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Design Patterns: Elements of Reusable Object-Oriented Software Hardcover – Oct. 31 1994
Purchase options and add-ons
- Print length416 pages
- LanguageEnglish
- PublisherAddison-Wesley Professional
- Publication dateOct. 31 1994
- Dimensions23.65 x 19.35 x 2.64 cm
- ISBN-100201633612
- ISBN-13978-0201633610
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Creational patterns ensure that your system is written in terms of interfaces, not implementations.Highlighted by 1,002 Kindle readers
Delegation is a good design choice only when it simplifies more than it complicates.Highlighted by 919 Kindle readers
Program to an interface, not an implementation. Don’t declare variables to be instances of particular concrete classes. Instead, commit only to an interface defined by an abstract class.Highlighted by 421 Kindle readers
From the Publisher
Must-Read for Every Software Developer and Engineer
This classic is on just about every single must-read list for software developers, engineers, and architects including lists featured on ZDNET, DZone, Guru99, Built In, Geeks for Geeks, Hacker News, and more.
Product description
From Amazon
Review
From the Inside Flap
On the other hand, this isn't an advanced technical treatise either. It's a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software.Design patterns capture these solutions in a succinct and easily applied form.
The design patterns require neither unusual language features nor amazing programming tricks with which to astound your friends and managers. All can be implemented in standard object-oriented languages, though they might take a little more work than ad hoc solutions. But the extra effort invariably pays dividends in increased flexibility and reusability.
Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?") experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?
A word of warning and encouragement: Don't worry if you don't understand this book completely on the first reading. We didn't understand it all on the first writing! Remember that this isn't a book to read once and put on a shelf. We hope you'll find yourself referring to it again and again for design insights and for inspiration.
This book has had a long gestation. It has seen four countries, three of its authors' marriages, and the birth of two (unrelated) offspring.Many people have had a part in its development. Special thanks are due Bruce Andersen, Kent Beck, and Andre Weinand for their inspiration and advice. We also thank those who reviewed drafts of the manuscript: Roger Bielefeld, Grady Booch, Tom Cargill, Marshall Cline, Ralph Hyre, Brian Kernighan, Thomas Laliberty, Mark Lorenz, Arthur Riel, Doug Schmidt, Clovis Tondo, Steve Vinoski, and Rebecca Wirfs-Brock. We are also grateful to the team at Addison-Wesley for their help and patience: Kate Habib, Tiffany Moore, Lisa Raffaele, Pradeepa Siva, and John Wait. Special thanks to Carl Kessler, Danny Sabbah, and Mark Wegman at IBM Research for their unflagging support of this work.
Last but certainly not least, we thank everyone on the Internet and points beyond who commented on versions of the patterns, offered encouraging words, and told us that what we were doing was worthwhile. These people include but are not limited to Ran Alexander, Jon Avotins, Steve Berczuk, Julian Berdych, Matthias Bohlen, John Brant, Allan Clarke, Paul Chisholm, Jens Coldewey, Dave Collins, Jim Coplien, Don Dwiggins, Gabriele Elia, Doug Felt, Brian Foote, Denis Fortin, Ward Harold, Hermann Hueni, Nayeem Islam, Bikramjit Kalra, Paul Keefer, Thomas Kofler, Doug Lea, Dan LaLiberte, James Long, Ann Louise Luu, Pundi Madhavan, Brian Marick, Robert Martin, Dave McComb, Carl McConnell, Christine Mingins, Hanspeter Mossenbock, Eric Newton, Marianne Ozcan, Roxsan Payette, Larry Podmolik, George Radin, Sita Ramakrishnan, Russ Ramirez, Dirk Riehle, Bryan Rosenburg, Aamod Sane, Duri Schmidt, Robert Seidl, Xin Shu, and Bill Walker.
We don't consider this collection of design patterns complete and static; it's more a recording of our current thoughts on design. We welcome comments on it, whether criticisms of our examples, references and known uses we've missed, or design patterns we should have included. You can write us care of Addison-Wesley, or send electronic mail to design-patterns@cs.uiuc.edu. You can also obtain softcopy for the code in the Sample Code sections by sending the message "send design pattern source" to design-patterns-source@cs.uiuc.edu.
Mountain View, California - E.G.
Montreal, Quebec - R.H.
Urbana, Illinois - R.J.
Hawthorne, New York - J.V.
August 1994
0201633612P04062001
From the Back Cover
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
0201633612B07092001
About the Author
Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaign's Computer Science Department.
John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant. In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobb's Journal Excellence in Programming Award.
0201633612AB09122003
Excerpt. © Reprinted by permission. All rights reserved.
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of
simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow
designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name,
explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit
into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and
trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also
includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk. Table of Contents
Preface
Foreword
Guide to Readers
1. Introduction
What Is a Design Pattern? * Design Patterns in Smalltalk MVC * Describing Design Patterns * The Catalog of Design Patterns * Organizing the Catalog *
How Design Patterns Solve Design Problems * How to Select a Design Pattern * How to Use a Design Pattern
2. A Case Study: Designing a Document Editor
Design Problems * Document Structure * Formatting * Embellishing the User Interface * Supporting Multiple Look-and-Feel Standards * Supporting
Multiple Window Systems * User Operations * Spelling Checking and Hyphenation * Summary
Design Pattern Catalog
3. Creational Patterns
Abstract Factory * Builder * Factory Method * Prototype * Singleton * Discussion of Creational Patterns
4. Structural Pattern
Adapter * Bridge * Composite * Decorator * Facade * Flyweight * Proxy * Discussion of Structural Patterns
5. Behavioral Patterns
Chain of Responsibility * Command * Interpreter * Iterator * Mediator * Memento * Observer * State * Strategy * Template Method * I have tested the scripts both on LINUX (Redhat) and on AIX, and some scripts have also been tested on Data Generals. I hope you enjoy the book, not only as a learning tool but also as a reference tool. Enjoy and have fun. Stand-by to stand-to. Any comments, or just to say hello, e-mail me at dtansley@my-Deja.com.
Product details
- Publisher : Addison-Wesley Professional; 1st edition (Oct. 31 1994)
- Language : English
- Hardcover : 416 pages
- ISBN-10 : 0201633612
- ISBN-13 : 978-0201633610
- Item weight : 912 g
- Dimensions : 23.65 x 19.35 x 2.64 cm
- Best Sellers Rank: #48,494 in Books (See Top 100 in Books)
- #1 in Software Reuse
- #2 in AI Machine Vision
- #8 in Computer Vision & Pattern Recognition
- Customer Reviews:
About the authors

