It is the middle of the 25th century and the Dalek war, the latest one, is drawing to an untidy close. Earth is now trying to extend its power over the corporations that have controlled human space since man first started to colonize the stars. Among one of these expeditions, to take over the planet Arcadia, is an explosives expert called Ace. And the adventure begins.
The book is a full length novel, but feels like a role playing game, with all the extra layers that a Game Master likes to splash on. An alien planet, twisted plots, mysteries within mysteries and a backwards civilization. What ARE they trying to do on Arcadia? Why collect the minds of the people? Why would Earth send along a Dalek Hunter called Daak, with his chain saw swords, if there were no Daleks? Why did the Doctor show up and why won't he listen to Ace? It never seems to be completely explained and in the end there is a feeling of emptiness.
I'm not sure, but I don't think Doctor Who works as a full length novel. It gives you too much time to start to nitpick at the details and flaws.
- Paperback: 326 pages
- Publisher: London Bridge; Media Tie In edition (June 1 1993)
- Language: English
- ISBN-10: 0426203879
- ISBN-13: 978-0426203872
- Product Dimensions: 10.8 x 2.5 x 17.8 cm
- Shipping Weight: 141 g
- Average Customer Review: Be the first to review this item
- Amazon Bestsellers Rank: #2,927,399 in Books (See Top 100 in Books)