Dead Space 3 Limited Edition
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- Dead Space 3 Limited PC
- Platform: Windows 7
- ESRB Rating: Mature
- Media: Video Game
- Item Quantity: 1
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Dead Space 3 Limited PC
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Top Customer Reviews
I sold the game on the PS3 and got myself the PC version and bought a trainer from the internet and now the game is amazing.
Good trainer can get you infinite health ammo, and stasis which come in very handy in theses supra hard boss battle.
Most Helpful Customer Reviews on Amazon.com (beta)
The graphics are fantastic. The interiors are meticulously crafted with great attention to detail, and the exteriors are absolutely breathtaking.
The game works fine on Windows 8. This is one of the few games where I bought the initial release and did not experience major performance bugs. In fact, I have played through twice without incidents which are not related to internet connectivity.
The custom weapons crafting is great. You can construct weapons with two fundamentally different functions. My personal favorite is a rivet chain gun with a force gun. There is a LOT of intense, close combat with multiple creatures. The force gun blows them back several feet, and the chain gun wipes them out with great efficiency. There are also instances (although relatively few) where a long range weapon comes in handy. A Seeker Rifle with a missile launcher is tremendous for these opportunities. One can create a very wide variety of different, very effective, weapons that have their uses in some of the unique situations in the game, and are just plain fun!
This game is SCARY! I'm over 50, and easily startled, but I still find a certain exhilaration from the creative (and often unforeseen) ambushes by some extremely well-designed monsters which come in a refreshingly wide variety.
The game provides a number of different strategies and tactics for different players' personalities. Oldsters like me with bad reflexes can beat the game just as well as the younger players.
So, why only 3 stars?
There are two design flaws in this game that I find extremely annoying, and make no sense, whatsoever.
First, the game has an automated progress save feature, and no manual progress save feature. There is NO excuse for this. It should be up to ME when to save my progress, not the developers.
Secondly, the game requires an active internet connection to start and play. I have a wireless network, and when my connection gets interrupted the game freezes during combat sequences. This just serves to magnify my irritation with the automatic saves, since I have to exit, reconnect, and then restart at a point BEFORE I lost my connection. There is no excuse for this, either. In the single-player campaign, there is NO practical reason to require an active internet connection.
I am no fan of shooters, but after playing Dead Space 2 it quickly became one of the best games I've ever played in terms of being immersed in the story. I moved on to play part 1 and now with part 3 am very pleased. The ability to modify and customize your weapons is a very nice addition. You may find yourself spending a lot of time modifying your weapon depending on the situation you're in.
They also introduced "side missions." Which is nice, but they seem like the main part of the game that was just labeled side missions. I guess they're optional but I cannot imagine anyone not completing them. One nice thing that could be added to the series in future versions is the option to create a non-linear path. For example, the ability to choose which planet or area you need to go to for whatever reason fits the plot. It could be molded to be like an RPG.
I left out a star because the story is a bit strange in the way that it attempts to introduce co-op with single player. I've only played single player but the story seems odd in the way that it tries to create a storyline that fits both co-op and single player. Additionally, it seems very easy. I started out on the hard level and there is an overabundance of health, stasis refills, and ammo laying around.
Overall, a very good game. Don't let the bitterness of the way that the game is sold or delivered determine the rating of the actual game.
That said, it's a well-executed action game-- the game is polished, the story integrity is maintained from the first two installments, and a lot of exposition goes into what the 'markers' really are. You are given enough motivation to keep moving forward and you never feel like you're just wandering about aimlessly. Co-op is actually handled very, very well, including offering up incentives for co-op play. The space-walk element is fantastic; it's so good that I wish there was much more of it.
If you play through at a decent clip, you'll likely spend about 12 hours on it, and there are incentives for a second (or even a third) play-through.
What I didn't like about it? It has very little actual 'horror' left, instead substituting a few surprises to provide shock value. I suppose that you could argue that Resident Evil isn't horror anymore either, but I believe they could've really ratcheted up terror with just a few different design choices. (Of course, apparently they were forced to shift to an action focus by EA management, so they probably saw the possibilities as well, given that they're professionals and all.) The microtransaction system also is totally unnecessary-- I'd be surprised if EA made $30 on it total, since fortunately, you don't have to spend any money to complete the game.
My biggest complaint would be the weapon/ammo situation: weapon-specific ammo has been done away with in favor of a generic 'clip'. This completely removes any incentive to use more than just the one weapon you really like. It also reduces the amount situational decision-making that needs to be done. (Do I have enough ammo? Is this gun the best for what I'm probably going to run into?)
The bottom line-
Did I have fun playing it? Yes
Did it keep me playing? Yes
Did it look good? Yes (but I have a high-end rig and had all the settings at 'max')
Do I feel like I got my money's worth? Pretty much.
That said, I'd only give it 3.5 stars, because it really had a chance to set itself apart, and instead we got a forgettable Dead-Space themed shooter.
EA also gives away a "free" game so that they are sure to get older account holders to agree to their newly revised EULA terms. I admit its clever but its also nefarious and indicative of the EA business ethic, naturally.
When you consider purchasing a videogame, today's complex requirements to actually play it, means that you can no longer separate the game from the publisher. So, when you review one the other has to also be considered.
Buying a game through Origin means getting into bed with EA. Not something to take lightly, if you value your personal privacy and consumer rights.
Survival Horror to the more Action-based DS3. Well I was wrong. I totally love this game now.
However the game is marred badly by the absolute worst, most unintuitive and annoying save
system I have ever seen in any game. The save system in DS1 and DS2 were perfect, why did they
have to change it? Try starting a new game before you have completed an existing game - good
luck with that, and if you can work out how to do it please let me know. Or worse, pay for any
DLC addition, play the DLC for a while (without completing it), then come back later and try
to find the damn thing in that mess of a menu system. Again good luck with that! Whoever designed
the DS3 save-system should be whipped.