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Essential Mathematics for Games and Interactive Applications Hardcover – Aug. 26 2015

4.1 out of 5 stars 33 ratings

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Product details

  • Publisher : A K Peters/CRC Press; 3rd edition (Aug. 26 2015)
  • Language: : English
  • Hardcover : 624 pages
  • ISBN-10 : 1482250926
  • ISBN-13 : 978-1482250923
  • Item Weight : 1.25 kg
  • Dimensions : 19.3 x 3.3 x 23.62 cm
  • Customer Reviews:
    4.1 out of 5 stars 33 ratings

Product description

Review

Praise for Previous Editions:
"It’s the book with all the math you need for games."
―Neil Kirby, Researcher, Alcatel-Lucent

"Even though I’ve worked with these systems for years, this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful―it gives them a solid background in pretty much every area they need to understand."
―Peter Lipson, Toys for Bob, Inc.

About the Author

James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular speaker at GDC, teaching the tutorials "Math for Game Programmers" and "Physics for Game Programmers." He received a BA in math/computer science from Dartmouth College, an MS in computer science from the State University of New York at Buffalo, and an MS in computer science from the University of North Carolina at Chapel Hill.

Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, he was the chief technology officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in math/computer science from Brown University and an MS in computer science from the University of North Carolina at Chapel Hill.

Customer reviews

4.1 out of 5 stars
4.1 out of 5
33 global ratings
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Top reviews from Canada

Reviewed in Canada on December 1, 2019
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Reviewed in Canada on June 7, 2019
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Top reviews from other countries

SI
5.0 out of 5 stars IMO the best reference for math in games (IMO beating
Reviewed in the United Kingdom on September 26, 2016
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L. Witte
1.0 out of 5 stars Buy this as EBook and instantly regret it
Reviewed in Germany on November 5, 2017
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Enrico
5.0 out of 5 stars ein muss für alle Engine/Game/Tools Programmer
Reviewed in Germany on April 2, 2017
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Cliente de Amazon
5.0 out of 5 stars A great book
Reviewed in Mexico on March 16, 2017
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Loulou
5.0 out of 5 stars bon livre pour aborder le sujet
Reviewed in France on January 15, 2017
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