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Dungeon Master's Guide Hardcover – Dec 9 2014

4.4 out of 5 stars 111 customer reviews

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Product Details

  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast (Dec 9 2014)
  • Language: English
  • ISBN-10: 0786965622
  • ISBN-13: 978-0786965625
  • Product Dimensions: 21.8 x 1.8 x 28.4 cm
  • Shipping Weight: 1.1 Kg
  • Average Customer Review: 4.4 out of 5 stars 111 customer reviews
  • Amazon Bestsellers Rank: #19 in Books (See Top 100 in Books)
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Top Customer Reviews

Format: Hardcover Verified Purchase
And so the revival of D&D concludes (begins?) with this tome. Again terrific artwork graces the page, the text is lively and spry, the information well presented. One massive difference with previous edition is the focus on grand, overarching decisions rather than minute details; in line with the rebranding, the DM is encouraged to be more of a storyteller and less of a referee - this distinction will be key to any prospective player.

As I noted for the MONSTER MANUAL, this new edition of D&D is the fantasy RPG I would play today, and no longer the increasingly inelegant - and bloated - PATHFINDER system, which I was very fond of for many years.

In fact, along with Paizo's extraordinary GAMEMASTERY GUIDE, this new DMG is the most useful book on my gaming shelf...
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Format: Hardcover Verified Purchase
Loving the fifth edition. This book made me want to DM again. Arrived in near perfect condition with one very slight bend on one of the corners (less than 2 mm). 320 pages, 80 of them are Magic items. Includes several examples maps of nice quality. Also has rules for the creation of lots of aspects of a campaign (i.e. campaigns, currency, dungeons, encounters (which is much better than the CR system from 3.5), magic items, monsters, NPC's, settlements, blah, blah the list goes on and on. This is a very good tool for anyone wanting to create a fun campaign world.

I miss some of the rules they took out from 3.5 such as the small weapon damage (our 6'5" Half-orc Paladin with a longsword was a little torked when our 2' nothing gnome (he's short) with a rapier outdid his max damage), and one other that escapes me right now (we just used the 3.5 version when it came up though, worked fine)...

Overall however, I find this edition to be a very fun improvement to the game.
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Format: Hardcover Verified Purchase
The role of editor at Wizards of the Coast can't be easy...the DM's guide needs to provide everything a new DM needs and yet still feel useful to experienced Game Masters. I think they did a great job with the 5e DMG...it is a useful tool and a source of inspiration when you need it.

The DM's guide is a great resource, including some easy-to-use tables to randomly generate everything from encounters and NPC's to new monsters and magic items.

There is a lot of content that experienced DM's won't need, but some of which they may find useful later, should they ever need some inspiration when starting a new campaign.

I generally only use it as a reference for magic items, as most of the rules needed for actual gameplay are covered in the PHB. However, it is always fun to flip through between game sessions...the art and writing are both excellent.
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Format: Hardcover Verified Purchase
There are lots of great ideas and suggestions to building your own world and adventures as a DM. I recommend it, for sure, however it assumes that you're an experienced D&D player (which I am not), and doesn't do much in the way of helping a first-timer with building a small practice campaign. I will definitely find it more useful down the road, maybe after I buy another pre-made adventure to practice on first while I work on my own campaign.
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Format: Hardcover Verified Purchase
My husband loves these - we've done almost all the previous editions of D&D, along with Pathfinder, and this seems to be simpler, but still contain the best of all. Looking forward to starting a campaign! :D
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Format: Hardcover Verified Purchase
While the content is perfectly fine, and has everything I expected it to have, it is upside down and starts from back cover to front. This is a bit of a nuisance and it would have been great if the pages were printed to fit the book from front cover to back as intended. If there is a possibility to get a copy of the product without the defect that would be lovely. Otherwise, I have no gripes.
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Format: Hardcover Verified Purchase
Incredible book even if used outside of DnD, since only 1/3rd concerns the rules. The rest of the book deals with making campaigns and adventure, managing the game, and more. It's one of the best DMGs I've seen and read, and it leaves the previous ones in the dust.
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Format: Hardcover
The D&D 3.5 core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monstrous Manual) represent the newest and best incarnation of the greatest roleplaying game of all time. Many reviews have focused on the differences between versions 3 and 3.5. As someone who "skipped" version 3, I am reviewing these books as a newcomer to the d20 system. This is one of the most coherent, most streamlined, easiest to use roleplaying games I have ever seen. Everything about these books is top notch, from the binding, to the paper quality, to the editing. There is room for tremendous depth of play here. The character creation system strikes an ideal balance between detail and ease of use. Created characters will be rich and unique -- perfect for that extended campaign. The information contained in the DMG and MM are everything a new DM needs to get a great game up and running. If you're new to D&D, or if you're upgrading from versions 1 or 2, I highly recommend these books.
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