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Ender's Game Mass Market Paperback – Jul 15 1994

4.7 out of 5 stars 1,783 customer reviews

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Product Details

  • Mass Market Paperback: 352 pages
  • Publisher: Tor Science Fiction; Revised ed. edition (July 15 1994)
  • Language: English
  • ISBN-10: 0812550706
  • ISBN-13: 978-0812550702
  • Product Dimensions: 10.5 x 2.4 x 17.2 cm
  • Shipping Weight: 159 g
  • Average Customer Review: 4.7 out of 5 stars 1,783 customer reviews
  • Amazon Bestsellers Rank: #1,270 in Books (See Top 100 in Books)
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Product Description

From Amazon

Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?

From Publishers Weekly

For the 20th anniversary of Card's Hugo and Nebula Award–winning novel, Audio Renaissance brings to life the story of child genius Ender Wiggin, who must save the world from malevolent alien "buggers." In his afterword, Card declares, "The ideal presentation of any book of mine is to have excellent actors perform it in audio-only format," and he gets his wish. Much of the story is internal dialogue, and each narrator reads the sections told from the point of view of a particular character, rather than taking on a part as if it were a play. Card's phenomenal emotional depth comes through in the quiet, carefully paced speech of each performer. No narrator tries overmuch to create separate character voices, though each is clearly discernible, and the understated delivery will draw in listeners. In particular, Rudnicki, with his lulling, sonorous voice, does a fine job articulating Ender's inner struggle between the kind, peaceful boy he wants to be and the savage, violent actions he is frequently forced to take. This is a wonderful way to experience Card's best-known and most celebrated work, both for longtime fans and for newcomers.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Audio CD edition.

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Customer Reviews

Top Customer Reviews

Format: Kindle Edition Verified Purchase
I originally read this book in high school English class. Being forced in school ruins the experience, you're not allowed to take what you want from the book, instead you're forced to analyze it in meaningless ways. Until I got to the end. Without giving anything away, the ending was the connection to a small part of my life at the time, playing Starcraft. Ten years later it was still the one thing I remembered about the book and is the reason I bought it on Kindle.

In the years since high school I've experienced a lot of sci-fi rooted in reality; Starcraft, Halo, Gears of War. They always tend to have one thing in common, lots of technology and science. Ender's Game is different in this way, although its undoubtedly Sci-fi its told in a completely different way. It's a very personal story, a story of a boy forced to grow up in a way he doesn't want to, for reasons he doesn't fully understand. The Sci-fi is in the background, you know it's there but it's nothing but the landscape the real story takes place in. I'm very glad I decided to give it a proper chance.
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By Andres Consumer TOP 500 REVIEWER on July 17 2014
Format: Mass Market Paperback Verified Purchase
Incredible book.
First read it as a child and a stroke of nostalgia motivated me to read it again recently. If you haven't read it, you should.
I don't want to spoil anything and you shouldn't read any summaries beforehand. Just read the book on its own.
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Format: Mass Market Paperback Verified Purchase
This book is amazing. I'm re-reading it and totally absorbed just like when I was a kid seeing it with fresh eyes. It paints a great picture and really lets you relate to the characters w/ some self-reflection by Ender as well as the omniscient points of view of the "big brother-like" administration.

Excellent for understanding government propaganda and the mind of a (brilliant) child reacting to traumatic life events.

Coming out with a movie in the Fall/Winter of 2013.
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Format: Kindle Edition Verified Purchase
Kept me truning pages. Every so often I had to work hard to believe that these were children. The author kept telling me so, but I needed some descriptions of some child behaviors at least every once in a while. But ovrall the book was amazing. the characters were well developed, the plot captivating, the ending worthy of the story. Lots of action, lots of conflict internal and external. Great story overall.
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Format: Kindle Edition Verified Purchase
Ender's Game was a good, quick read. I don't believe it was the masterpiece of science fiction that many people do but the story was well written and the characters were enjoyable to read about. There are a couple of twists in the last third that I really enjoyed.
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Format: Paperback
Some time in the future, humanity encounters an alien race known as “buggers” and faces two disastrous wars. In preparation for an anticipated third attack, mankind decides to pick the very best of its youngest, and train them to become perfectly unbeatable militia. In “Ender's Game”, Orson Scott Card tells us the story of such a time period and of one boy genius in particular: Ender Wiggin - who rose the ranks, out-manoeuvring computer games and zero gravity battle simulations.

Quite possibly the best part about this story was the plausibility of the main protagonist. A hero is not presented to us to accept without question. We see a weak boy stand up to a sadistic older brother and a class bully. We see a small boy fight a mean classmate and a cruel commander. We see a strategic boy use everything from a common enemy to an appeal for help to make friends in a strange world. And at every step of the way, we are allowed to follow his most private thoughts and reasoning for his behaviour, as every breath becomes a small fight for survival till the next breath comes along.

Equally captivating is how this story constantly shifts tones, and presents characters - sometimes as helpless 6-year-olds plucked out of their homes, and sometimes as brilliant individuals that all of mankind is right to pin its final hopes on. Every boy goes through the gamut of emotions from heartbreaking homesickness to glorious victory. Adding a touch of grounded reality to this fantasy is the cyberspace world of Peter and Valentine as Locke and Demosthenes; a political story that runs its arc and meets its counterpart military story of Ender in the end.

The final days on the mysterious planet Eros bring together - in a grand conclusion - the epic tale of Mazer Rackham, the much dreaded Third Invasion, and a secret message at The End of the World. From ages 6 to about 11, this is the story of Andrew “Ender” Wiggin; the greatest battle commander; the “Speaker for the Dead”.
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By EA Solinas HALL OF FAMETOP 50 REVIEWER on Feb. 24 2014
Format: Paperback
Ender Wiggin is a very unusual boy -- he's a brilliant tactician, a genius, and a despised "third" in a future that only allows two children. He's also six years old.

And despite the fact that Orson Scott Card's sci-fi classic is about a little boy learning how to be a warrior, "Ender's Game" is a pretty gripping and sometimes grim adventure story. The descriptions of children being taught out how to be cold-blooded warriors is pretty creepy, but the well-developed future world that Card comes up with is pretty awesome.

After a fight with a gang of bullies, Ender Wiggin is approached by an army officer who wants him to join the elite Battleschool, where kid geniuses become soldiers -- basically because aliens are about to attack Earth AGAIN and may end up wiping out the human race. His brother Peter is too wild and cruel, and his beloved sister Valentine is too mild-mannered.

Ender accepts, and quickly finds himself in a dog-eat-dog space school where he soon becomes loathed for the special treatment the teachers occasionally give him -- when they aren't observing his every move. And it soon becomes obvious that Ender has a natural ability that exceeds that of most of the Battleschool recruits: he instinctively knows how to outmaneuver his opponents and protect himself in a fight, even if he annoys some of the "army" commanders who don't like being outshone.

Back on Earth, his brother and sister try to alter the increasingly unstable politics of Earth by subtle manipulation of the public, a situation that may bring the ruthless Peter into greater power. And as Ender reaches the end of his training, he faces both the buggers and the knowledge of what he is capable of.
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