Eternal Poison - PlayStation 2
- Five stories in one, five characters each on a unique quest
- capture and collect demons
- gorgeous dark fantasy world
- unexpected villains and over 100 monsters
- packaged with a soundtrack CD
- Platform: PlayStation2
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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Laden with gothic themes, this mysterious strategy RPG for PS2 is full of interesting characters, daunting locations, and a fantastic quest spanning 5 long episodes. With tremendous production values, allowing for cinema-quality CG cut scenes and extensive voice work, and a tried-and-true strategy RPG mechanic with the added novelty of demon-collection, Eternal Poison blends tradition with innovation to provide gamers a surprisingly familiar yet equally new experience.
Most Helpful Customer Reviews on Amazon.com (beta)
First off, this game... is beautiful! And I mean is it! If you know the degree of art in Odin Sphere and how it became a "Greatest hits" without ever acquiring the "real" customer reception in America for it to become one, this is how this game compares. Now Disgaea had the same problem: Lack of consumer base in America but a high-quality title that was granted an additional print-run. This is how you would perceive Eternal Poison: Under a great deal of scrutiny by the gaming demographic, reliant to another consumer with a first-hand experience. And if you miss getting a hold of this game, you WILL be punished on your efforts to acquire it, just like Persona 3 originally was.
Like I said, this game is gorgeous! The music synchronizes very well with every scene. There is great character art and an in-game gallery that you will fill as you progress throughout the story. The cinematics are masterful rendering of a 3D perspective onto the characters. There is great deal of personalities between the characters and a lot of interaction. You choose which scenario you what to play through.
Eternal Poison's gameplay mimics that of a solid tactics-rpg. A character's turn will come up, you select whatever, then you wait. You can wait a turn out to perform combos, or cue in a later attack if you were planning to lure an enemy. The demons(majin) can be captured and used as party members in later fights and grow in strength with battle exposure. You can also choose to absorb the strengths and abilities of the said creatures for your current party instead. So far, I find that this game is on a low-medium difficulty(compared to FFT, which I scale as high difficulty), and has an easily understood tutorial.
For your enjoyment, there are a number of outside missions as you progress, like recover band members for a bar in a town, recruit temporary team members for requests, side story type things that help develop your teams strength and such. In closing, If you don't get Eternal Poison because you don't like tactical-rpgs, that's too bad because this is a high quality example of the genre. If you do like these types of games, you better get it before you have to wait for a reprint(Big IF) when everyone else realizes how good this is. Good luck on Ebay, when that happens.
I'm kinda slow in the intelligents department, and organizing huge stratagies and attacks, well.. It's not really my thing, or so I thought. Eternal Poison is surprisingly user friendly, and the tutorial was much needed, and very helpful, so those who are a little turned off by the srpg genre, I say if you can find a copy of this game take a chance, it's worth it. The one complaint I have so far would have to be the battle animations, which if any of you have been following this game, know you can simply turn them off, and the battles are quick and engaging. And exploiting weaknesses is loads of fun, and combination attacks are so satisfactory when pulled off successfully.
What I know of the story so far is from Thage and Raki's pov, and it's the most appealing to me at this point. I'm sure once completing their tale I'll jump right back in with the other stories and find out all the ins and outs of Eternal Poison.
Last thoughts, I just wanted to give some praise to this game, and as the first review stated above, it's a gem, and worthy in any rpg collection, I for one do not regret in anyway picking this game up.
This game can be fun, just know what you're getting into.
For those looking for more of a dark story than many of the other srpg's on the market, this is the game for you. Many other series are more cartoony. Disgaea is a good example of this. I do enjoy that series as well, but its nice having a darker themed game.
I have read some reviews complaining about load times. You can turn off the battle scenes between units. Myself, I have not felt the load times to severe.
The only reason I give this game a 4 in the Fun rating is because of the lack of in game battle saves. This game is tough at times and having that feature would have been nice.
This game has good replay value because there are 3 different main characters. You select the one you want to play at the start of the game.
If you are a fan of strategy games, get this game. One reason I loved Vandal Hearts 1 and 2 so much was because of the more adult theme and story. For someone like me who loves srpgs, it was (and is) a breath of fresh air playing Eternal Poison.
(1) Very pretty cut scenes. Very pretty. (But the ones that start it out with the character Thage are also a little creepy because she's very plastic looking and really doesn't emote... at all. And since the PS2 experience has been filled with all sorts of characters with very expressive faces--at least in cut scenes--that's creepy. Maybe it's a quirk of that character, but we'll see.)
(2) Slow loading times. It's a Final Fantasy Tactics/Disgaea type strategy battle game which is what I expected, but I'd also seen some screen shots that made it look like a more typical slash & hack game. Well. The game starts with a tutorial battle and that made it clear what was going on. It's like FFT, except with 3D battle animations for every attack, including those of the enemy. And the animations don't look that good and there's also a huge lag going into and out of them. Thankfully, they can be turned off. (Some of the lag can probably be blamed on the age of my PS2. It is the original one I bought back when FFX first came out. But somehow, I doubt it's all my machine's fault.)
(3) Inconsistent pretty. The character art is pretty, but some is in a very different style (they didn't try hard to make all of the artists' work look as finished), and some of the character portraits look awful when I know they shouldn't (in the freebie artbook the same protraits look a lot better). The strategy battles use little 3D characters and honestly, animated sprites would look a lot better.
(4) Annoying camera. There's three levels of zoom to look at the battle maps. But there's very little difference between the levels. It leaves me frustrated because I want a better look and it should be possible.
(5) Bad voice acting. Bad, unneccessary, very repetitive voice acting in some places, like the shops. Can be turned off, but I haven't done it yet. Mainly because, how much of it is bad voice acting and how much of it is...
(6) Bad translation and localization. Very, very stilted dialogue. And right before I quit playing last night, one of the characters became a man for a while. I gasped, thinking I had missed a huge plot point, but after a bunch of "him" dialogue, the next scene had her as a woman again. Either it's really bad translation causing genderflopping OR it's really bad plotting. If it's on purpose, give us more of a clue that it's on purpose, please.
(7) You can't re-enter battle maps to level up? Well, I'm not 100% certain on this yet. I played for almost four hours, which was the tutorial battle and four other battles (strategy game battles take forever) and was not allowed to re-enter a map yet. Which is annoying, since it asks you "are you sure you want to go here?" when you try to enter a new one, but it's the ONLY one you can enter because you've tried to revisit the others and get nothing but that negative buzzer sound.
(8) Bad enemy AI. At least at this point, the enemy AI unneccessarily drags out battles because most of the enemies just stand there. You're stuck moving your characters slowly, one at a time across the map because the enemies show no interest in moving towards you until you're very close. Maybe that's supposed to make it easier for low level characters, not getting swamped in a huge attack, but it's also SLOW and BORING. (I like strategy RPGs, they don't have to be slow and boring.)
Final word: I wish I would have found a used copy of this somewhere. It might be worth having in my collection, but I don't think I'm going to get that much enjoyment out of it.