Dungeon Master's Guide Hardcover – Dec 9 2014
Frequently Bought Together
Customers Who Bought This Item Also Bought
No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
What Other Items Do Customers Buy After Viewing This Item?
Top Customer Reviews
As I noted for the MONSTER MANUAL, this new edition of D&D is the fantasy RPG I would play today, and no longer the increasingly inelegant - and bloated - PATHFINDER system, which I was very fond of for many years.
In fact, along with Paizo's extraordinary GAMEMASTERY GUIDE, this new DMG is the most useful book on my gaming shelf...
I miss some of the rules they took out from 3.5 such as the small weapon damage (our 6'5" Half-orc Paladin with a longsword was a little torked when our 2' nothing gnome (he's short) with a rapier outdid his max damage), and one other that escapes me right now (we just used the 3.5 version when it came up though, worked fine)...
Overall however, I find this edition to be a very fun improvement to the game.
The DM's guide is a great resource, including some easy-to-use tables to randomly generate everything from encounters and NPC's to new monsters and magic items.
There is a lot of content that experienced DM's won't need, but some of which they may find useful later, should they ever need some inspiration when starting a new campaign.
I generally only use it as a reference for magic items, as most of the rules needed for actual gameplay are covered in the PHB. However, it is always fun to flip through between game sessions...the art and writing are both excellent.
Most recent customer reviews
Pretty good,not as good as previous editions and the magic items aren't organized very well at all.Published 2 months ago by Sean Doubt