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Basics of Game Design Paperback – Mar 23 2011

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Product Details

  • Paperback: 400 pages
  • Publisher: A K Peters/CRC Press (March 23 2011)
  • Language: English
  • ISBN-10: 156881433X
  • ISBN-13: 978-1568814339
  • Product Dimensions: 15 x 2.5 x 22.6 cm
  • Shipping Weight: 748 g
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #1,172,959 in Books (See Top 100 in Books)
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Product Description


A ‘must’ for any serious game programmer or designer!
Midwest Book Review, December 2011

this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. … Highly recommended.
―A. Chen, CHOICE, October 2011

About the Author

Michael E. Moore is a 24-year veteran of the game industry. For the first 10 years (1979-1989), he designed, developed, and produced board games (mass market, role-playing, and military simulations). He then moved into computer games as a designer and producer, working for such publishers as Infocom, Activision, and 3DO. In addition, he helped start up several game development companies. Over the years, he designed and produced such games as Circuit's Edge, Shanghai II: Dragon's Eye and BattleTech II: The Crescent Hawks' Revenge for Activision, SpellCraft for ASCII Entertainment, and The Shadow of Yserbius/Fates of Twinion and Alien Legacy for Sierra. Michael joined the Game Software Design and Production Department at DigiPen Institute of Technology in January 2003 and taught game design and project management to undergraduate and graduate students. He acted as department chair for 3 A1/2 years. Michael was born in Minneapolis, MN, and received a double B.A. in English and Communication Arts from St. Mary's University in Winona, MN. He received an M.A. in Communication Arts from Southern Illinois University, Carbondale, IL. With assistance from Jen Sward, he wrote a college textbook on game production, Introduction to the Game Industry (ISBN 0-13-168743-3).

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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0xa566b3c0) out of 5 stars 2 reviews
HASH(0xa573c3c0) out of 5 stars Fantastic Product July 7 2013
By Phillip Carl Vinson Jr. - Published on Amazon.com
Format: Kindle Edition Verified Purchase
Great book for the striving and rising video game designer, full of great tips and shortcuts and great examples, buy it if you want some good starting ground.
1 of 4 people found the following review helpful
HASH(0xa55db474) out of 5 stars great book Aug. 17 2012
By chillypacman - Published on Amazon.com
Format: Paperback Verified Purchase
This is an excellent and very informative book, it covers all the basics of game design in a concise and straight forward manner. Great reference to learn about the game design and indeed the entire game development process for newbies and experienced developers alike.