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Mirror's Edge

Platform : Windows XP, Windows Vista
Rated: Teen
3.4 out of 5 stars 9 customer reviews

Available from these sellers.
  • Heroes Emerge - A young woman without a home until she is taken in and trained by the Runners.
  • Your incredible gifts allow you to swiftly navigate the city while eluding those who would try to stop you.
  • Go Vertigo - Heights create vertigo, movements flow naturally, collisions are felt realistically, and muscles and tendons strain as you chase and are chased throughout the city.
  • Slip off the Edge - Perform amazing acrobatic moves from below street level, through buildings, and up to the dizzying heights of hyper real skyscrapers as you face off against your enemies or run for your life.
  • Unrivaled Immersion - An exciting mix of chase, intense combat, strategy and puzzles draw you into a world like never before.
1 new from CDN$ 49.78 1 used from CDN$ 81.31

Game Information

  • Platform:   Windows XP / Vista
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Product Details

  • ASIN: B00198ZHC8
  • Release Date: Jan. 13 2009
  • Average Customer Review: 3.4 out of 5 stars 9 customer reviews
  • Amazon Bestsellers Rank: #16,559 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes
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Product Description

In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed and now you are being hunted. You are a Runner called Faith - and this innovative first-person action-adventure is your story. Mirror’s Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith’s world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain, in this city, you will learn how to run.

Customer Questions & Answers

Customer Reviews

3.4 out of 5 stars
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Top Customer Reviews

By NeuroSplicer HALL OF FAMETOP 100 REVIEWER on Jan. 14 2009
...run away from another game that will try to slip SecuROM 7xx into our computers under the excuse of DRM.

...run away from another game that will keep spying and reporting on everyone who ever plays it, even long after completely uninstalling it.

...run away from another game that will expire on you after only some months, after a couple of installations.

...run away from another EA game designed with insatiable greed in the mind and no respect whatsoever for its gamers/customers.

...run away.

And, in the best spirit of parkour, do not look back.

In the best tradition of EA's arrogance, any complaining customer is filed under "Pirate" to avoid addressing the issues raised. What is really ironic is that, in fact, pirates have nothing to complain about: they are probably too busy playing the game - without having to jump through flaming loops, like paying customers do!
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Once I installed the right graphics card, I had a lot of fun playing this game. I found it easy enough to get the hang of and found it shot my adrenaline right up there when I ran into a bit of trouble!

The basic format is you're running across roof tops, jumping, sliding, falling, rolling and occationally you end up fighting a cop or two, though generally it's better to simply run past the law instead of engaging them. It is not excessively violent, especially if you choose to run instead of engage in combat. What I think I liked most about recieving damage is if you keep yourself out of trouble for a few seconds, you return to full health. No searching for powerups and health packs, which is old and annoying. You do have to find some runner bags, but the game does not depend on this - you can still finish if you never get more than the first bag (which is a freebee) and all bags have a mark near by to indicate you oughta look more closely at your surroundings. This is helpful because you are on the run and you don't always have time to investigate every nook and cranny around you.

You also don't have to collect lives. You can die a hundred times, reset to the last checkpoint and go again. No playing for three hours, dying on your last life and getting sent back to the beginning. The frustration level in this game is low, but the challenges are still interesting and, well, a challenge. My only complaint with the game is it was too short. I finished it in ten hours. Would love to see a second installment that goes on longer. The concept is very cool and kept me on the edge of my seat for most of the game.
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You can't deny that this game is very innovative. The way the gameplay is makes it one of the most original game of 2008. The feeling you get playing is very immersive. You don't want to stop running!

Another great feature of this game is the video sequences between the levels. They are in a cartoon-ish style. I think it makes a great contrast between the gameplay.

But this game isn't perfect. For one, it is very short. If you are an hardcore gamer, you will be finished in 5 to 6 hours. The game is best played in small sessions, I think. At least, there is a time trial mode (now with downloadable maps)

Another shortcoming is the combat. Some people really dislike it. I don't think it's that bad. It is more of a "try and error" style, because you can die lots of time before getting the timing right and finding the best path to kill all the bad guys. And don't hesitate to use the guns! I think a more traditionnal style of fighting would have been even more immersive.

In short, the game is very fun and innovative, but short.
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This is one of my all-time favourite videogames.

Gameplay is challenging: besides timing your jumps properly, the enemies outnumber you, have weapons, and can knock you out faster than you can do the same to them. Fortunately, you spend more time running and exploring than fighting. The game also rewards you for taking a non-violent approach: running past enemies is easier than fighting them, and weapons slow you down.

The path you take to get through the levels is, for the most part, linear, but there are multiple routes through the environment making it a popular game for speed-running: there's almost always a faster alternate route.

The story told during the level loading screens is presented in a unique comic-book style, and some of the in-game cut-scenes are spectacularly cinematic. The story is engaging, but you can skip cut-scenes and it doesn't get in your face.

If you play this game, you'll definitely want to use a controller (you can pick up ~$25 ones from Amazon or your local game retailer). The default jump/crouch button mappings on the Xbox controller will feel a bit strange to Halo fans at first, but they're quite easy to pick up and allow movement that's far more fluid: you can keep your thumbs on the "move" and "look" sticks, and simultaneously jump, crouch and attack (I now wish I could remap Halo to be like Mirror's Edge - if I could, nobody could touch me!). The only complaint I have with the controls is that some actions are context-based (e.g.: the attack key punches when you're standing and kicks when moving and crouching), meaning your character doesn't always do what you envisioned in your mind.
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