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Cross Game, Vol. 2 by [Adachi, Mitsuru]
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Cross Game, Vol. 2 Kindle Edition


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Product Description

Product Description

Wakaba's last dream before she set off on that fateful day was of Ko pitching in front of a packed house at Koshien. Ko's been training every day since, trying to emulate the best pitcher he knows—Wakaba's sister Aoba. But will Aoba's seeming hostility toward him and a new high school coach who only cares about winning prevent Ko from fulfilling the dream?

Two in one! Contains volumes 4 and 5 as released in Japan.

About the Author

One of the biggest names in the manga industry today, Mitsuru Adachi made his debut in 1970 with Kieta Bakuon in the pages of Deluxe Shonen Sunday. The creator of numerous mega-hits such as Touch, Miyuki, and Cross Game, Adachi sensei received the Shogakukan Manga Award for all three of the aforementioned series. Truly at the top echelon of the manga industry, his cumulative works have seen over 200 million copies sold, and many of his series have been adapted into anime, live-action TV series and film. A master of his medium, Adachi has come to be known for his genius handling of dramatic elements skillfully combined with romance, comedy, and sports. He along with Rumiko Takahashi, have become synonymous with the phenomenal success of Shonen Sunday in Japan.

Product Details

  • Format: Kindle Edition
  • File Size: 187778 KB
  • Print Length: 376 pages
  • Publisher: VIZ Media: Shonen Sunday (Aug. 15 2011)
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B00FDZKE4O
  • Text-to-Speech: Not enabled
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  • Enhanced Typesetting: Not Enabled
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #1,037,620 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Amazon.com: HASH(0xa574ed8c) out of 5 stars 7 reviews
1 of 1 people found the following review helpful
HASH(0xa5548990) out of 5 stars Scrimmage. Oct. 8 2012
By Xyon McKell - Published on Amazon.com
Format: Paperback
This collection contains volumes 4 and 5 of Cross Game (as originally published). It is a direct continuation of Cross Game 1 (volumes 1-3). Cross Game unfolds its story gradually, with a lot of layers and nuanced characters. So while you would pick enough to follow things in this collection, you really should start at the beginning. Oh, and MAJOR things happen in the first volume. Really. Go read that first.

** This review contains no spoilers for Cross Game 2 but will have them for Cross Game 1. **

Ko's been working hard to improve his pitching by emulating Aoba, who actually doesn't like him much. Ko and his friends are in their first year of high school and have been relegated to the practice squad by a cutthroat coach who only cares about making himself look good and winning, in that order, and has recruited the varsity team personally from all over. But catcher Akaishi has been keeping the practice squad's capabilities a secret, and now the varsity team has a scrimmage game against them...

I've never been much into playing or watching baseball, but have loved a lot of movies and stories focused on it when done well. Cross Game is no exception. The flow of the game throughout these two volumes is done very well, and the importance of the action and situation at each point clearly defined. But what makes this series exceptional is that it never forgets it's about the characters first, and the game second. Ko and Aoba are compelling main characters and anchor a phenomenal cast. The plotting and dialog let a staggering number of characters convey subtle personality traits very quickly and the way the art compliments that with facial expressions and little touches is amazing, particularly since the style is a bit "simplified."

Another incredibly realized balance is how the overtones of humor, loss and adversity are all managed without things ever getting ridiculous, melodramatic or overbearing. Wakaba's absence and it's effects on those who cared about her is felt (as it should be), but it's done naturally and appropriately and compliments the story rather than overwhelming it. That's hard to do and my respect for the skillful execution here grows the more I read.

Cross Game 2 continues the high standards set by Cross Game 1. Yes it's a slowly unfolding story. Yes it's about baseball. Yes you should read this series even if you normally don't care for either of those things.

Highly recommended.
1 of 1 people found the following review helpful
HASH(0xa55489e4) out of 5 stars The varsity v. portable game Jan. 16 2011
By L. Mcclung - Published on Amazon.com
Format: Paperback Verified Purchase
Cross Game is unique in high quality of writing and drawing, a sport hero story part of a sports team underdog story. These combined with the team mate's stories give a great sports tale, but also hint of romance and humor for 12-40 male and female, baseball lover or not. This is one of the top 10 manga series to read this year.

