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Star Wars: Outer Rim – A Board Game by Fantasy Flight Games 1-4 Players – Board Games for Family 2-3 Hours of Gameplay – Games for Family Game Night – for Kids and Adults Ages 14+ - English Version
Purchase options and add-ons
| Brand | Fantasy Flight Games |
| Material | Cardboard |
| Theme | Fantasy |
| Genre | Strategy |
| Number of players | 1-4 Players |
About this item
- TAKE TO THE STARS AND BECOME A LIVING LEGEND: In this game of bounty hunters, mercenaries, and smugglers, you take on the role of an underworld denizen setting out to make your mark on the galaxy. Travel the Outer Rim in your personal ship, hire legendary Star Wars characters to join your crew and try to become the most famous (or infamous) outlaw in the galaxy.
- SURVIVE THE OUTER RIM: The warring factions of the galaxy roam the Outer Rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark may see you as the perfect target to bring down to bolster their own reputation.
- STRATEGY GAME: The goal of Outer Rim is to be the first player to reach ten fame, but the path to notoriety can be different for every scoundrel. Cross paths with the various factions patrolling the Outer Rim, bring in iconic Star Wars characters dead or alive for bounties, or make a fortune delivering illegal cargo, dodging patrols and encounters across the galaxy.
- HIGHLY VARIABLE: Build your legend in your own way with multiple paths to victory that ensure no two games are ever exactly the same. Travel the galaxy with friends or on your own with a unique solo-play mode!
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Outer Rim is a strategy board game for 1 to 4 players and is suitable for ages 14 and older. Average playtime is approximately 3 to 4 hours.
Product information
| Number of Items | 1 |
|---|---|
| Item Weight | 1.36 Pounds |
| Language | English |
|---|---|
| Global Trade Identification Number | 00841333109103 |
| Best Sellers Rank | #50,753 in Toys & Games (See Top 100 in Toys & Games) #2,494 in Board Games (Toys & Games) |
| ASIN | B07NRHKD64 |
| UPC | 841333109103 |
| Customer Reviews |
4.7 out of 5 stars |
| Edition | English Edition |
| Brand Name | Fantasy Flight Games |
| Genre | Strategy |
| number-of-players | 1-4 Players |
| Minimum Age Recomendation | 168 |
Feedback
| cpsia-warning | Choking Hazard - Small Parts, No Warning Applicable |
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| Colour | Various |
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| Theme | Fantasy |
| are-batteries-required | No |
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| Material | Cardboard |
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Product description
Take to the stars and become a living legend in Star Wars™: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for one to four players! In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You’ll travel the Outer Rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy. But it won’t be easy. The warring factions of the galaxy roam the Outer Rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark may see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive on the Outer Rim?
From the manufacturer
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Outer Rim is a board game of smugglers, mercenaries, and bounty hunters crafting their legacy in the Star Wars™ galaxy! |
Take on the role of an iconic scoundrel in the Star Wars galaxy, from the cocky pilot Han Solo to the deadly bounty hunger Boba Fett! |
Collect credits and build your own ship and crew from the ground up! You can fly any craft you imagine, from the YT-1300 Light Freighter to the Firespray-31 Patrol Craft! |
Purchase mods, upgrades, jobs, and more in your pursuit of becoming the most famous or infamous scoundrel in the Outer Rim! |
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Spend your turn moving across the galaxy, avoiding patrols from major factions and completing jobs and bounties as you grow your legacy. |
Step into the shoes of iconic Star Wars characters and complete their personal goals to gain fame. Search for the fastest ship in the galaxy with Han Solo or track down bounties with Boba Fett. |
Upgrade and mod your ship to turn them from generic models into some of the most iconic ships in the galaxy, like the Millennium Falcon and Slave I! |
Every space in the game features special encounters that sees your scoundrel putting their skills to the test. Rig a high-stakes Sabacc game, steal supplies from the Imperial army, and more! |
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Fast shippong but product damaged
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Top reviews
Top reviews from Canada
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This game plays great and it is enjoyable. Love the theme the components and the ease of solo play. Great addition to the collection.
Only negative about the game is that the board needs to be put together each game which puts stress on some of the pieces. Have a bit of wear and tear on one of the boards after only 5 plays.
Reviewed in Canada on June 5, 2021
Top reviews from other countries
único contra es que puede no llegar a haber interacción entre los jugadores, pero lo considero bueno para aquellos que no les gusta el enfrentamiento directo.
Would have been better to not have some of the newer characters which I personally don't know anything about. I would much rather have had Mara Jade for example than some of the newer characters, but that says more about my era of Star Wars fandom than anything else.
Heads up though, while the core mechanics are simple enough the wording of a lot of rules is very tricky and leads to a quite a bit of confusion, especially if you aren't familiar with how Fantasy Flight Games word things. Also this game is struck by an annoying game design habit of splitting the rulebook into two parts which just makes things confusing, I really wish developers would stop doing that, we need all the rules about one aspect of the game in the same place please!
I'll be buying the expansion if and when that ever arrives since I had a lot of fun with this (and the game is designed to be easy to expand) buuuut my dad hated it because he 'didn't get it'. Probably because when it comes down to it, at its core, its not a very strategic game. For me that's fine, bopping around the outer rim doing deeds and rolling dice is fun.
Please FFG, get that expansion to us!
A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise.
Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim.
In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!).
I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn.
All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way.
The Discriminating Gamer
Reviewed in the United States on July 22, 2019
A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise.
Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim.
In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!).
I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn.
All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way.
The Discriminating Gamer
Seller is amazing, fast delivery so no complaints there.












