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Design Patterns: Elements of Reusable Object-Oriented Software by [Gamma, Erich, Helm, Richard, Johnson, Ralph, Vlissides, John]
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Design Patterns: Elements of Reusable Object-Oriented Software Kindle Edition

4.5 out of 5 stars 187 customer reviews

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Length: 416 pages Enhanced Typesetting: Enabled Page Flip: Enabled
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With the profusion of technologies, it's rare to say that a particular book is required reading for developers. Design Patterns: Elements of Reusable Object Oriented Software is one of those indispensable texts for anyone who develops software using objects. This CD-ROM edition contains a hypertext version of the book, along with additional features that make it easy to use patterns in your own programs.

The CD-ROM works with any Java-enabled browser (Internet Explorer 4.0 and Netscape Communicator 4.0.) It includes the full text of the printed book along with the richness of hypertext links to get the most out of patterns quickly. (Two versions of the text, one for 640 x 480 resolution and one for higher resolutions, are provided.)

Patterns are higher-order designs, which occur repeatedly in object-oriented design. The heart of this title is the "pattern catalog" of 23 basic patterns, ranging from creational patterns, such as Factory and Builder, and structural patterns, such as Facade and Flyweight, to behavioral patterns, such as Command and Mediator. The CD-ROM details each design element along with reasons to use it and sample code in Smalltalk and C++. (With the online version, you can even cut and paste sample code into your programs.) You can use the Java search engine to search the CD-ROM for keywords, and the online version lets you cross-reference patterns easily. All in all, the Design Patterns CD is an appealing new version of one of the most essential texts for object-oriented developers.

Product Description

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.


Product Details

  • Format: Kindle Edition
  • File Size: 19069 KB
  • Print Length: 395 pages
  • Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits
  • Publisher: Addison-Wesley Professional; 1 edition (Oct. 31 1994)
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B000SEIBB8
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Enhanced Typesetting: Enabled
  • Average Customer Review: 4.5 out of 5 stars 187 customer reviews
  • Amazon Bestsellers Rank: #53,573 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Format: Hardcover
From all other people's reviews, you have already known this is the classic text on the subject of design patterns. This is indisputable so I don't need to waste time trying to prove it again.
However, I would like to say something to those readers who are totally new to design patterns and C++/Smalltalk -- please do not be intimidated by the seemingly terse, dry and difficult style of this book. Since I myself am new to the world of design patterns, I would like to share with you my own experience and hope you can make a better decision when you pick your design patterns book.
"Design Patterns" is the classic text; its style is academic-oriented, rigorous, and terse. Unlike most popular computer books, you will find reading this book takes a lot of thinking, for each paragraph or even each sentence. Most examples used in this book are adapted from real world systems popular many years ago, so you will likely find you're not familiar with them at all. Moreover, some examples are related to GUI programming, so if you're mainly programming for backend, you will probably feel it's tough to understand some of the examples. Most code example in the book is written in C++ (some in Smalltalk.) If you're a Java programmer and have limited knowledge in C++, it might take you some time to guess what certain C++ syntax means.
These all seem to be negative comment, but my conclusion is to the contrary -- this is the BEST book in the area, and you should read it despite of all the issues I mentioned above. I started my design pattern learning by using a couple of other books, such as "Java Design Patterns: A Tutorial", "Design Patterns Explained: A New Perspective on Object-Oriented Design", and "Applied Java Patterns".
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Format: Hardcover
It is to my eternal shame that I have been a computer scientist for this long, but before this January, I had never been exposed to the Gang of Four's DESIGN PATTERNS. In a few short months, the patterns I have learned from this book have become invaluable. I've already started going back through my legacy code looking for badly designed structures and have gradually been upgrading my work. If only I had known about this stuff years ago, I could have saved myself time, both during the creation of code and now, when I'm maintaining it.
Software patterns are a way of preventing the programmer from reinventing the wheel. Many of the patterns discussed in this book are refinements of procedures that have been tried and tested thousands of times over the years. The idea is that by studying these prototypes, we can save ourselves time by standing on the shoulders of those noble computer scientists who came before us. And it really works too. Reading about these patterns instantly drove into my head all the places in the past where I should have been using an elegant pattern as described here, rather than the ramshackle, jury-rigged solution I created. And I even learned more about the patterns that I was already familiar with. Every Java programmer knows about, say, Iterator, but I found it fascinating to read about how powerful that little routine can be.
The book is divided into three main forms of patterns: creational patterns, structural patterns and behavioral patterns. The patterns discussed span all portions of an object's life (the book is geared towards Object-Oriented Programming). We learn the best way of creating objects, the best way to have them communicate with other objects, and the best way to have them running their own algorithms.
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Format: Hardcover Verified Purchase
This post isn't a comment on the content so much but on the quality of the digital version. Beware, it looks as though the figures were scanned using a hand scanner from the 90s and are often illegible. I would definitely re-purchase if they update the figures.
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Format: Hardcover
I came across this classic pretty innocuously. Some colleagues suggested a design patterns study group and from that day I was hooked. This book teaches you more about Object Oriented programming than all the other OO books combined.
Each pattern opens up another facet of Object Oriented programming. Once you are done with all the patterns, and then, done with them again, and then, done with them again you feel the euphoria of having understood something so abstract, but at the same time so tangible and visible around us. Be it Java, C++ or any other OO language, your design ideas and orgranizations become incredibly elegant and simple. This, is something you learn and appreciate only if you have gone through this book. And, here, by "done with them", I mean a thorough study, sample implementations, production implementations and the ability to recognize that pattern with its subtle variations.
The GoF book ( Gang of Four ) is structured as a manual of sorts, and it requires some orderly study. Look up Design Patterns Study Group on Google. The study orders suggested there are worth mulling over. The simple patterns are easy enough to understand ( Factory method and the like ) and the complex ones ( Visitor ) can be digested with the understanding of the basic patterns.
Again, at the end of the book, ( there is so end to this book, though ) you might actually end up mastering OO coding.
Couple of possible criticisms on this book is that you begin to think in patterns for every problem. Which might not be entirely good, and this book doesnt encompass the full world of pure OO patterns ( collecting parameter, for example ). But its still THE book to start with.
It also helps that this book has become a standard of sorts and the terms and jargon presented in this book are highly visible in the OO design and programming world.
Worth a Buy, Worth a dozen reads.
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