Blender 2.5 Materials and Textures Cookbook Paperback – Jan 25 2011
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About the Author
Colin Litster Colin is well known in the Blender community for his series of well received tutorials on material and texture creation in Blender. He has extensive knowledge of special effects creation following his early career in the film industry. Colin subsequently went into Higher Education rising to the level of Head of IT and Media Production at a leading UK University. Colin runs a well known Blender Blog called Cogfilms.com in which he has promoted the development of Blender encouraging users to attempt the impossible in 3D creation. Colin has been working on a feature film production over the last few years whose title is Cog which is also Colin's internet persona.
Top Customer Reviews
Another great thing about this book is all of the extras that come along with it. Throughout the book you are reminded (and a few times required) to use downloaded files from the PacktPub website. While it is a pretty big zip file, it was incredibly helpful in itself. The blend files match right up with when you are prompted to save in the book so that if you mess up (or try to go too fast, like me) you can open of the corresponding blend file and compare your blend to it.Read more ›
This review is written from the perspective of using Blender to create graphics for real-time applications such as games. The author has aimed his material mainly at Graphic Artists who create very high quality still images or animations using the built-in Blender rendering engine rather than an external game engine such as Unity, UDK or the Blender game engine. Nevertheless, it's easy enough to just bake the textures created in Blender for use by external engines.
This book presents 80 recipes for creating a wide variety of textures and materials ranging mainly organized into natural and man-made materials. Blender has some extremely advanced features for procedural texture generation. This texture cookbook presents a multitude of techniques for creating, manipulating and combining textures to achieve some truly spectacular effects.
Colin Lister promises to teach everything from an increased understanding of the new Blender 2.5 user interface to creating an entire animating ocean and UV mapping a human face. He also teaches how to synthesize complex materials without complex mesh objects by using alpha transparency.
The basic approach of the book is to present each of its 80 recipes in a way that allows them to be followed independently of each other. Many of the recipes depend on previous recipes, but this isn't a problem if you download the .Read more ›