We start and end the manga with a full story arc, yet wanting more. Viz has done a great job in making Vol 1-3 in the first book (the story of Ko, Wakaba and the Portable baseball team), and this Vol 2 about the game between the varsity, the evil coach and the wily coach of the `Portable' baseball team (read `disposable'). The poor Portable baseball team are not even allowed to practice on the field.

A great story needs a great villain and this coach who only cares about winning, to the point of hurting his own players and then dropping them, faces the `Portable' team led by Ko as pitcher. Told that if they play well, they might make varsity, the `Portable team are going to try to show the `varsity' who have been hand picked from across the country, that they deserve to play too.

Ko is the son of the sports school owner and the Tsukishima sisters who run the batting practice center live right down the road. Ko and Wakaba were inseparable childhood friends, and Ko only cared about batting. But on the day of Wakaba's accident, she told her sister that she dreamt of seeing Ko pitch before a packed house at the Koshien, Baseball's great stadium.

With Wakaba gone, the slightly older sister Aoba took up pitching, and she looks down on Ko, who seems to be wasting his talent. But when the coach, who only uses these youth who trust in him, instead of training them, uses Aoba off the girls junior high team as practice pitcher, hurting her arm just to give his players one day of batting practice Ko has gotten fired up. But has he left it years too late to practice, now with the game starting, we will find out.

The coach and principal don't even allow anyone to sit on the bleachers to support the Portables, and have an announcer, but who only does announcing for the varsity. In case we still had an iota of feeling for the varsity coach, he drops one of his players, (`where are you going? That's not your bench.') DURING the game for displeasing him.

What the Portable's lack in practice skills, they make up for in heart, but with an early 3-0 lead, is that enough, as with only 1 pitcher, and players who tire, facing the varsity pro's whose batting and fielding practice happens daily. This second volume gives us not only the full game, not leaving us wait three months for the conclusion, but gives us back story and teasers to the story around the coach, the catcher and other players.

However the game ends, the `Portable' team has literally disappeared. But where did they go, and what are they doing. We are tantalized but we will have to wait until Viz puts out Cross Game 3 to find out. A perfect read, satisfying but also leaving us wanting more.
HASH(0xa5548cc0) out of 5 stars Heavy on the Shonen Spirit Jan. 27 2011
By GPeralta - Published on Amazon.com
Format: Paperback Verified Purchase
The story begins to flesh out, now introducing a clear set of protagonists in the varsity team to go up against the main crew of the portables.

While this release contains two volumes, the material covered doesn't come off as incredibly dense. On the contrary, the first volume covered in this release covers a majority of a baseball game against the new rivals, establishing just who we should be rooting for and who we should be looking out for. The game is played out in typical shonen style, with the action happening alongside non-participants, who are happy to walk readers through just exactly what is going on. Scenes with Aoba and the old man watching the game are reminiscent of Trixie and Speed's family watching on the sidelines during a race in "Speed Racer," though on a slightly less campy level, if only for the fact that the author throws in some self-aware jokes throughout the manga every now and then, almost mocking his own readers for anticipating some of the trite manga plot points we've grown to expect--which can either be a good or bad thing depending on your preferences.

Character interactions between Ko and Aoba this time around are very minimum, though with the way Aoba is always used as eye-candy for each chapter cover page, readers can only assume that something will happen between the two eventually. Whether or not such will happen sooner or later, though, isn't left clear. If anything, signs point at this shonen keeping focus on the baseball, while giving back seat to the romance. As for Ko's two portable friends, I've yet to truly see them as good guys, since we've yet to have any explanation as to their own stories during the time skip. Still, it's the things that are left out that make me anticipate the next volume.
HASH(0xa5548bb8) out of 5 stars An impressive follow-up Jan. 10 2011
By Michael Link - Published on Amazon.com
Format: Paperback Verified Purchase
After reading through the first three volumes (bundled as one), the second collection did not disappoint. There is a good amount of sports drama and comedy. Unfortunately the collection was only two volumes, because the end of volume 5 left me wanting more.
HASH(0xa5548da4) out of 5 stars AWESOME March 11 2014
By Nickolas S. Sine - Published on Amazon.com
Format: Paperback Verified Purchase
its in great condition when it came in and its what I wanted. I love the product, and nobody recommended it