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Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web Paperback – Apr 20 2005
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"Coming at the process of making interactive worlds from a non-gaming viewpoint proves to be a refreshing break...Provided is a version of the Virtools pre-visualisation package, which is used to set up the interaction between objects, cameras and players. And this is where Gauthier comes into his own with paticularly thought-provoking chapters on issues such as camera set-up and pathfinding." - Edge magazine
Create functional and artistic virtual worlds!See all Product Description
Top Customer Reviews
It comes with CD and trial version too!
J-M GAUTHIER is a pioneer of the medium, he teaches at the famous ITP program at NYUniversity.
I have been using Virtools since the first version to build various installations (such as www.newyorkexitnewyork.com) and have tested a lot of different real-time 3D platforms since, all I can say is that this book will help you harness the most sophisticated design tool there is today for building 3D worlds and videogames! PG
Most Helpful Customer Reviews on Amazon.com (beta)
There are plenty of demo files on the disc but very little discussion of what is going on. What I was hoping for was detail on how building blocks were selected, why they are connected the way they are, how they interact, etc. Instead the demo files are completed with little comment in the book. The instructions that are there are more of the "Drag this there. Then drag this there. Now press play." I find little insight in this method which is why I'd hoped for something more.
Many of the files on the CD are missing or not named the same as in the book. Some files that are to be downloaded from the Web were unavailable.
Also, there is quite a bit of content dedicated to creating your assets with Maya. That may be of interest to some, but I'm just in need of learning Virtools. Hence that material is of no assistance.
It is a dissapointment, but remains the only book available.
There is no logical explanation of how building blocks work (building blocks are what the pre-written scripts in Virtools are called) but merely poor direction of how to click and drag building blocks and press play. Most of the information about Virtools in this book you will be able to find in the Help menu from the software itself. There are very few (if there is any) new ideas and they are confusing and I get lost even by following the "step by step" instruction. I was doubting myself not following the tutorials correctly so I passed the book to one of my friends who is a 3D guru - and he has trouble to get things work following the tutorials in this book as well. Again: errors!!!
I'm very disappointed and frustrated.
If you are completely new to Virtools and you are looking for a manual, then this may not be the appropriate book. However, if your goal is to produce rich experiences with a strong cinematographic feel, it's an ideal read. Gauthier often links virtual worlds to cinema, a natural connection; if you want to push your virtual content futher, some tricks of the 7th art trade are totally appropriate.
I'd recommend this to anyone willing to push the quality of an installation, or looking forward to adding lots of depth in a virtual experience.
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