Dsos1: Designer Shock with CD (Audio) Paperback – Nov 2001
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.. a manual, anthology and key to an internet world. 80 fonts and especially written programs speak for themselves. -- SHIFT Dec. 2001
...a guide to their eccentric and abstract world where they are known for their Internet experimental electronic experience... -- meryl.net
...is a manual, anthology and key to an internet world in one. 80 fonts and 4 especially written pprograms speak for themselves... -- SHIFT
Book of the Day: " a guide to the weird and wonderful world ...full of mysterious artifacts and characters. -- zeldman.com 14. January 2002
From the Author
DS are a graphic-design collective based in Berlin. Founded in late 1999, they have quickly become one of the leading producers of experimental electronic experiences on the internet.See all Product Description
Top Customer Reviews
A beautiful marriage of media, from the Letraset inspired layout of the manual to the Atari 2600-esque games available through the CDROM (once connected to the Internet), Designershock have created a thorough and warm brand for themselves. In addition, the book doubles as a mousepad. Very sexy.
There's a lot of information in the User Manual and I found it the best place to start exploring DSOS1. It explains where the different components of the DSOS1 are and how these parts relate to each other. The manual, besides showing the Designershock sensibility offline, is a needed reference while playing the games or for instructions to use the programs. It's not overwhelming if you start from the beginning and slowly go through each little section. There is actually a nice pacing to it and it gives you a great over-view of Designershock and the DSOS1.
Once you have the CDROM in and create your profile, the DS Booter prompts you to login ("What are you waiting for?"). A browser will then connect you to the DSOS1 Online Emulation. From here, you can start playing the quirky games, working in any of the four programs, or download various extras.
The joining of application and design puts another twist on the role of designer as author. Not only are designers today producing their own content via Flash, video or the Web, but also, a new generation of designers will be pushing things even further conceptually. With creatives like Designershock and K10K (to name a few) taking interactivity to another level, it will be interesting to see where this trend goes.
Not knowing where to begin except at the beginning, the beginning of the book sets the tone, "Unless you're very strong, please resist the temptation to flick, browse, skip or skim. Start by going from page to page sequentially. Linear experiences are still the most satisfying, and this way you may remain calm and focused."
Using a polyglot of colors, pages splashed with shades of reds, grays, and blacks guide you through three parts (from left to right on the screen):
Electronic Workmates (EWM) - an introduction to the accompanying software, which is the key to accessing DSOS1's online world that is exclusive to owners of the CD-ROM tool.
Electronic Playmates (EPM) - fonts and typographical games to die for and each time you win, you get to download fonts and other tools.
Electronic Decomaters (EDM) - "is about creative control over your environment. Taking it; losing it. How to open the window on the sublime." Create an ambience with screensavers, wallpapers, and icons.
At first glance, this book seems cryptic, threatening and confusing. But remember what the introduction says and take it one step at a time from the beginning. It becomes easier to follow along with the print after connecting online. Designershock successfully leaps into the innovative world of combining print, screen, and typography.Read more ›
oh lets all appropriate Designer's Republic's style create a book and make money and be happy. Let's all see a logo and copy it and sell it. Lets all see a brochure and copy the layout. Lets all see a photo and copy it.
There is no innovation here, just pure shameless copying.
Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money.
Most recent customer reviews
Yuck! This is without a doubt the worst graphic novel residing in my house, I can't wait to get rid of it. Read morePublished on Aug. 4 2003
I kind of expected to hate this book (Christmas present) but once I got past the superficial similarity with TDR I really got into it. Read morePublished on Jan. 4 2002 by Sam Geddings
I can not understand that nobody told the publisher that the 'Designer Shock' design crew copied the work of Brittain based 'Designers Republic' Everything, and I mean everything... Read morePublished on Dec 16 2001 by Bram Livingston
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