John Matthew Vlissides (August 2, 1961 - November 24, 2005) was a software scientist known mainly as one of the four authors (referred to as the Gang of Four) of the book Design Patterns: Elements of Reusable Object-Oriented Software. Vlissides referred to himself as "#4 of the Gang of Four and wouldn't have it any other way".
Bio from Wikipedia, the free encyclopedia.

Discover more of the author’s books, see similar authors, read author blogs and more

Discover more of the author’s books, see similar authors, read author blogs and more

Erich Gamma (born 1961 in Zürich) is a Swiss computer scientist and co-author of the influential software engineering textbook, Design Patterns: Elements of Reusable Object-Oriented Software. He co-wrote the JUnit software testing framework with Kent Beck and led the design of the Eclipse platform's Java Development Tools (JDT). He also worked on the IBM Rational Jazz project.
He joined the Microsoft Visual Studio team in 2011 and leads a development lab in Zürich, Switzerland that has developed the "Monaco" suite of components for browser-based development, found in products such as Visual Studio Online, Visual Studio Code, Azure Mobile Services, Azure Web Sites, and the Office 365 Development tools.
Bio from Wikipedia, the free encyclopedia.
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If you're just starting out, don't try to memorize everything, just learn the concepts and when you design something more complex, with enough practice, you'll realize that the design will generally fit a pattern very well. Then you can open up the book and make sure you follow the advice and structure for that pattern.
I enjoy reading this book, because design patterns are very useful in lots of various situations, especially to improve the code quality!
I enjoy reading this book, because design patterns are very useful in lots of various situations, especially to improve the code quality!
Top reviews from other countries
Despite changes in programming style or the "flavor of the month" of programming methodology, the design principles in this book remain valid. Well worth reading.
La claridad con la que los autores explican temas complejos es excepcional, haciendo accesible el contenido tanto para novatos como para expertos. La estructura del libro permite una fácil navegación a través de los diferentes patrones, haciendo posible su uso como una referencia rápida durante la programación.
Lo más valioso del libro es su enfoque en la reutilización del software, un aspecto crucial para el desarrollo eficiente y sostenible de aplicaciones. Al aplicar los patrones descritos, los programadores pueden evitar problemas comunes y mejorar la calidad y mantenibilidad de su código.
En conclusión, "Design Patterns" es una inversión indispensable para desarrolladores que buscan elevar su habilidad en la creación de software orientado a objetos. Su enfoque práctico y la profundidad de conocimiento que comparten los autores hacen de este libro una herramienta invaluable en la industria del software.



