Fables Volume 10: The Good Prince Paperback – Jun 17 2008
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About the Author
Bill Willingham is the critically-acclaimed, award-winning creator of several iconic comic book series, including the bestselling Fables franchise. In 2003, its first year of publication, Fables won the prestigious Eisner award for Best New Series, and has gone on to win fourteen Eisners to date. Bill lives in the wild and frosty woods of Minnesota.
Mark Buckingham has been working in comics professionally for the past twenty two years, building a reputation for design, storytelling and a chameleon like diversity of art styles. Since 2002 Mark has been the regular artist on Fables, working with its writer and creator Bill Willingham, for which they have earned numerous comic industry awards.
Lee Loughridge has been working in comics for more thanfifteen years. He currentlylives in sunny California in a tent on the beach.
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Top Customer Reviews
Comments: This is a big issue and I mean that literally and metaphorically. It's a nice, hefty book containing ten issues with nine of those continuing the title story. In the middle there is a one issue intermission that centres on the cubs. The main story, though, without giving anything away, focuses on a minor character who has been around since Vol. 1: Flycatcher, whose real name is Ambrose, and is better known to mundies as the prince who was once turned into a frog. Prince Ambrose takes centre stage and the action switches between him and the resident Fables as he undertakes a very important journey and mission. This book is a turning point in the series. Things will not be the same from the point forward. This was a fabulous issue! I loved it and am more eager than usual (if that is possible) to get my hands on the next volume.
Most Helpful Customer Reviews on Amazon.com (beta)
Even if you're familiar with the series, I'll try and not spoil it by giving away too much of the movie. :-)
This series of stories centers around Flycatcher, the Frog Prince. Recently he has come to terms with the death of his wife and children at the hands of the Adversary. He's not the same anymore. He's no longer the dim-witted, happy- go- lucky genial janitor of Fabletown. He's a man in mourning and he's finally ready to do something about it.
Along with the Forsworn Knight and wearing his armor guided by visions, Ambrose descends into the Witching Well on a desperate mission. He is the only man for the job. But before he can start, he needs the help of those at the bottom of the well........
Meanwhile, Prince Charming and other leaders of the community are preparing for war. Prince Charming is a first rate wartime leader. They have been made aware that Lord Hansel and company have a mission to rescue the heads of wooden soldiers captured in the battle for Fabletown. In the process they are a distraction while the Adversary plans to destroy our world.
As the events unfold, we find out so much. Things like who is the real power in Fabletown. We learn who originally wore the armor of the Forsworn Knight. We find that the Adversary is more than a talking puppet but someone still pulls his strings with ridiculous ease. Of course Bigby and Snow are hardly retired.....
It never ceases to amaze me how this series remains fresh. Mr. Willingham is a genius. In my previous review, I have never given proper credit to the artwork of Mark Buckingham. He is my favorite artist of the series. His style is heavily, unabashedly influenced by the late, great Jack Kirby. Look at the portrait of Boy Blue on page 32. It's very reminiscent of Kirby's Kamandi. The goblin soldiers and their uniforms remind me of Mister Miracle and the denizens of Darkseid.
This is a worthy addition to the series and reading it was a joy.
But no. It keeps me involved and interested and delighted. While the critique that this one is not sufficiently involved with evolving characterization rings true, we nevertheless get some revelations, we get a fun plot with a twist, we get a bit of humor, and we get a trip down to the Witching Well (which, come on, weren't you curious?)
This installment, which harkens more to a traditional hero's journey, a more traditional fable, in this case, Flycatcher's redemptive journey, fills that bill nicely. We see tormented Flycatcher take the reins of his destiny--and, naturally, magic is afoot. His journey twines with that of the Forsworn Knight (another recurring background character who has been tickling curiosity out of me from the start). The two find a way to heal wounds, make amends, and do good. It will affect both the exiles and the homelanders. It's certainly gonna tick off the Big Baddie puppetmaker.
Characterization quibbles aside, and even the complaint that this too easily solves a great portion of the war build-up---well, I'm gonna give the writers credit that they'll find a way to up the stakes, despite what happens here.
This is a story of redemptions, heroism, self-sacrifice, and reaping the rewards of virtue (or the just desserts of baddieness). It's got a happy ending (which I love), and it gives a message of seeking ways other than traditional warfare to bring a resolution (at least in part) and solve problems for the greater community. That's a good lesson. Although, naturally, it's easier done when one has magical armor, Excalibur, and a band of special fighters not limited to traditional means. (Okay, so maybe that does dilute the pacifistic point. Heh.) There's even a nifty ecological message in the climactic battle.
All in all, a wonderful addition to the ongoing storyline of FABLES. I love this series. Top-notch stuff. Can't wait to get #11 to add to my collection.
In The Good Prince, Flycatcher takes hold of his lineage and accepts his true name of Prince Ambrose once more. While Fabletown and the Homelands continue to plan and engage war with one another, Prince Ambrose offers a third refuge, one without violence or political espionage.
Prince Ambrose is given the armor of the Foresworn Knight who turns out to be a rather famous figure from our favorite legend. He then uses that armor, as well as a certain well-known sword, to travel through the land of the dead and take up uninvited residence in the Homelands. Prince Ambrose collects friends and foes who were tossed down the Witching Well while making his way through the land of the dead and offers them a sort of pseudo-life as long as they remain just and true. For friends, this is not a problem; for foes, well, let's say that some struggle at being "good" more than others. But set up his kingdom, and it grows and grows, despite constant attacks from the Adversary.
What I really love about The Good Prince is that Prince Ambrose refuses to kill. He wants no bloodshed from either his own startup kingdom or the Adversary's armies. He is resolute, but he is also noble, kind, virtuous, and admirable. In today's comics, we don't see that very often.
A wonderful subplot in The Good Prince is also the political maneuvering between Fabletown and the Homelands. Fabletown takes full advantage of Prince Ambrose's distracting the Adversary and whittling down his armies to prepare an army of their own, one which may be quite capable of making sure all Fables can return to their own homes--not just Prince Ambrose's kingdom--anew.
Fables is such an imaginative concept, but Bill Willingham really goes above and beyond with intricate plots and charismatic characterizations. I've loved Fables for years now, and I don't see any signs that Fables will lose my love anytime soon.
~Scott William Foley, author of Souls Triumphant