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Fatal Frame 2 - PlayStation 2

Platform : PlayStation2
Rated: Teen
4.6 out of 5 stars 52 customer reviews

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6 new from CDN$ 61.96 3 used from CDN$ 56.68

Game Information

  • Platform:   PlayStation2
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Product Details

  • ASIN: B0000AI1KK
  • Product Dimensions: 18.4 x 13.3 x 1.3 cm
  • Release Date: Dec 10 2003
  • Average Customer Review: 4.6 out of 5 stars 52 customer reviews
  • Amazon Bestsellers Rank: #10,093 in Computer and Video Games (See Top 100 in Computer and Video Games)
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Product Description

Fatal Frame 2 [PlayStation2] TECMO For the PlayStation2

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4.6 out of 5 stars
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By A Customer on Nov. 15 2004
I bought this game on a whim because of the cute anime-style girls featured in the ad. I have never particularily enjoyed Survival-Horror, because I find most games in the genre hard to control and I'm usually dead before I know what's going on. (Heh...typical girl, huh?) This game was totally different than anything I have ever experienced.
The voice acting was tolerable, but the fright factor is incredible. If you are scared by the atmosphere of Japanese movies like 'Ringu' or 'Ju-On' - this is the game for you. I tried playing in the dark alone and had to turn it off after 5 minutes. Through *all* the Silent Hill games only *one* moment frightened me, so it's not like I'm scared of everything.
The controls are easy. Aim at a ghost and shoot camera - a lot more exciting than it sounds. Ghosts move slowly toward you sometimes and you have to wait until the appropriate moment to snap the best shot - yikes. Some ghost charge at you with inhuman (*giggles*) speed, some teleport. The graphics and cutscenes are amazing.
Creative, unique, scary, and a welcome break from RPGs and FPSs-you really want to invest in this game. It is my favourite on the PS2 (sorry Final Fantasy...) because the story stayed with me well after putting down the controller. I've finished it 4 times - and I only wish I had an Xbox to play the Director's Cut.
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That is all.
No, seriously, folks, nothing at all could have prepared me for the beauty and artistry and downright good old-fashioned terror that I experienced while playing 'Fatal Frame 2'. It's a magnificent, magnificent game and really deserving of prize place on your games top shelf.
You play the part of Mio, a para-psychic girl who, along with her deeply psychic sister Mayu, get lost and trapped in All God's Village, a deserted town in the middle of a forest, some days before the sinister 'Crimson Butterfly Ritual' is to take place. Mayu, intermittently under the control of the spirits that haunt All God's, disappears, and Mio must find her and stop the mysterious 'Sacrifice' before it's too late.
Firstly, what's new?
Well, as with any competent sequel, there is an overall feel of things being 'tighter' - presentation, graphics, and in-game explanations of things are all much more accessible and beautiful now than they were before - and the game feels a lot more professionally done than the still-excellent original.
Sound is a huge improvement - not even in the Silent Hill series has sound been employed to make such a huge difference in the tension and atmosphere - and the manual is most definitely to be believed when it tells you 'This game is best played through headphones'. Try it in a dark room. Trust me :-)
The controls are excellent, the Camera Obscura (your weapon) is now far less complicated to use and a lot more satisfying to have as your primary weapon. The inclusion of the 'Spirit Radio' may seem a little overdone, but it's a nice touch nevertheless.
What really marks 'Fatal Frame 2' out as a Standard-Bearing game is the sense of real, palpable terror it inspires.
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Fatal Frame 2 is a slick and atmosphere-laden game full of great graphics and spooky sounds. Sadly, it gets all of these great attributes by copying them from the highly effective first game, and not by adding anything new itself. Impressive games have often been followed by equally impressive sequels, so why did I find this one less effective than it could have been?
Well, to start with, the haunted mansion of the first game was foreboding and terrifying, a deathtrap that oozed menace from every corner. Collapsed masonry and rotten furnishings gave a realistic air of paranormal inhabitance. The second game uses an entire deserted village as its location, but a lot of it is quite drab and empty, and the sense of claustophobia is drastically diluted when you go outside, as you are meandering through streets and open areas instead of confined corridors and annexes. The other reason I felt less afraid was that the ghosts just didn't cause the goosebumps I got in the first game, which featured apparitions of people who suffered traumatic deaths like the girl with the broken back, or the woman with her eyes ripped out, as well as totally evil prescences like the man with the unnaturally long arms. The ghosts in FF2 often just look like real people, sometimes attacking you with sabres or flaming torches like any other survival horror enemies, so you don't feel the chill of having to battle a tortured soul who is crying in pain. In fact one set of ghosts in the sequel is a bunch of children who surround you and play "tag" with you...hmmm, I'm getting nostalgic for the first game just writing this. There are plenty of hidden and vanishing ghosts to test your reflexes on, so at least that provides the same level of fun. Sadly, the control system is also still the same, and it's still awful.
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I've never played the original "Fatal Frame," nor have I really played the "Silent Hills" beyond a few token rounds at friends' houses. I usually go for faster-paced action/shooter games. But I wanted to try something in the horror category, and I heard and read a lot of good things about "Fatal Frame 2." Understand that when I bought it I had just come off "Shinobi." The awkward and defenseless adolescent girls of "Frame" are definitely an acquired taste if you're accustomed to ninjas with superhuman powers and weapons. But I stuck it out, even though I found it REALLY frustrating at first, and I wound up with a certain appreciation for it. And I have to admit - this game IS creepy. It's like the Japanese "Blair Witch" - in fact, it borrows heavily from the general atmosphere of that film. Two young twin girls, one with a bum leg, wander into an abandoned village and find that they can't get out. Turns out it's haunted by rather hostile and aggressive spirits, damn the luck, and guess what - pairs of twin girls appear to have played a prominent role in its bloody history. Fortunately the present set finds a magical "camera obscura" that allows them to weaken and capture the spirits Ghostbuster-style. Still, that's hardly a weapon, and the girls are anything but agile. "Fatal Frame" is well-described as a game of "survival strategy," with the emphasis more on avoiding getting killed than killing - in fact you don't kill anything; your enemies are already dead! The excitement is generated by the spooky visuals, the sense of suspense between "battles," and of course the battles themselves, which are accompanied by the mock-heartbeat pulsing of the controller.Read more ›
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