Awakening: The Art of Halo 4 Hardcover – Nov 6 2012
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"Finding quality art books for anything related to pop culture is fairly difficult, and video games in particular suffer. Titan actually cares, and that care shows in their work. Just compare it to any art book from a 'Limited Edition' game bundle. Titan’s printing is much better and the collection is much more complete; their art books are books in their own right ... one of the better gaming art books available." – Uproxx’s Gamma Squad
"It's jam-packed with beautiful concept art and sketches" – The Verge
"Great for fans of the series, art book collectors, and those who are looking for a gift for the Halo fan that has most everything from the series already but doesn't yet have this book." – Total Gaming Network
"Art lovers and fans of the series will love this book. So if you’re able to put down your controller for a moment and take a break from some war games, pick up Awakening: The Art of Halo 4, you’re bound to be glad that you did." – Gamer Exchange
"This book is a testament to those people who worked tirelessly to create a visually appealing game." – Gaming Bolt
“The quality is outstanding and will make an excellent addition to any Halo fan's collection.” - Co-Optimus
“A lavish coffee-table book that provides a detailed look at art created specifically for the new version of the game.” – Military.com
"If you are any kind of fan of Halo, then this book is a must-buy for you"
"this book will leave you almost as breathless as the game itself.” – Shattered Ravings
About the Author
Paul Davies--an incurable Halo fanatic--has worked in gaming journalism for twenty years, writing and editing magazines and websites including Official Nintendo and Computer & Video Games. He is the co-founder and director of media agency Unlikely Hero Ltd. whose clients include Yahoo! UK and Microsoft.
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The Art of Halo 4 is organized into five chapters: Environments, UNSC, Covenant, Forerunner, and War Games. Each chapter is then further broken down into specific sub-chapters. For example, weapons, vehicles, and characters each have their own sections. This allows readers to quickly flip to the part of the book that most interests them. Want to see some cool Forerunner character designs? Turn to page 146. Want to take a look at some of the new UNSC vehicles like the Mantis? Go to page 110. It is very well organized.
The War Games chapter is especially interesting as it provides a glance at the challenges the development team faced when designing multiplayer environments and player armor variants.
The art itself is absolutely beautiful. Images range from full page artwork to concept sketches to character renders. Captions on each image provide deeper insight into Halo 4's development process and the Halo universe in general.
Measuring at roughly 9" x 12," this book is pretty big. It is more fitting for a coffee table rather than a book shelf. But Awakening: The Art of Halo 4 is something that all die hard Halo fans will want as part of their collection.