- Paperback: 283 pages
- Publisher: Brady Games; 1 edition (Oct. 1 1999)
- Language: English
- ISBN-10: 1566869250
- ISBN-13: 978-1566869256
- Product Dimensions: 20 x 1 x 27.8 cm
- Shipping Weight: 748 g
- Average Customer Review: 15 customer reviews
- Amazon Bestsellers Rank: #367,396 in Books (See Top 100 in Books)
Final Fantasy Anthology Official Strategy Guide Paperback – Oct 1 1999
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From the Back Cover
BradyGames: Final Fantasy Anthology: Official Strategy guide Features: Includes maps and bestiary for both games. BradyGames Strategy Guide covers Final Fantasy V's Job System, Secrets & Side Quests - PLUS Detailed Walkthrough, Weapons, Armor & Relics. Final Fantasy VI Official Strategy Guide details the Espers & Magic - Character Skill - And Secrets & Side Quests.
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The FFV section had tons of problems. They didn't have maps for every area which could've helped in some places, and when they did have maps, they were mostly screenshots. They didn't show which place lead to which room, making you scan the maps to see if you were in the correct area.
The boss strategies are very stupid and don't give you any strategy. The suggested levels are either too high to level up to, or are too low that you wonder why you wasted your time getting that boss level.
The FFV section covers NO secrets to the game; however, they did a good job of covering the job system and were even able to tell me what I'd learn by gaining the levels.
The Bestiary for FFV is HORRIBLE! Some of the stats are off, and the EXP. is that you get if only one character defeats the enemy. Since EXP is divided the only thing you can use is the HP listing, but most of the enemies you need are not listed in the bestiary. While I don't care about there being no pictures most people do and I'm warning them now that there are no pictures in the bestiary.
Now for the FFVI portion. The section is much better organized with very detailed maps and locations of items, weapons, etc. The bestiary is actually complete but still no pictures if you like to see what they look like.
The FFVI section provides you with tons of items listings, along with weapons and armor, telling you who can equip what. The walkthrough is much better than the FFV section and the FFVI section gives you coverage of your Espers, spells, and much more.
FFVI section also provides you with a ton of secrets! If your stuck in leveling up it gives you a nice little level up trick, and later tells you where to go to fight monsters that give off great EXP.
OVERALL: I gave the guide 4 stars because with how the FFVI section was put together it actually HELPED me out, where as the FFV section was nothing but a walkthrough.
I've only been playing Final Fantasy V so far so my judgments are based on the book's guide to that game.
Firstly, no world maps. The one found in the game is junk because of its small size, and the way author David Cassady guides you from point to point is so vague that you're better off just exploring on your own. The flashy layout of the book means that it's very hard to navigate through information. The lists (bestiaries, items etc.) are organized very poorly, and hard to read. The step-by-step walkthrough of the game is so scanty it's laughable -- often Cassady will just give you one screenshot of the entrance to a certain secret path and say, "Walk on and you'll eventually find the boss". Big help, indeed! And there are times when Cassady seems to deliberately mislead you -- the example that comes to mind right now is the battle with Shiva in Walz -- at Level 7, you couldn've have learned Fire2 yet, and Cassady oh-so-conveniently forgets to disclose that fact. It's possible to defeat Shiva without Fire2, but as the author of a game guide, Cassady should have told us. And it's always in leaving out the details that Cassady managed to confuse rather than clarify the game for me, by things like skipping over a step in describing the plot, neglecting certain aspects of the boss characters, and vague, uninvolving writing laid out poorly, flying here and there across the page until my eyes become all crossed.
The only use I found for this guide has been in locating hidden items in the game. Is that worth the purchase price? You be the judge.
I bought this book for one simple purpose: I wanted my blue mage to get all the blue spells in FF5 (blue spells are ones that you learn after an enemy casts them on you). Well, there *is* a list of blue spells in the strategy guide, but there is *no* list of which enemies give you which spells. What a waste!
Another frustrating oversight is the lack of a world map! The strategy guide seems to assume that you know exactly where every town or dungeon is. For certain optional areas or side quests, the lack of direction can leave you wandering around for hours searching for "Rikk's Village" or the "Easterly Falls."
Another oversight in this paltry guide is the horrible maps. The guide's maps are tiny and very difficult to read. They aren't complete, for one (they only show the overview of an area -- not the individual rooms). Also, unlike previous Final Fantasy strategy guides (such as the one for FF2 in the US), there is no indication of what is in various treasure chests. It is extremely helpful to know what the treasure chest you are trying to get to contains -- if it's just a potion, you can save some effort, but if it's a powerful new sword, you want to make sure to get it. This guide does not help you make such decisions.
One final oversight in this unfortunate guide is in the FF5 section. A major part of that game is obtaining "Job Points" to gain new abilities in the various character jobs. Different enemies give different amounts of Job Points. Does this strategy guide tell you how many Job Points you can get from the enemies? No! So, you're left on your own to find the areas where you can gain job levels more quickly.
Avoid this guide. You're better off finding a good net walkthrough.
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