Axis & Allies 1942
- Axis and Allies (revised) is suitable for 2 to 5 players, ages 12 and up, playing time 120 to 240 minutes. This game is in the following categories: Strategy Rated #227 on www.BoardGameGeek.com
Spring 1942... the world is at war! Five world powers struggle for supremacy: Germany and Japan are aligned against England, the Soviet Union, and the USA. You control the military and economic destiny of one of these countries in the titanic struggle that will decide the fate of the world. You will need the perseverance of Montgomery, the daring of Rommel, the courage of Patton, the timing of Yamamoto, and the steadfastness of Zhukov! This new edition of the classic game of strategic conquest features new units, sculpts, and updated rules.
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Most Helpful Customer Reviews on Amazon.com (beta)
No currency is included: players are told to keep track of paydays on paper
No planning trays are included: In older versions, each army had trays that separated the items, for ease of location.
No enough dice and chips: More dice and chips, as in other versions makes for a more playable game
Not enough of some items: Some armies are thin on such items as tanks.
In general, it appears that the maker decided to cut costs by cutting valuable items from the game inventory. I would much rather have seen those items included, and paid a bit more.
One of the biggest changes from the revised edition is the Cruiser naval unit. While I don't find the unit particularly useful in my style of play, the higher attack value (compared to Destroyer) with the additional ability of Shore Bombardment (like a Battleship) makes this a versatile unit to any powers' Navy looking to rule the seas. There are additional rule changes from the revised edition regarding the use of Anti-aircraft guns, damage done by Strategic Bombing, Transports, and more.
If you enjoy more detailed strategy board games and haven't played Axis & Allies you definitely want to give this a try. You can't find a better strategy board game for the money in my opinion. The low price of this game does come with some drawbacks that seem to disappoint others. There is no paper money, storage boxes and the game could use some additional pieces at times (mostly chips). There are plenty of inexpensive solutions to remedy all of these issues and something had to be trimmed down to keep the low price point.
The biggest issue with this edition is that the map can get cramped in Eastern Europe/Western Russia once the game gets rolling. Using chips is a must and action in the aforementioned area of the map will deplete your chip reserves fairly quickly. This is nowhere near significant enough of a problem to stay away from this great game, however.
Play time can vary greatly depending on the experience of players. Those who have not played before can expect the game to take WELL over 6 hours if you don't keep people moving along. Once you're familiar with the rules and general strategies you can expect a game to run between 3 1/2 to 5 hours. [If you haven't played Axis & Allies before, I would highly recommend playing a 1 on 1 game to work through the rules. Then introduce new players once you're comfortable with the core rules so you and your buddy can help them out.] The more conservative the players are, the longer the game will run. Most games I have played are all but decided within 4 or 5 rounds with each round taking about an hour.
I recommend Axis & Allies 1942 for anyone looking to have many hours of board gaming enjoyment. Pick this up, learn the core rules and explore the other A&A games that are being re-introduced with the new set of rules (Pacific 1940 and Europe 1940). The A&A community is massive and there are plenty of homebrew rules, variants and player aids out there for those looking to enhance or alter their A&A experience.
1> The updated rules are a big improvement IMO and are much better written for clarity than the original.
2> The added unit types and custom sculpting for each country type is cool.
3> Nicer, larger, map.
1> Not enough pieces (especially chips) when the equipment starts to escalate on the board, with some more fragile than others.
2> Some map space boundaries are hard to see and spaces don't have enough room for pieces (bring back sideline spaces.)
3> No money included, though I reverted to casino chips (the heavy ones) which work beautifully.
4> Some of the ship types (mainly crusiers and destroyers) are hard to distiguish from each other for some countries.
I knew about most of the cons before I ordered the game (thanks to everyone's reviews) so I am not upset about them.
My son (10 year old) loves this game. We play one round per evening, once or twice a week. Couple rounds per day on the weekend.