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Basics of Game Design Paperback – Mar 23 2011
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A ‘must’ for any serious game programmer or designer!
―Midwest Book Review, December 2011
this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. … Highly recommended.
―A. Chen, CHOICE, October 2011
About the Author
Michael E. Moore is a 24-year veteran of the game industry. For the first 10 years (1979-1989), he designed, developed, and produced board games (mass market, role-playing, and military simulations). He then moved into computer games as a designer and producer, working for such publishers as Infocom, Activision, and 3DO. In addition, he helped start up several game development companies. Over the years, he designed and produced such games as Circuit's Edge, Shanghai II: Dragon's Eye and BattleTech II: The Crescent Hawks' Revenge for Activision, SpellCraft for ASCII Entertainment, and The Shadow of Yserbius/Fates of Twinion and Alien Legacy for Sierra. Michael joined the Game Software Design and Production Department at DigiPen Institute of Technology in January 2003 and taught game design and project management to undergraduate and graduate students. He acted as department chair for 3 A1/2 years. Michael was born in Minneapolis, MN, and received a double B.A. in English and Communication Arts from St. Mary's University in Winona, MN. He received an M.A. in Communication Arts from Southern Illinois University, Carbondale, IL. With assistance from Jen Sward, he wrote a college textbook on game production, Introduction to the Game Industry (ISBN 0-13-168743-3).
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