- Platform: PlayStation 3
- ESRB Rating: Mature
- Media: Video Game
- Item Quantity: 1
Demon's Souls - Greatest Hits with Art Book and Soundtrack CD - PlayStation 3 Standard Edition
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- Groundbreaking Online Functionality: Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes, cooperatively revive dead players, or invade and wreak havoc in another's game.
- The Ultimate Hardcore RPG Challenge: Combining the best features of an action game and RPG, you'll slice, smash, shoot, and cast magic against some of the most horrible, vicious enemies ever encountered.
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One of the best‐reviewed games of its generation, Demon's Souls, the exceedingly original action RPG for PlayStation 3 system, now takes its place among the platform’s elite selection of Greatest Hits titles. Revolutionary online features define your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the single‐player game. Unprecedented in its depth and subtlety, peerless in its relentlessly challenging gameplay, Demon's Souls is the ultimate action RPG, now priced to own as a Greatest Hits release.
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Top Customer Reviews
The world tendency feature seems like a interesting way to change the game, especially play through to play through, but is almost irrelevant as not much changes and only pure black(-4) or pure white(+4) offers any difference.
The art book is about 1:1 as seen in the product image being the size of the game case (though sadly cannot fit inside of it as it's slightly too big). The CD is contained in a plastic sleeve attached at the back of the art book with the track listing being on the page next to it. There are 24 songs for a total of 73 minutes of playback.
Inside the art book is relatively few pages of concept and background art, mostly being filled with loading screen images of characters and a short page of said character's description. I would have liked to see more concept art and full colour backgrounds than the current set up as it feels mostly copy and paste from what you can see in the game itself.
The online side of this game works quite well. Although most people have moved on, you can still find others playing it to this day.
Overall I really liked this game, though I would probably put Dark Souls above it due to the refinements that came with being made after.
The art book is approximately the size of the blu-ray box and is very short, almost useless.
The soundtrack has approximately 20 songs and a good addition to the package.
Most Helpful Customer Reviews on Amazon.com (beta)
You've probably heard that Demon's Souls is hard. HA! Lots of games are hard. Some are even harder than this one. The difficulty is not the point. What sets Demon's Souls apart is the way that it doesn't just kill you, but also stomps on your genitals when you're down. And it will make you realize that that's what you needed all along.
It's a lot like life. Sometimes in life you win, and sometimes the giant armored skeleton stabs your face off because the flying mantis monster you didn't even see shot you in the back with a spike at just the wrong time. And when that happens in life, do you respawn at the same spot and carry on like nothing happened? NO. You go back to the beginning of the level, leaving all your hard-earned souls out there on the pavement, and you fight your way back. And you learn a lesson from the whole thing, because you should have been wearing your Thief's Ring, now shouldn't you? That's life.
The trend in hard games these days is to unlock "Easy" mode for you once you've died enough times. Do you think Demon's Souls does that? Do you think Demon's Souls is so much as aware of the concept of "Easy" mode? NO IT IS NOT. If Demon's Souls even knew we were talking about "Easy" mode, it would come over here and kick the sh** out of all of us. And we would deserve it.
I'll tell you what happens in Demon's Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That's right, when you fail in this game, it gets harder. Why? Because screw you is why.
Have I told you about the online elements? At any time when you're in Body form, another player from anywhere else in the world can invade your game and murder you to regain his own body, or just to keep you on your toes. This happens when you're in the middle of fighting armies of unthinkable monsters that are probably already three-quarters of the way towards killing you. And no, you cannot opt out of this feature! This is what you signed up for when you agreed to be a man.
When this happened to me -- when a guy strolled into my game like it was Taco Bell and exploded my torso, costing me my body and all my progress in the level -- was I mad? No, because I was too busy being in awe at how friggin' hardcore the experience was.
Now, don't let this dissuade you. Demon's Souls is a pitiless master, but let it never be said that it is not fair. The game rewards handsomely those who stand up to it, and the greater the challenge, the greater the glory.
What the hell are you waiting for?"
The game is not as hard as it is unforgiving. Just like in Mario Bros Stage 1 that goomba will come walking towards you and kill you in 1 hit, so do the first Dreglings (generic grunts of the first world) wait in ambush to kill you, as many times as it takes until you either figure out the combat mechanic or start planning ahead since you know their coming. And just like that, Demon's Souls goes from being a mindless hack and slash filled with uncountable death's to becoming a masterpiece in planning, counter attacking and being cognitive/attentive to blood stains, other players whizzing by as white phantoms in their own worlds and the slightest signs of possible traps and ambushes.
There are many playstyles which you can assume, but all of them will have you fearing one thing that as gamers with re-spawns, check points and time rewinding daggers have stopped fearing: Death. Dying happens due to carelessness and has consequences. As frustrating as it may be (specially early on), your death's will always be fair and due to YOUR lack of attention. Once you accept this aspect of the game, you will have a truly amazing world with an incredible atmosphere at your feet, with practically unlimited replay value. The difference between a close range fighter, a miracle user, a wizard or a bowman is as clear as night and day, with each "class" (more like gameplay style) offering unique advantages in some stages and horrible disadvantages in others.
It's common that halfway through the game you finally start understanding several aspect that the game doesn't fully explain (character tendency, world tendency, unique weapons, demon's souls, blue and black phantoms etc...) and you may be tempted to start over, but don't! There's nothing greater than starting a New Game+ (which raises the difficulty by 40-50%!) with a character which reflects all of your past mistakes, like a journal with embarrassing stories. This is a character you will probably have played (and died) with hundreds of times, and that's something to be proud of!
The cool thing about the game is you can touch somebody's blood stain and see how they died. It helps you know what's coming up (and most likely, how you're about to die). There are also glowing areas on the ground where people can leave hints for you, letting you know if there's an ambush ahead, where hidden items are, and things like that.
As far as the art book and soundtrack...I thought that the book would be larger than it was, it's the same size as the game's case. It's a decent book, and inside is the game soundtrack CD.
Overall, I'd recommend this game only to people who have some serious patience, as you're going to die a lot.