Dungeons and Dragons Heroes - Xbox
- Experience an epic battle of good vs. evil, as four distinct characters go on a quest a terrible evil
- Rome through 7 unique environments, fighting fiends and monsters you've only read about
- Each team member possesses unique skills and abilities -- and as they gain experience, they'll pick up new abilities to make them tougher & better
- Engage in lethal close-range melee combat using ancient weapons and amazing magic
- You can elevate your character's powers by collecting gemstones & runes
- Platform: Xbox
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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Journey through a world filled with magic, fight monsters, and taste victory as a true Hero.
From the Manufacturer
Journey through a world filled with magic and monsters, treasures and traps, good and evil--a world unto itself where heroes are made not born. Take on perilous quests through never-before-seen planes of existence and carve a path to righteousness. Conquer dungeons, search for gemstones, fight monsters, improve your skills and more as one of four distinct Hero characters: Fighter,Wizard, Cleric or Thief. Immediately immerse yourself in solo games or play cooperatively with up to 4 players. Dungeons & Dragons: Heroes gives you a chance to taste victory as only a true Hero can.
Top Customer Reviews
Some games to get instead of this:
Dungeon Siege PC
Star Wars Knights of the Old Republic Xbox
Jade Empire Xbox (when it comes out)
Icewind Dale PC
Baldur's Gate PC
Neverwinter Nights PC
Elder Scrolls III Xbox
In case any game developers are looking here, the perfect Dungeons & Dragons adaptation would have all that NPC interaction you find in Bioware/Bethesda games, plus big hackin slashin action found in Zelda and DND Heroes. Ever we wait for the day.....
one thing i find rather odd are the constant reappearance of monsters. You can never clean out a section of any given area without it becomming reinhabited by the monsters. This seems to be particularly true after finishing the sub quest for that area. For example if you have to go get a sceptor from some part of the castle, you fight all the monsters on the way into that section, claim the sceptor, and the majority of those monsters have come back to life. This is great for experience, but not a likely scenario in the D&D realm.
The game camera is pretty good and is easily adjusted durring combat to give you the best vantage point. I would have liked to see it go lower giving a more character eyesight perspctive, as it is now I mostly use birds eye view to see where the combat is comming from.
One thing I would have liked to see more is the design of the character. You choose 1 of 4 heroes at the start. Essentially you are either choosing class and get stuck with whatever race they assigned it, or you choose race, and get stuck with what ever class they assigned it.
The graphics are well done. The play is smooth even with large numbers of monsters shooting and hacking at you.
Auto mapping is a very helpful feature and is quickly dismissed durring combat. one feature the designers put in on the auto map which seems rather odd is the location of special objects. This could be what you are questing for, or the person you are supposed to go talk with. Its like having an oracle at your finger tips.Read more ›
I really liked D&DH when I started playing it, but it became repetitive after the first few hours. I finished it, but quickly traded it in. Read on for the reasons why...
You are one of a band of heroes raised from the dead to fight an evil warrior you defeated years before. His power is legendary, and it is believed that only you (and your friends, if you are playing multiplayer) can defeat this undead hellion. He has, of course, unleashed a pride of monsters upon the various worlds you must travel to find his lair.
The characters in this game are good, keeping in tune with traditional D&D classes. I played through as the human Warrior (I mean ''Fighter''), my hack-'n'-slash favorite. You can also choose from Rogue, Wizard, or Cleric. Other than the players, the NPCs are well animated, but their character development is pretty two-dimensional.
Bad Guys, Monsters, and [SPOILER]s, Oh My!
Ok, I won't spoil my favorite part of the game for you. Let me just say that some of the monsters that appeared brought back some great PC/earlier console memories. There's nothing better than beating a monster easily that has kicked your backside before, and there is plenty of this in this game. The monsters are well animated, and have decent sound effects. It would be nice if there was additional variation within levels (rather than just among levels), but overall there are is a wide variety to kill.
In other graphic/sound areas: The NPC voices are good, and well cast. The animations for fighting and spell casting are nice, but are not unique to D&DH.
Will This Gather Dust?Read more ›
The basic premise of Heroes is that a great threat has returned to the land - a threat that had been previously dispatched by four great heroes. Fortunately, due to the magic of reincarnation, the four heroes have been brought back to try to do it again. Unfortunately, for whatever reason (they don't really go into this) they are only a shadow of their former selves and must reclaim their glory in the tradition dungeons & dragons style: by gaining experience from exploring, solving puzzles and (of course) killing monsters. There's another twist in this game though: each character has an ancestral weapon that will grow in strength as the hero finds "Soul Shards" that cause it too to regain its former glory.
The game is well thought out and will take most about ten to fifteen hours to finish. It combines a variety of monsters and challenges in a variety of interesting scenes ranging from Castle Bale (which becomes the central nexus of the game) to the elemental planes. The monsters are interesting as well including fire elementals, undead and many types.
The movies and animations, while not photo-realistic, are pretty good. The UI is one of the best I've seen for this type of game. Especially well done is the interface for special moves and spells, the ability to map them to controller buttons and even change them quickly.
The game has a few small drawbacks, in multi-player mode you are required to stay on the same screen-view as your co-players. This can cause players to get stuck in an area, and force the others to backtrack to let him or her out.
Overall, Heroes is a great game. It is an especially good pick for groups of gamers wanting to go through a quest together (1-4 players supported, local only - no xbox live support).
Most recent customer reviews
This game, while worth the 20 hours my brother and I spent on it disappointed us in the end. Perhaps if we had played on the toughest skill level it would have been more... Read morePublished on July 1 2004 by craniallobe
this gamer was great except for on multy player when you walk away from each other it zoomes out so far you can't see any action. Read morePublished on June 16 2004
This game is great! The handling is good, the fighting is excuisite, and the graphics are great! The only thing that bugs me is the angle. Read morePublished on June 11 2004 by Hobbes "Calvin"
I first saw this game at a local electronics superstore but didn't buy it at the time, despite the $19.99 price tag. Read morePublished on May 27 2004 by John
This game is great! Especially when you get your friends into it and they join you. It's one of the best xbox party games i own (with more than 30+ games in my collection) *brag*... Read morePublished on May 12 2004
First I want to highly recommend this game for you if you want to play it together with friends. My wife and I play it and we have a great time with it. Read morePublished on May 9 2004 by Robert Jordan
After reading through a dozen or so reviews of this game and BG: Dark Alliance 2, I opted for Heroes and wasn't the least bit disappointed. Read morePublished on April 30 2004 by Guy L. Gonzalez
Ok, so let's be honest with each other. Heroes is a pretty typical dungeon crawl with lots of pretty pictures and phat loot. Read morePublished on April 22 2004 by Zachary Hubert