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Challenges for Game Designers [Paperback]

Brenda Brathwaite , Ian Schreiber
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Table of Contents

Introduction & Welcome; Part I: Building Blocks; Chapter 1: The Basics; Chapter 2: Game Design Atoms; Chapter 3: Puzzle Design; Chapter 4: Converting Digital to Physical; Part II: Chance and Skill; Chapter 5: Elements of Chance; Chapter 6: Elements of “Strategic” Skill; Chapter 7: Elements of “Twitch” Skill; Chapter 8: Chance and Skill: Finding the Balance; Part III: Writing Game Concepts; Chapter 9: What Is Intellectual Property?; Chapter 10: Creating Sequels; Chapter 11: Targeting a Market; Chapter 12: Learning an Unfamiliar Genre; Chapter 13: Designing a Game to Tell a Story; Part IV: Additive and Subtractive Design; Chapter 14: Adding and Subtracting Mechanics; Chapter 15: "But Make It Multiplayer"; Part V: Special Topics; Chapter 16: Creating a User Interface; Chapter 17: Games as Art; Chapter 18: Games as a Teaching Tool; Chapter 19: Serious Games; Chapter 20: Casual Games; Chapter 21: Social Networks and Games;

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