Still today I wonder what it would have been like to beat the game (not that I want to waste my time doing so). I'll admit that in a strange way it still appeals to me, which is why I haven't traded the game in.
Other peoples' reviews have summed things up well: weird, intriguing in a creepy/perverse sort of way, fun if you like that repetitive sort of thing, creative, one-of-a-kind. Like something straight out of someone's demented brain. haha. It plays with your mind.