Ender's Game Mass Market Paperback – Jul 15 1994
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Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?
From Publishers Weekly
For the 20th anniversary of Card's Hugo and Nebula Award–winning novel, Audio Renaissance brings to life the story of child genius Ender Wiggin, who must save the world from malevolent alien "buggers." In his afterword, Card declares, "The ideal presentation of any book of mine is to have excellent actors perform it in audio-only format," and he gets his wish. Much of the story is internal dialogue, and each narrator reads the sections told from the point of view of a particular character, rather than taking on a part as if it were a play. Card's phenomenal emotional depth comes through in the quiet, carefully paced speech of each performer. No narrator tries overmuch to create separate character voices, though each is clearly discernible, and the understated delivery will draw in listeners. In particular, Rudnicki, with his lulling, sonorous voice, does a fine job articulating Ender's inner struggle between the kind, peaceful boy he wants to be and the savage, violent actions he is frequently forced to take. This is a wonderful way to experience Card's best-known and most celebrated work, both for longtime fans and for newcomers.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Audio CD edition.
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Top Customer Reviews
In the years since high school I've experienced a lot of sci-fi rooted in reality; Starcraft, Halo, Gears of War. They always tend to have one thing in common, lots of technology and science. Ender's Game is different in this way, although its undoubtedly Sci-fi its told in a completely different way. It's a very personal story, a story of a boy forced to grow up in a way he doesn't want to, for reasons he doesn't fully understand. The Sci-fi is in the background, you know it's there but it's nothing but the landscape the real story takes place in. I'm very glad I decided to give it a proper chance.
First read it as a child and a stroke of nostalgia motivated me to read it again recently. If you haven't read it, you should.
I don't want to spoil anything and you shouldn't read any summaries beforehand. Just read the book on its own.
Excellent for understanding government propaganda and the mind of a (brilliant) child reacting to traumatic life events.
Coming out with a movie in the Fall/Winter of 2013.
Quite possibly the best part about this story was the plausibility of the main protagonist. A hero is not presented to us to accept without question. We see a weak boy stand up to a sadistic older brother and a class bully. We see a small boy fight a mean classmate and a cruel commander. We see a strategic boy use everything from a common enemy to an appeal for help to make friends in a strange world. And at every step of the way, we are allowed to follow his most private thoughts and reasoning for his behaviour, as every breath becomes a small fight for survival till the next breath comes along.
Equally captivating is how this story constantly shifts tones, and presents characters - sometimes as helpless 6-year-olds plucked out of their homes, and sometimes as brilliant individuals that all of mankind is right to pin its final hopes on. Every boy goes through the gamut of emotions from heartbreaking homesickness to glorious victory. Adding a touch of grounded reality to this fantasy is the cyberspace world of Peter and Valentine as Locke and Demosthenes; a political story that runs its arc and meets its counterpart military story of Ender in the end.
The final days on the mysterious planet Eros bring together - in a grand conclusion - the epic tale of Mazer Rackham, the much dreaded Third Invasion, and a secret message at The End of the World. From ages 6 to about 11, this is the story of Andrew “Ender” Wiggin; the greatest battle commander; the “Speaker for the Dead”.
And despite the fact that Orson Scott Card's sci-fi classic is about a little boy learning how to be a warrior, "Ender's Game" is a pretty gripping and sometimes grim adventure story. The descriptions of children being taught out how to be cold-blooded warriors is pretty creepy, but the well-developed future world that Card comes up with is pretty awesome.
After a fight with a gang of bullies, Ender Wiggin is approached by an army officer who wants him to join the elite Battleschool, where kid geniuses become soldiers -- basically because aliens are about to attack Earth AGAIN and may end up wiping out the human race. His brother Peter is too wild and cruel, and his beloved sister Valentine is too mild-mannered.
Ender accepts, and quickly finds himself in a dog-eat-dog space school where he soon becomes loathed for the special treatment the teachers occasionally give him -- when they aren't observing his every move. And it soon becomes obvious that Ender has a natural ability that exceeds that of most of the Battleschool recruits: he instinctively knows how to outmaneuver his opponents and protect himself in a fight, even if he annoys some of the "army" commanders who don't like being outshone.
Back on Earth, his brother and sister try to alter the increasingly unstable politics of Earth by subtle manipulation of the public, a situation that may bring the ruthless Peter into greater power. And as Ender reaches the end of his training, he faces both the buggers and the knowledge of what he is capable of.Read more ›
Most recent customer reviews
Great book! Bought it a few summers ago and very interesting read.Published 7 months ago by Yatong Li